Created
August 27, 2019 19:07
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Examples of exporting integers in Godot to generate GUI elements
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# enum - generates radio buttons | |
enum { | |
SUIT_HEARTS, | |
SUIT_DIAMONDS, | |
SUIT_SPADES, | |
SUIT_CLUBS | |
} | |
export(int, "Hearts", "Diamonds", "Spades", "Clubs") var suit := SUIT_HEARTS | |
# flag enum - generates checkboxes | |
enum { | |
TYPE_FIRE = 1, | |
TYPE_ICE = 2, | |
TYPE_WIND = 4, | |
TYPE_EARTH = 8 | |
} | |
export(int, FLAG, "Fire", "Ice", "Wind", "Earth") var dmg_type = TYPE_FIRE | TYPE_ICE | |
# procedurally generate the PropertyInfo settings from a Dictionary mapping | |
tool | |
extends Node | |
enum { | |
SUIT_HEARTS, | |
SUIT_DIAMONDS, | |
SUIT_SPADES, | |
SUIT_CLUBS | |
} | |
const SuitNames := { | |
SUIT_HEARTS: "Hearts", | |
SUIT_DIAMONDS: "Diamonds", | |
SUIT_SPADES: "Spades", | |
SUIT_CLUBS: "Clubs" | |
} | |
var suit := SUIT_HEART | |
func _get_property_list() -> Array: | |
return [ | |
{ | |
"name": "suit", | |
"type": TYPE_INT, | |
"hint": PROPERTY_HINT_ENUM, | |
"hint_string": PoolStringArray(SuitNames.values()).join(",") | |
"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE | |
} | |
] |
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