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SAGE INI File UDL
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<NotepadPlus> | |
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<Keywords name="Folders in code1, open">BeginScript</Keywords> | |
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<Keywords name="Folders in code2, open">if if( Object ChildObject ObjectReskin Draw DefaultModelConditionState IdleAnimationState Animation AnimationState ArmorSet Behavior Body LocomotorSet TransitionState ModelConditionState WeaponSet UnitSpecificSounds ClientBehavior SoundUpgrade LodOptions SoundState Turret OVERRIDE ClientUpdate ThreatBreakdown FireWeaponNugget InvisibilityNugget ReplaceModule DecalTemplate FloodMember InheritableModule MeleeBehavior AutoResolveArmor AutoResolveWeapon FCurve GridDecalTemplate</Keywords> | |
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<Keywords name="Keywords1">#define #include</Keywords> | |
<Keywords name="Keywords2">DisplayName Type BuildTime BuildCost ButtonImage Tooltip Cursor NoUpgradeDiscount ResearchSound PersistsInCampaign UpgradeFX
SelectPortrait SelectPortrait OkToChangeModelColor UseStandardModelNames StaticModelLODMode Model StateName AnimationName AnimationMode Flags Texture ParticleSysBone AnimationBlendTime ModelName WeatherTexture HideIfModelConditions StartHidden MultiPlayerOnly Description Side EditorSorting ThreatLevel PlacementViewAngle VisionRange ShroudClearingRange BountyValue Conditions Armor CommandSet VoiceFullyCreated VoiceSelect VoiceSelectUnderConstruction SoundAmbient SoundAmbientDamaged SoundAmbientReallyDamaged SoundOnDamaged SoundOnReallyDamaged UnderConstruction UnderRepairFromRubble UnderRepairFromDamage RadarPriority KindOf TriggeredBy LevelsToGain LevelCap ConflictsWith NumDoorAnimations DoorOpeningTime DoorWaitOpenTime DoorCloseTime ConstructionCompleteDuration VeteranUnitsFromVeteranFactory SetBonusModelConditionOnSpeedBonus BonusForType SpeedBonusAudioLoop GiveNoXP WorkerName SpawnTimer ShowSubObjects HideSubObjects MinCollapseDelay MaxCollapseDelay CollapseDamping MaxShudder MinBurstDelay MaxBurstDelay BigBurstFrequency FXList DestroyObjectWhenDone CollapseHeight MaxHealth MaxHealthDamaged MaxHealthReallyDamaged DamageCreationList UnitCreatePoint NaturalRallyPoint ExitDelay UseReturnToFormation Radius MaxIncome IncomeInterval HighPriority Visible NightWindowName FireWindowName Geometry GeometryMajorRadius GeometryHeight GeometryOffset GeometryIsSmall Shadow BuildCompletion GeometryContactPoint GeometryMinorRadius MinRubbleRiseDelay MaxRubbleRiseDelay RubbleRiseDamping RubbleHeight ObjectStatusOfContained ContainMax EnteringStateFX KeepSelectableWhenDead DamageFX RebuildWhenDead BeingBuiltSound DestructionDelay EvaEventDieOwner SelfBuildingLoop SelfRepairFromDamageLoop SelfRepairFromRubbleLoop AnimationSpeedFactorRange DepositTiming DepositAmount InitialCaptureBonus AttackContactPoint WallBoundsMesh GrabObject GrabFX GrabDamage GrabOffset StartsActive BonusName RefreshDelay AdditionalGeometry RampMesh1 HighDetailOnly FadeBeginFrame FadeEndFrame FadingIn MaxUpdateRangeCap AnimationSound HideGeometry ShowGeometry GeometryName GeometryName GeometryActive CreationList AflameDuration AflameDamageAmount AflameDamageDelay DamagedParticleSystem1 ReallyDamagedParticleSystem1 ReallyDamagedParticleSystem2 ReallyDamagedParticleSystem3 DeathFX UnitInvulnerableTime Skeleton AllowMultipleModels MaxRandomTextures