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@winkerVSbecks
Created February 21, 2016 05:18
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gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property is in the format 'bundleIn${productFlavor}${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"]
* ]
*/
apply from: "react.gradle"
/**
* Set this to true to create three separate APKs instead of one:
* - A universal APK that works on all devices
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.spotifyartistlookup"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
enable enableSeparateBuildPerCPUArchitecture
universalApk false
reset()
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:0.20.+"
}
import org.apache.tools.ant.taskdefs.condition.Os
def config = project.hasProperty("react") ? project.react : [];
def bundleAssetName = config.bundleAssetName ?: "index.android.bundle"
def entryFile = config.entryFile ?: "index.android.js"
// because elvis operator
def elvisFile(thing) {
return thing ? file(thing) : null;
}
def reactRoot = elvisFile(config.root) ?: file("../../")
def inputExcludes = config.inputExcludes ?: ["android/**", "ios/**"]
void runBefore(String dependentTaskName, Task task) {
Task dependentTask = tasks.findByPath(dependentTaskName);
if (dependentTask != null) {
dependentTask.dependsOn task
}
}
gradle.projectsEvaluated {
// Grab all build types and product flavors
def buildTypes = android.buildTypes.collect { type -> type.name }
def productFlavors = android.productFlavors.collect { flavor -> flavor.name }
// When no product flavors defined, use empty
if (!productFlavors) productFlavors.add('')
productFlavors.each { productFlavorName ->
buildTypes.each { buildTypeName ->
// Create variant and source names
def sourceName = "${buildTypeName}"
def targetName = "${sourceName.capitalize()}"
if (productFlavorName) {
sourceName = "${productFlavorName}${targetName}"
}
// React js bundle directories
def jsBundleDirConfigName = "jsBundleDir${targetName}"
def jsBundleDir = elvisFile(config."$jsBundleDirConfigName") ?:
file("$buildDir/intermediates/assets/${sourceName}")
def resourcesDirConfigName = "jsBundleDir${targetName}"
def resourcesDir = elvisFile(config."${resourcesDirConfigName}") ?:
file("$buildDir/intermediates/res/merged/${sourceName}")
def jsBundleFile = file("$jsBundleDir/$bundleAssetName")
// Bundle task name for variant
def bundleJsAndAssetsTaskName = "bundle${targetName}JsAndAssets"
def currentBundleTask = tasks.create(
name: bundleJsAndAssetsTaskName,
type: Exec) {
group = "react"
description = "bundle JS and assets for ${targetName}."
// Create dirs if they are not there (e.g. the "clean" task just ran)
doFirst {
jsBundleDir.mkdirs()
resourcesDir.mkdirs()
}
// Set up inputs and outputs so gradle can cache the result
inputs.files fileTree(dir: reactRoot, excludes: inputExcludes)
outputs.dir jsBundleDir
outputs.dir resourcesDir
// Set up the call to the react-native cli
workingDir reactRoot
// Set up dev mode
def devEnabled = !targetName.toLowerCase().contains("release")
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
commandLine "cmd", "/c", "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}",
"--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir
} else {
commandLine "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}",
"--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir
}
enabled config."bundleIn${targetName}" ?: targetName.toLowerCase().contains("release")
}
// Hook bundle${productFlavor}${buildType}JsAndAssets into the android build process
currentBundleTask.dependsOn("merge${targetName}Resources")
currentBundleTask.dependsOn("merge${targetName}Assets")
runBefore("processArmeabi-v7a${targetName}Resources", currentBundleTask)
runBefore("processX86${targetName}Resources", currentBundleTask)
runBefore("processUniversal${targetName}Resources", currentBundleTask)
runBefore("process${targetName}Resources", currentBundleTask)
}
}
}
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