Created
January 31, 2019 22:21
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pong.js - Mesclando função initBall ao código
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let ctx, p1_y, p2_y, p1_points, p2_points | |
let ball_y_orientation, ball_x_orientation, ball_x, ball_y | |
const h=500, w=800, p_w=20, p_h=200, p1_x = 10, p2_x = w - p_w - 10 | |
function setup(){ | |
const canvas = document.getElementById("canvas") | |
ctx = canvas.getContext("2d") | |
// inicializa as posições y do p1 e do p2 para metade da tela | |
p1_y = p2_y = (h / 2) - (p_h/2) | |
// inicializa os pontos dos jogadores como 0 | |
p1_points = 0 | |
p2_points = 0 | |
//define um intervalo de 60 fps para o loop | |
setInterval(loop,1000/60) | |
initBall() | |
} | |
function loop(){ | |
} | |
function initBall(){ | |
console.log(`${p1_points} VS ${p2_points}`) | |
ball_y_orientation = Math.pow(2, Math.floor( Math.random() * 2 )+1) - 3 | |
ball_x_orientation = Math.pow(2, Math.floor( Math.random() * 2 )+1) - 3 | |
ball_x = w / 2 -10 | |
ball_y = h / 2 -10 | |
} | |
setup() |
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