MaxRandomAnimations MaxAnimFrameDelta AnimationPriority ThingClass EmotionRange CommandPoints TransportSlotCount CrushableLevel CrusherLevel CrushRevengeWeapon Weapon AutoChooseSources BuildFadeInOnCreateTime VoiceAmbushed VoiceAttack VoiceAttack2 VoiceMove VoiceRetreatToCastle VoiceMoveToCamp VoiceRetreatToCastle2 VoiceMoveWhileAttacking VoiceMoveWhileAttacking2 VoiceEnterStateAttack VoiceAttackStructure VoiceEnterStateAttackStructure VoiceAttackMachine VoiceEnterStateAttackMachine VoiceAttackCharge VoiceEnterStateAttackCharge VoiceCreated VoiceEnterStateMove VoiceEnterStateMoveToCamp VoiceEnterStateMoveWhileAttacking VoiceEnterStateRetreatToCastle VoicePriority VoiceSelect2 VoiceSelectBattle VoiceGuard SoundImpact VoiceGarrison VoiceEnterUnitSlaughterHouse EvaEventDamagedOwner Key CheerRadius ArmorSetFlag UpgradeTexture RecolorHouse ExcludeSubobjects AutoAcquireEnemiesWhenIdle AILuaEventsList MoodAttackCheckRate AttackPriority Locomotor Condition Speed GravityMult ShockStandingTime DeathTypes SinkDelay SinkRate Sound HitReactionLifeTimer1 HitReactionLifeTimer2 HitReactionThreshold1 HitReactionThreshold2 ShadowSizeX ShadowSizeY ShadowTexture EvaEventDieOwner ExtraPublicBone ExtraPublicBone DependencySharedModelFlags WeaponLaunchBone WeaponFireFXBone UseWeaponTiming IsTrainable ImmuneToShockwave OnlyAgainst VoiceMove2 ObjectStatusOfCrew Slots DamagePercentToUnits PassengerFilter KillPassengersOnDeath AllowAlliesInside AllowEnemiesInside AllowNeutralInside CrewFilter CrewMax InitialCrew NumberOfExitPaths GoAggressiveOnExit TypeOneForWeaponSet EjectPassengersOnDeath PassengerBonePrefix BoneSpecificConditionState VoiceCombineWithHorde VoiceSelectBattle2 DodgePercent ProbabilityModifier ShowPips AllowKindOf BonePrefix NumberOfBones WayPoint Link AboveWall TopAttackPos TopAttackRadius SpecialPowerTemplate LowerDelay RaiseDelay EvacuatePassengersOnDeploy SkipAdjustPosition InitiateSound InitiateSound2 StopPowerTemplate ExemptStatus DelayTime DeathWeapon WeaponOffset RequiredStatus PreferredAgainst RecoveryTime SpecialContactPoints DeathFlags FadeDelay FadeTime ShadowOpacityStart ShadowOpacityFadeInTime ShadowOpacityPeak ShadowOpacityFadeOutTime ShadowOpacityEnd ShadowOverrideLODVisibility VoiceEnter TauntAndPointDistance TauntAndPointUpdateDelay TauntAndPointExcluded AfraidOf AlwaysAfraidOf PointAt HeroScanDistance FearScanDistance AddEmotion FlagsUsedForToggle ToggleOnSleepFrames ToggleOffSleepFrames ToggleOnAttributeModifier UpgradeCameo1 VoiceAttackAir VoiceAttackAir2 CanAttackWhileContained MaxCowerTime MinCowerTime StealthDelay StealthForbiddenConditions HintDetectableConditions FriendlyOpacityMin FriendlyOpacityMax PulseFrequency OrderIdleEnemiesToAttackMeUponReveal InnateStealth FirstHeight SecondHeight FirstPercentIndent SecondPercentIndent TumbleRandomly CrushStyle DieOnImpact BounceCount BounceDistance BounceFirstHeight BounceSecondHeight BounceFirstPercentIndent BounceSecondPercentIndent GroundHitFX GroundBounceFX DamageWeaponTemplate CrushDamageWeaponTemplate HoldGroundCloseRangeDistance ShockStunnedTimeLow ShockStunnedTimeHigh ShareAnimation MountedCrusherLevel MountedCrushableLevel CrushWeapon FadeOnPortals SwitchWeaponOnCloseRangeDistance MoveThresholdSpeed DetectionRate DetectionRange CanDetectWhileGarrisoned CanDetectWhileContained ScanRange IdleSpawnRate MeleeFreeUnitSpawnTime DiedRespawnTime MeleeFreeBannerReSpawnTime BannerMorphFX UnitSpawnFX MorphCondition ExpLevelDraw