Last active
August 4, 2017 14:52
-
-
Save willnationsdev/25645e0728952d4784896410af61dd6c to your computer and use it in GitHub Desktop.
Answering question 1
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends KinematicBody2D | |
var direction = Vector2() | |
var anim = "" | |
onready var animplayer = getNode("AnimationPlayer") | |
var velocity = Vector2() | |
var speed = 0 | |
const TOP = Vector2(0, -1) | |
const DOWN = Vector2(0, 1) | |
const LEFT = Vector2(-1, 0) | |
const RIGHT = Vector2(1, 0) | |
const MAX_SPEED = 700 | |
func _ready(): | |
set_fixed_process(true) | |
func _fixed_process(delta): | |
var new_anim = "idle" | |
var is_moving = Input.is_action_pressed("move_up") or Input.is_action_pressed("move_right") or Input.is_action_pressed("move_down") or Input.is_action_pressed("move_left") | |
direction = Vector2() | |
if is_moving: | |
speed = MAX_SPEED | |
if Input.is_action_pressed("move_up"): | |
new_anim = "Backwards" | |
direction += TOP | |
elif Input.is_action_pressed("move_down"): | |
new_anim = "Forward" | |
direction += DOWN | |
if Input.is_action_pressed("move_left"): | |
new_anim = "Left" | |
direction += LEFT | |
elif Input.is_action_pressed("move_right"): | |
new_anim = "Right" | |
direction += RIGHT | |
else: | |
new_anim = "idle" | |
speed = 0 | |
if(new_anim != anim): | |
anim = new_anim | |
animplayer.play(anim) | |
velocity = speed * direction * delta | |
move(velocity) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment