Created
October 7, 2023 12:29
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Converts a PSD or PSB file to a layered shadeless GLTF file
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# Depends on psd-tools pygltflib | |
from psd_tools import PSDImage | |
import pygltflib | |
from pygltflib import GLTF2 | |
import sys | |
import os | |
import numpy as np | |
SIZE = 10 | |
PER_LAYER_Z_OFFSET = 0.5 | |
def make_plane_mesh(material): | |
gltf.meshes.append(pygltflib.Mesh( | |
primitives=[ | |
pygltflib.Primitive( | |
attributes=pygltflib.Attributes(POSITION=1, TEXCOORD_0=2), | |
indices=0, | |
material=material, | |
) | |
] | |
)) | |
return len(gltf.meshes) - 1 | |
def make_material(file_name): | |
gltf.images.append(pygltflib.Image( | |
mimeType="image/png", | |
name=file_name, | |
uri=file_name, | |
)) | |
gltf.textures.append(pygltflib.Texture( | |
source=len(gltf.images) - 1, | |
# sampler=0, | |
)) | |
gltf.materials.append(pygltflib.Material( | |
alphaMode=pygltflib.BLEND, | |
doubleSided=True, | |
name=file_name, | |
pbrMetallicRoughness=pygltflib.PbrMetallicRoughness( | |
baseColorTexture=pygltflib.TextureInfo(index=len(gltf.textures) - 1) | |
) | |
)) | |
return len(gltf.materials) - 1 | |
def make_single_mesh(): | |
triangles = np.array( | |
[ | |
[0, 1, 2], | |
[2, 1, 3], | |
], | |
dtype="uint8", | |
) | |
triangles_binary_blob = triangles.flatten().tobytes() | |
points = np.array( | |
[ | |
[0, 0, 0], | |
[1, 0, 0], | |
[0, -1, 0], | |
[1, -1, 0], | |
], | |
dtype="float32", | |
) | |
points_binary_blob = points.tobytes() | |
tex_points = np.array( | |
[ | |
[0, 0], | |
[1, 0], | |
[0, 1], | |
[1, 1], | |
], | |
dtype="float32", | |
) | |
tex_points_binary_blob = tex_points.tobytes() | |
gltf.accessors.append(pygltflib.Accessor( | |
bufferView=0, | |
componentType=pygltflib.UNSIGNED_BYTE, | |
count=triangles.size, | |
type=pygltflib.SCALAR, | |
# max=[int(triangles.max())], | |
# min=[int(triangles.min())], | |
)) | |
gltf.accessors.append(pygltflib.Accessor( | |
bufferView=1, | |
componentType=pygltflib.FLOAT, | |
count=len(points), | |
type=pygltflib.VEC3, | |
max=points.max(axis=0).tolist(), | |
min=points.min(axis=0).tolist(), | |
)) | |
gltf.accessors.append(pygltflib.Accessor( | |
bufferView=2, | |
componentType=pygltflib.FLOAT, | |
count=len(tex_points), | |
type=pygltflib.VEC2, | |
# max=tex_points.max(axis=0).tolist(), | |
# min=tex_points.min(axis=0).tolist(), | |
)) | |
gltf.bufferViews.append(pygltflib.BufferView( | |
buffer=0, | |
byteLength=len(triangles_binary_blob), | |
target=pygltflib.ELEMENT_ARRAY_BUFFER, | |
)) | |
gltf.bufferViews.append(pygltflib.BufferView( | |
buffer=0, | |
byteOffset=len(triangles_binary_blob), | |
byteLength=len(points_binary_blob), | |
target=pygltflib.ARRAY_BUFFER, | |
)) | |
gltf.bufferViews.append(pygltflib.BufferView( | |
buffer=0, | |
byteOffset=len(triangles_binary_blob) + len(points_binary_blob), | |
byteLength=len(tex_points_binary_blob), | |
target=pygltflib.ARRAY_BUFFER, | |
)) | |
binary_blob = triangles_binary_blob + points_binary_blob + tex_points_binary_blob | |
gltf.buffers.append(pygltflib.Buffer( | |
byteLength=len(binary_blob) | |
)) | |
gltf.set_binary_blob(binary_blob) | |
if __name__ == "__main__": | |
to_load = sys.argv[1] | |
to_save = sys.argv[2] | |
print("LOADING", repr(to_load)) | |
psd = PSDImage.open(to_load) | |
scene = pygltflib.Scene() | |
gltf = pygltflib.GLTF2( | |
scene=0, | |
scenes=[scene] | |
) | |
make_single_mesh() | |
saved_images = set() | |
(img_left, img_top, img_right, img_bottom) = psd.viewbox | |
img_width = img_right - img_left | |
img_height = img_bottom - img_top | |
scale = SIZE / max(img_width, img_height) | |
print("SCALE", scale) | |
for layer_idx, layer in enumerate(psd.descendants()): | |
file_name = f"{layer.name}.png" | |
i = 1 | |
while file_name in saved_images: | |
i += 1 | |
file_name = f"{layer.name} {i}.png" | |
saved_images.add(file_name) | |
material_idx = make_material(file_name) | |
mesh_idx = make_plane_mesh(material_idx) | |
gltf.nodes.append(pygltflib.Node( | |
mesh=mesh_idx, | |
name=layer.name, | |
translation=[layer.left * scale, -layer.top * scale, layer_idx * PER_LAYER_Z_OFFSET], | |
scale=[layer.width * scale, layer.height * scale, 1], | |
)) | |
scene.nodes.append(len(gltf.nodes) - 1) | |
print(layer) | |
file_path = os.path.join(to_save, file_name) | |
if not os.path.exists(file_path): | |
layer_image = layer.composite() | |
print(" Generated") | |
layer_image.save(file_path) | |
print(" Written") | |
else: | |
print(" Skipped") | |
os.makedirs(to_save, exist_ok=True) | |
gltf.save(os.path.join(to_save, "layers.gltf")) |
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