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import time | |
import psutil | |
import multiprocessing as mp | |
from multiprocessing import Process | |
from ctypes import * | |
threadpin = CDLL(".\\threadpin.dll") | |
print(threadpin.thread_assign_to_processor) | |
def f(thread, duty, freq, q): | |
# p = psutil.Process() | |
# p.cpu_affinity([thread]) | |
threadpin.thread_assign_to_processor(thread) | |
while True: | |
while not q.empty(): | |
duty = float(q.get()) | |
t0 = time.time() | |
while time.time() - t0 < duty / freq: | |
pass | |
t1 = time.time() | |
dest = t0 + 1 / freq | |
delay = dest - t1 | |
if delay > 0: | |
time.sleep(delay) | |
if __name__ == '__main__': | |
p = psutil.Process() | |
threads = range(0, 128) # p.cpu_affinity() | |
workers = [] | |
ctx = mp.get_context('spawn') | |
bpp = 4 | |
width = 16 | |
height = 8 | |
fps = 2.0 | |
gain = 1.0 | |
for thread in threads: | |
q = ctx.Queue() | |
duty = 1 | |
# Uncomment to fade from 0 to 100% from left to right | |
# duty = (thread % width) / (width - 1) | |
p = Process(target=f, args=(thread, duty, fps, q)) | |
p.start() | |
workers.append({"p": p, "q": q}) | |
# ffmpeg -i input.mp4 -vf scale=16:8,hue=s=0 -r 2 -c:v rawvideo -pix_fmt rgb32 out.rgb | |
# scale=width:height | |
# -r : fps | |
f = open("out.rgb", "rb") | |
video = f.read() | |
f.close() | |
frames = len(video) // (bpp * width * height) | |
for frame in range(frames): | |
for j, worker in enumerate(workers): | |
pixel = video[frame * bpp * width * height + j * bpp] / 256. * gain | |
worker["q"].put(1.0 - pixel) | |
time.sleep(1 / fps) | |
for worker in workers: | |
worker["p"].kill() |
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#include <stddef.h> | |
#include <stdint.h> | |
#include <stdbool.h> | |
#include <windows.h> | |
void | |
thread_assign_to_processor(uint32_t processor) | |
{ | |
uint32_t num_groups; | |
uint32_t num_processors; | |
uint32_t target_group; | |
uint32_t target_processor; | |
HANDLE thread; | |
bool found; | |
num_groups = GetActiveProcessorGroupCount(); | |
thread = GetCurrentThread(); | |
for (uint32_t idx = 0; idx < num_groups; idx++) { | |
UCHAR node_number; | |
num_processors = GetActiveProcessorCount(idx); | |
GetNumaProcessorNode (idx, &node_number); | |
if (num_processors > processor) { | |
target_group = idx; | |
target_processor = num_processors - GetActiveProcessorCount(idx) + processor; | |
found = true; | |
break; | |
} | |
processor -= num_processors; | |
} | |
if (found) { | |
PROCESSOR_NUMBER pn; | |
GROUP_AFFINITY ga; | |
ga.Group = target_group; | |
ga.Mask = 1ULL << target_processor; | |
ga.Reserved[0] = 0; | |
ga.Reserved[1] = 0; | |
ga.Reserved[2] = 0; | |
SetThreadGroupAffinity(thread, &ga, NULL); | |
pn.Number = target_processor; | |
pn.Group = target_group; | |
pn.Reserved = 0; | |
SetThreadIdealProcessorEx(thread, &pn, NULL); | |
} | |
} |
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