Created
November 14, 2017 05:06
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tic tac toe
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#include<iostream> | |
#include<conio.h> | |
#include<stdio.h> | |
#include<Windows.h> | |
void draw(); | |
void input(); | |
void turnplayer(); | |
char win(); | |
using namespace std; | |
char matrix[3][3] = { '1','2','3','4','5','6','7','8','9' }; | |
char player = 'x'; | |
void draw() { | |
cout << "Tic Tac Toe V1.0>>>" << endl; | |
for (int i = 0; i < 3; i++) { | |
for (int j = 0; j < 3; j++) { | |
cout << matrix[i] [j]<<" "; | |
} | |
cout << endl; | |
} | |
} | |
int main() { | |
system("cls"); | |
draw(); | |
while (1) | |
{ | |
input(); | |
draw(); | |
if (win() == 'x') { | |
cout << "x win!" << endl; | |
system("color 31"); | |
break; | |
} | |
else if (win() == '#') { | |
cout << " # win "<<endl; | |
system("color 31"); | |
break; | |
} | |
turnplayer(); | |
} | |
system("pause"); | |
return 0; | |
} | |
void input() { | |
int a = 0; | |
cout << "Press the number you want to field :"; | |
cin >> a; | |
if (a == 1) | |
matrix[0][0] = player; | |
else if (a == 2) | |
matrix[0][1] = player; | |
else if (a == 3) | |
matrix[0][2] = player; | |
else if (a == 4) | |
matrix[1][0] = player; | |
else if (a == 5) | |
matrix[1][1] = player; | |
else if (a == 6) | |
matrix[1][2] = player; | |
else if (a == 7) | |
matrix[2][0] = player; | |
else if (a == 8) | |
matrix[2][1]=player; | |
else if (a == 9) | |
matrix[2][2] = player; | |
} | |
void turnplayer() { | |
if (player = 'x') | |
player = '#'; | |
else | |
player = 'x'; | |
} | |
char win() { | |
//first winner | |
if (matrix[0][0]=='x' && matrix[0][1] == 'x' && matrix[0][2] == 'x') | |
return 'x'; | |
if (matrix[1][0] == 'x' && matrix[1][1] == 'x' && matrix[1][2] == 'x') | |
return 'x'; | |
if (matrix[2][0] == 'x' && matrix[2][1] == 'x' && matrix[2][2] == 'x') | |
return 'x'; | |
if (matrix[0][0] == 'x' && matrix[1][0] == 'x' && matrix[2][2] == 'x') | |
return 'x'; | |
if (matrix[0][0] == 'x' && matrix[1][0] == 'x' && matrix[2][2] == 'x') | |
return 'x'; | |
if (matrix[0][1] == 'x' && matrix[1][1] == 'x' && matrix[2][1] == 'x') | |
return 'x'; | |
if (matrix[0][2] == 'x' && matrix[1][2] == 'x' && matrix[2][2] == 'x') | |
return 'x'; | |
if (matrix[0][0] == 'x' && matrix[1][1] == 'x' && matrix[2][2] == 'x') | |
return 'x'; | |
if (matrix[2][0] == 'x' && matrix[1][1] == 'x' && matrix[0][2] == 'x') | |
return 'x'; | |
//second winner | |
if (matrix[0][0] == '#' && matrix[0][1] == '#' && matrix[0][2] == '#') | |
return 'x'; | |
if (matrix[1][0] == '#' && matrix[1][1] == '#' && matrix[1][0] == '#') | |
return 'x'; | |
if (matrix[2][0] == '#' && matrix[2][1] == '#' && matrix[2][0] == '#') | |
return 'x'; | |
if (matrix[0][0] == '#' && matrix[1][0] == '#' && matrix[2][0] == '#') | |
return 'x'; | |
if (matrix[0][0] == '#' && matrix[1][0] == '#' && matrix[2][0] == '#') | |
return 'x'; | |
if (matrix[0][1] == '#' && matrix[1][1] == '#' && matrix[2][1] == '#') | |
return 'x'; | |
if (matrix[0][2] == '#' && matrix[1][2] == '#' && matrix[2][2] == '#') | |
return 'x'; | |
if (matrix[0][0] == '#' && matrix[1][1] == '#' && matrix[2][2] == '#') | |
return 'x'; | |
if (matrix[2][0] == '#' && matrix[1][1] == '#' && matrix[0][2] == '#') | |
return 'x'; | |
return '/'; | |
} | |
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