FXEvent Distance OCL EvaEnemyUnitSightedEvent Range UnitPreparationTime ButtonTriggered HealingAmount HealOnlyOthers SingleBurst UnitHealPulseFX HealingDelay StartHealingDelay HealOnlyIfNotInCombat AttributeModifier LevelToGrant MPOnly UnpackTime PreparationTime PersistentPrepTime PackTime AwardXPForTriggering StartAbilityRange UpdateModuleStartsAttack StartsPaused TriggerFX SetModelCondition SetModelConditionTime AntiCategory AttributeModifierRange ObjectFilter HitReactionLifeTimer3 HitReactionThreshold3 TypeOneForWeaponState HeroAttributeModifier HeroEffectDuration TriggerSound CreateLocation PackSound UnpackSound PrepSoundLoop SpecialWeapon WhichSpecialWeapon TargetEnemy PathfindDiameter PermanentlyKilledByFilter DeathAnim DeathAnimationTime InitialSpawnFX RespawnAnim RespawnFX RespawnAnimationTime AutoRespawnAtObjectFilter RespawnRules RespawnEntry UnitWeight VoiceFear RecruitText ReviveText Hotkey MaxSimultaneousOfType HeroSortOrder DisplayMeleeDamage AnimationMustCompleteBlend MaxHordeCapacity EntryPosition EntryOffset ExitOffset AllowOwnPlayerInsideOverride ForceOrientationContainer FadeFilter FadePassengerOnEnter EnterFadeTime FadePassengerOnExit ExitFadeTime Scale EnterSound ExitSound ShadowSunAngle HealingBuffFx GlowEnabled GlowEmissive GuardMaxRange GuardWanderRange WadingParticleSys FrameForPristineBonePositions UseCrushAttack EquivalentTo FlameDamageLimit FlameDamageExpiration SwapModelWhenAflame SwapModelWhenQuenched RunToWater RunToWaterDepth RunToWaterSearchRadius RunToWaterSearchIncrement PanicLocomotorWhileAflame CustomAnimAndDuration FireFXList HatedObjectFilter FriendlyDeadFilter EnragedTime TimeUntilCanRageAgain EnragedTransitionTime FX ScanDelayTime ScanDistance PickUpKindOf RunFromButton RunFromButtonNumber AllowTree ContactPointOverride GrabChunkObject GrabChunkFX GrabChunkDamage GrabChunkOffset GrabRadius CanGrabStructure AimNearDistance EnragedTransitionFX EnragedOnBuffFX EnragedOffBuffFX EnragedLifeTimer MinLifetime MaxLifetime DeathType BuildVariations ReallyDamagedFXList1 Upgrade GlowWindowName FireName UpgradeRequired BuildingRequired RefundPercent HealthBoxHeightOffset RamPower RamZMult CrushKnockback CrushZFactor SoundMoveStart FollowThroughDistance FollowThroughCheckStep FollowThroughGradient GrabTossTimeTrigger GrabTossHeightTrigger TossFX Instant Rider1 Rider2 KillRiderWhenVehicleDies ScuttleDelay ScuttleStatus CollidePickup GrabWeapon FireGrabWeaponOnVictim ReleaseSnappyness CrashAvoidKindOfs CrashAvoidRadius CrashAvoidStrength NeedToMaintainFlailingHeight EjectRiderIfApplicable RiderSubObjects ShadowWhenDead StopChaseDistance FastHitsResetReaction DetectedByAnyoneRange RevealWeaponSets VoiceMoveToStealthyArea VoiceEnterStateMoveToStealthyArea InitialPayload ThisFormationIsTheMainFormation RandomOffset BannerCarriersAllowed BannerCarrierPosition RankInfo RanksToReleaseWhenAttacking ComboHorde AlternateFormation MeleeAttackLeashDistance BackUpMinDelayTime BackUpMaxDelayTime BackUpMinDistance BackUpMaxDistance BackupPercentage RequiresAllTriggers VoiceDesperateAttack VoiceAttackUnitWebbedHumanoidWithGondorFighterInside VoiceAttackUnitWebbedHumanoidWithGondorArcherInside HealthBoxScale VoicePrimaryWeaponMode VoiceSecondaryWeaponMode SoundStealthOn SoundStealthOff SoundCrushing SoundDie SoundDieFire VoiceEnterHostile VoiceGetHealed FadeOutTime SmallFXList MediumFXList LargeFXList Damage DamageType SpecialObject SpecialDamage SpecialDamageType SpecialDeathType