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Forked from cocoaNib/exportOptionsAdHoc.plist
Created November 19, 2019 18:23
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  • Save wilsolutions/e9533f6c32641af85e48b0f5ed380472 to your computer and use it in GitHub Desktop.
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Xcode build with exportOptionsPlist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>ad-hoc</string>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>app-store</string>
</dict>
</plist>
AdHoc
xcodebuild -exportArchive -archivePath ~/Desktop/build/AdHoc/AdHoc.xcarchive -exportPath ~/Desktop/build/AdHoc -exportOptionsPlist ~/Desktop/build/AdHoc/exportOptionsAdHoc.plist
Release
xcodebuild -exportArchive -archivePath ~/Desktop/build/Release/Release.xcarchive -exportPath ~/Desktop/build/Release -exportOptionsPlist ~/Desktop/build/Release/exportOptionsRelease.plist
Folders and Files on my desktop:
build
AdHoc
AdHoc.xcarchive
exportOptionsAdHoc.plist
Release
exportOptionsRelease.plist
Release.xcarchive
All Available keys for -exportOptionsPlist:
compileBitcode : Bool
For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES.
embedOnDemandResourcesAssetPacksInBundle : Bool
For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified.
iCloudContainerEnvironment
For non-App Store exports, if the app is using CloudKit, this configures the "com.apple.developer.icloud-container-environment" entitlement. Available options: Development and Production. Defaults to Development.
manifest : Dictionary
For non-App Store exports, users can download your app over the web by opening your distribution manifest file in a web browser. To generate a distribution manifest, the value of this key should be a dictionary with three sub-keys: appURL, displayImageURL, fullSizeImageURL. The additional sub-key assetPackManifestURL is required when using on demand resources.
method : String
Describes how Xcode should export the archive. Available options: app-store, ad-hoc, package, enterprise, development, and developer-id. The list of options varies based on the type of archive. Defaults to development.
onDemandResourcesAssetPacksBaseURL : String
For non-App Store exports, if the app uses On Demand Resources and embedOnDemandResourcesAssetPacksInBundle isn't YES, this should be a base URL specifying where asset packs are going to be hosted. This configures the app to download asset packs from the specified URL.
teamID : String
The Developer Portal team to use for this export. Defaults to the team used to build the archive.
thinning : String
For non-App Store exports, should Xcode thin the package for one or more device variants? Available options: <none> (Xcode produces a non-thinned universal app), <thin-for-all-variants> (Xcode produces a universal app and all available thinned variants), or a model identifier for a specific device (e.g. "iPhone7,1"). Defaults to <none>.
uploadBitcode : Bool
For App Store exports, should the package include bitcode? Defaults to YES.
uploadSymbols : Bool
For App Store exports, should the package include symbols? Defaults to YES.
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