These rules, created by Rob Pike, help programmers write better code by keeping things simple and effective. Below, each rule is explained in plain language with examples to show how they work in real coding situations. I read and adapted them for my own understanding from the original site.
You can't always know which part of your program is slowing things down. Problems often pop up in unexpected places, so don't rush to "fix" the speed until you know exactly where the issue is.
Example Scenario: You're building a website, and it feels slow to load. You might think the image-loading code is the problem, but after checking, you find out the database query is taking too long. Without checking, you'd waste time tweaking the wrong thing.