SelfDamage SelfDamageType SelfDeathType NoRotate TurretTurnRate ControlledWeaponSlots RandomTexture MinCrushVelocityPercent CrushDecelerationPercent SoundMoveLoop Duration SpecialObjectName RingTimeBeforeSpawning TimeSpentRoamingAround TimeRingPowerSuppressed StartingDistanceFromMe TimeFrozenFromPenalty DiscoveredSound VoiceMoveGroup AttachToBoneInAnotherModule DisplayRangedDamage FreeLifeHealthPercent FreeLifeTime FreeLifeInvincible FreeLifeAnimAndDuration SlotToLock OneRingDelayOn OneRingDelayOff RingAnimTimeOn RingAnimTimeOff RingDelayAfterRemoving BecomeStealthedFX ExitStealthFX BecomeStealthedOneRingFX BecomeStealthedOneRingFX ExitStealthOneRingFX SpecialEnemyFilter ScanInterval UnpackingVariation GenerateTerror GenerateUncontrollableFear EmotionPulseRadius DisableWhenWearingTheRing RingFXLighting AimLowThreshold AimHighThreshold VoiceEnterUnitMordorMumakil RequiresSpecificTrigger RunOffMapWaypointName DieOnMap DoHealthCheck DelayedDeathTime CanRespawn ImmortalUntilDeathTime ShowShadowWhileContained ShowHealthInSelectionDecal WaitForWakeUp DecayBeginTime ShockwaveResistance VisionSide VisionRear MaxVisionBonusPercent VisionBonusTestRadius VisionBonusPercentPerFoot CrushAllies AutoResolveUnitType AutoResolveBody VoiceEnterUnitEvilMenTransportShip VoiceInitiateCaptureBuilding EvaEnemyObjectSightedEvent AnnouncementEventEnemy AnnouncementEventAlly AnnouncementEventOwner OnlyIfVisible CountAsFirstSightedAnnoucement UseObjectsPosition CreateFakeRadarEvent StanceTemplate InitiallyActive WhichSpecialPower GenerateFear EmotionPulseInterval MaxActiveRank SpecialAbility MaxScanRange Query AttributeModifierAffects DominateRadius DominatedFX FreezeAfterTriggerDuration SkipContinue MustFinishAbility CommandButtonName SpecialPowerAIType SpecialPowerRadius UpgradeToRemove RemoveFromAllPlayerObjects SuppressEvaEventForRemoval Buildable RefundValue EnergyProduction IsForbidden IsBridge IsPrerequisite VoiceSelectGroup VoiceSelectBattleGroup VoiceAttackGroup VoiceAttackChargeGroup VoiceTaskComplete VoiceDefect VoiceAttackAirGroup VoiceGuardGroup VoiceAlert VoiceRetreatToCastleGroup VoiceMoveToCampGroup VoiceAttackStructureGroup VoiceAttackMachineGroup VoiceMoveWhileAttackingGroup VoiceEnterStateAttackAir VoiceSelectGroup2 VoiceSelectBattleGroup2 VoiceMoveGroup2 VoiceAttackGroup2 VoiceAttackCharge2 VoiceAttackChargeGroup2 VoiceFear2 VoiceCreated2 VoiceTaskComplete2 VoiceDefect2 VoiceAttackAirGroup2 VoiceGuard2 VoiceGuardGroup2 VoiceAlert2 VoiceFullyCreated2 VoiceRetreatToCastleGroup2 VoiceMoveToCamp2 VoiceMoveToCampGroup2 VoiceAttackStructure2 VoiceAttackStructureGroup2 VoiceAttackMachine2 VoiceAttackMachineGroup2 VoiceMoveWhileAttackingGroup2 VoiceAmbushed2 VoiceCombineWithHorde2 VoiceEnterStateAttack2 VoiceEnterStateAttackCharge2 VoiceEnterStateAttackAir2 VoiceEnterStateAttackStructure2 VoiceEnterStateAttackMachine2 VoiceEnterStateMove2 VoiceEnterStateRetreatToCastle2 VoiceEnterStateMoveToCamp2 VoiceEnterStateMoveWhileAttacking2 SoundMoveStartDamaged SoundMoveLoopDamaged SoundAmbientRubble SoundAmbient2 SoundAmbientDamaged2 SoundAmbientReallyDamaged2 SoundAmbientRubble2 SoundAmbientBattle SoundCreated SoundExit SoundEnter SoundPromotedVeteran SoundPromotedElite SoundPromotedHero SoundFallingFromPlane TurretMoveLoop DisguiseStarted DisguiseRevealedSuccess DisguiseRevealedFailure Deploy Undeploy VoiceDesperateAttackGroup VoiceDesperateAttack2 VoiceDesperateAttackGroup2 VoiceCaptureBuildingComplete