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February 21, 2016 05:18
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| apply plugin: "com.android.application" | |
| import com.android.build.OutputFile | |
| /** | |
| * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets | |
| * and bundleReleaseJsAndAssets). | |
| * These basically call `react-native bundle` with the correct arguments during the Android build | |
| * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the | |
| * bundle directly from the development server. Below you can see all the possible configurations | |
| * and their defaults. If you decide to add a configuration block, make sure to add it before the | |
| * `apply from: "react.gradle"` line. | |
| * | |
| * project.ext.react = [ | |
| * // the name of the generated asset file containing your JS bundle | |
| * bundleAssetName: "index.android.bundle", | |
| * | |
| * // the entry file for bundle generation | |
| * entryFile: "index.android.js", | |
| * | |
| * // whether to bundle JS and assets in debug mode | |
| * bundleInDebug: false, | |
| * | |
| * // whether to bundle JS and assets in release mode | |
| * bundleInRelease: true, | |
| * | |
| * // whether to bundle JS and assets in another build variant (if configured). | |
| * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants | |
| * // The configuration property is in the format 'bundleIn${productFlavor}${buildType}' | |
| * // bundleInFreeDebug: true, | |
| * // bundleInPaidRelease: true, | |
| * // bundleInBeta: true, | |
| * | |
| * // the root of your project, i.e. where "package.json" lives | |
| * root: "../../", | |
| * | |
| * // where to put the JS bundle asset in debug mode | |
| * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", | |
| * | |
| * // where to put the JS bundle asset in release mode | |
| * jsBundleDirRelease: "$buildDir/intermediates/assets/release", | |
| * | |
| * // where to put drawable resources / React Native assets, e.g. the ones you use via | |
| * // require('./image.png')), in debug mode | |
| * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", | |
| * | |
| * // where to put drawable resources / React Native assets, e.g. the ones you use via | |
| * // require('./image.png')), in release mode | |
| * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", | |
| * | |
| * // by default the gradle tasks are skipped if none of the JS files or assets change; this means | |
| * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to | |
| * // date; if you have any other folders that you want to ignore for performance reasons (gradle | |
| * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ | |
| * // for example, you might want to remove it from here. | |
| * inputExcludes: ["android/**", "ios/**"] | |
| * ] | |
| */ | |
| apply from: "react.gradle" | |
| /** | |
| * Set this to true to create three separate APKs instead of one: | |
| * - A universal APK that works on all devices | |
| * - An APK that only works on ARM devices | |
| * - An APK that only works on x86 devices | |
| * The advantage is the size of the APK is reduced by about 4MB. | |
| * Upload all the APKs to the Play Store and people will download | |
| * the correct one based on the CPU architecture of their device. | |
| */ | |
| def enableSeparateBuildPerCPUArchitecture = false | |
| /** | |
| * Run Proguard to shrink the Java bytecode in release builds. | |
| */ | |
| def enableProguardInReleaseBuilds = false | |
| android { | |
| compileSdkVersion 23 | |
| buildToolsVersion "23.0.1" | |
| defaultConfig { | |
| applicationId "com.spotifyartistlookup" | |
| minSdkVersion 16 | |
| targetSdkVersion 22 | |
| versionCode 1 | |
| versionName "1.0" | |
| ndk { | |
| abiFilters "armeabi-v7a", "x86" | |
| } | |
| } | |
| splits { | |
| abi { | |
| enable enableSeparateBuildPerCPUArchitecture | |
| universalApk false | |
| reset() | |
| include "armeabi-v7a", "x86" | |
| } | |
| } | |
| buildTypes { | |
| release { | |
| minifyEnabled enableProguardInReleaseBuilds | |
| proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" | |
| } | |
| } | |
| // applicationVariants are e.g. debug, release | |
| applicationVariants.all { variant -> | |
| variant.outputs.each { output -> | |
| // For each separate APK per architecture, set a unique version code as described here: | |
| // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits | |
| def versionCodes = ["armeabi-v7a":1, "x86":2] | |
| def abi = output.getFilter(OutputFile.ABI) | |
| if (abi != null) { // null for the universal-debug, universal-release variants | |
| output.versionCodeOverride = | |
| versionCodes.get(abi) * 1048576 + defaultConfig.versionCode | |
| } | |
| } | |
| } | |
| } | |
| dependencies { | |
| compile fileTree(dir: "libs", include: ["*.jar"]) | |
| compile "com.android.support:appcompat-v7:23.0.1" | |
| compile "com.facebook.react:react-native:0.20.+" | |
| } |
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| import org.apache.tools.ant.taskdefs.condition.Os | |
| def config = project.hasProperty("react") ? project.react : []; | |
| def bundleAssetName = config.bundleAssetName ?: "index.android.bundle" | |
| def entryFile = config.entryFile ?: "index.android.js" | |
| // because elvis operator | |
| def elvisFile(thing) { | |
| return thing ? file(thing) : null; | |
| } | |
| def reactRoot = elvisFile(config.root) ?: file("../../") | |
| def inputExcludes = config.inputExcludes ?: ["android/**", "ios/**"] | |
| void runBefore(String dependentTaskName, Task task) { | |
| Task dependentTask = tasks.findByPath(dependentTaskName); | |
| if (dependentTask != null) { | |
| dependentTask.dependsOn task | |
| } | |
| } | |
| gradle.projectsEvaluated { | |
| // Grab all build types and product flavors | |
| def buildTypes = android.buildTypes.collect { type -> type.name } | |
| def productFlavors = android.productFlavors.collect { flavor -> flavor.name } | |
| // When no product flavors defined, use empty | |
| if (!productFlavors) productFlavors.add('') | |
| productFlavors.each { productFlavorName -> | |
| buildTypes.each { buildTypeName -> | |
| // Create variant and source names | |
| def sourceName = "${buildTypeName}" | |
| def targetName = "${sourceName.capitalize()}" | |
| if (productFlavorName) { | |
| sourceName = "${productFlavorName}${targetName}" | |
| } | |
| // React js bundle directories | |
| def jsBundleDirConfigName = "jsBundleDir${targetName}" | |
| def jsBundleDir = elvisFile(config."$jsBundleDirConfigName") ?: | |
| file("$buildDir/intermediates/assets/${sourceName}") | |
| def resourcesDirConfigName = "jsBundleDir${targetName}" | |
| def resourcesDir = elvisFile(config."${resourcesDirConfigName}") ?: | |
| file("$buildDir/intermediates/res/merged/${sourceName}") | |
| def jsBundleFile = file("$jsBundleDir/$bundleAssetName") | |
| // Bundle task name for variant | |
| def bundleJsAndAssetsTaskName = "bundle${targetName}JsAndAssets" | |
| def currentBundleTask = tasks.create( | |
| name: bundleJsAndAssetsTaskName, | |
| type: Exec) { | |
| group = "react" | |
| description = "bundle JS and assets for ${targetName}." | |
| // Create dirs if they are not there (e.g. the "clean" task just ran) | |
| doFirst { | |
| jsBundleDir.mkdirs() | |
| resourcesDir.mkdirs() | |
| } | |
| // Set up inputs and outputs so gradle can cache the result | |
| inputs.files fileTree(dir: reactRoot, excludes: inputExcludes) | |
| outputs.dir jsBundleDir | |
| outputs.dir resourcesDir | |
| // Set up the call to the react-native cli | |
| workingDir reactRoot | |
| // Set up dev mode | |
| def devEnabled = !targetName.toLowerCase().contains("release") | |
| if (Os.isFamily(Os.FAMILY_WINDOWS)) { | |
| commandLine "cmd", "/c", "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}", | |
| "--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir | |
| } else { | |
| commandLine "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}", | |
| "--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir | |
| } | |
| enabled config."bundleIn${targetName}" ?: targetName.toLowerCase().contains("release") | |
| } | |
| // Hook bundle${productFlavor}${buildType}JsAndAssets into the android build process | |
| currentBundleTask.dependsOn("merge${targetName}Resources") | |
| currentBundleTask.dependsOn("merge${targetName}Assets") | |
| runBefore("processArmeabi-v7a${targetName}Resources", currentBundleTask) | |
| runBefore("processX86${targetName}Resources", currentBundleTask) | |
| runBefore("processUniversal${targetName}Resources", currentBundleTask) | |
| runBefore("process${targetName}Resources", currentBundleTask) | |
| } | |
| } | |
| } |
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