VoiceCaptureBuildingCompleteGroup VoiceCaptureBuildingComplete2 VoiceCaptureBuildingCompleteGroup2 VoiceSupply VoiceSupplyGroup VoiceSupply2 VoiceSupplyGroup2 VoiceUnload VoiceUnloadGroup VoiceUnload2 VoiceUnloadGroup2 VoiceRepair VoiceRepairGroup VoiceRepairGroup2 VoiceRepair2 VoiceCombatDrop VoiceCombatDropGroup VoiceCombatDrop2 VoiceCombatDropGroup2 VoiceGetHealedGroup VoiceGetHealed2 VoiceGetHealedGroup2 VoiceGarrisonGroup VoiceGarrison2 VoiceGarrisonGroup2 VoiceEnterHostileGroup VoiceEnterHostile2 VoiceEnterHostileGroup2 VoiceEnterGroup VoiceEnter2 VoiceEnterGroup2 VoiceCrush VoiceCrushGroup VoiceCrush2 VoiceCrushGroup2 VoiceSalvage VoiceSalvageGroup VoiceSalvage2 VoiceSalvageGroup2 VoiceBuildResponse VoiceBuildResponseGroup VoiceBuildResponse2 VoiceBuildResponseGroup2 VoicePrimaryWeaponModeGroup VoicePrimaryWeaponMode2 VoicePrimaryWeaponModeGroup2 VoiceSecondaryWeaponModeGroup VoiceSecondaryWeaponMode2 VoiceSecondaryWeaponModeGroup2 VoiceTertiaryWeaponMode VoiceTertiaryWeaponModeGroup VoiceTertiaryWeaponMode2 VoiceTertiaryWeaponModeGroup2 VoiceBombard VoiceBombardGroup VoiceBombard2 VoiceBombardGroup2 VoiceRapidFire VoiceRapidFireGroup VoiceRapidFire2 VoiceRapidFireGroup2 GroupVoiceThreshold VoiceAmbushBlockingRadius VoiceAmbushTimeout DisplayColor DropOff DefectDuration ExperienceScalarTable MinZIncreaseForVoiceMoveToHigherGround CrowdResponseKey ModelCondition BurningDeathBehavior BurningDeathFX BurningDeathTime VoiceCreatedFromInn VoiceEnterUnitElvenTransportShip VoiceFullyCreatedFromInn VoiceInitiateBlackArrowsAttack VoiceMoveToHigherGround VoiceEnterStateMoveToHigherGround PoisonDamageInterval PoisonDuration AddConditionFlags CanPathThroughGates DeadCollideSize AIKindOf FinalStuckTime GroundHitWeapon PreLandingStateTime WeaponName FireDelay OneShot HeroModeTrigger ApproachRequiresLOS BusyForDuration SpecialPowerRange InvisibilityType ForbiddenConditions UpdatePeriod EvaEventDetectedEnemy EvaEventDetectedAlly EvaEventDetectedOwner FleeRange FleeDistance WanderPercentage MaxWanderDistance MaxWanderRadius UpdateTimer TriggerAttributeModifier AttributeModifierDuration KillAttributeModifierOnExit ShadowOffsetX SelectionPriority Chance RerollOnEveryFrame FormationWidth FormationDepth Style OpacityMin OpacityMax MaxRadius Color OnlyVisibleToOwningPlayer RotationsPerMinute SpiralAcceleration DecalCount DecalMaxRadius ChainedButton FlingPassengerVelocity FlingPassengerLandingWarhead DestroyRidersWhoAreNotFreeToExit ManualPickUpFilter ForceLuaRegistration InitialHealth AngleOfFlow DirectionIsRelative MemberTemplateName ControlPointOffsetOne ControlPointOffsetTwo ControlPointOffsetThree ControlPointOffsetFour MemberSpeed DisplayNameStrategic DescriptionStrategic FrontAngle FlankedDelay ScanWidth SkirmishAIOnly StuffToPickUp ScanIntervalSeconds RequiredUpgrades ExcludedUpgrades WorldMapArmoryUpgradesAllowed AttributeModifiers AutoResolveCombatChain RanksToJustFreeWhenAttacking IsPorcupineFormation MinimumHordeSize VisionRearOverride VisionSideOverride NotComboFormation ApproachUntilMembersInRange HealOnlyIfNotUnderAttack NonStackable RespawnNearbyHordeMembers RespawnFXList RespawnMinimumDelay WeaponSetFlags LockWeaponSlot ReplenishDelay ReplenishRadius NoReplenishIfEnemyWithinRadius ReplenishStatii ReplenishFXList ReplenishHordeMembersOnly RequiredConditions UpdateInterval BonusRadius SpeechDuration LeaderFX FollowerFX CreateWave WaveWidth ModifierName LevelFX Experience RadiusEffect AcceptanceFilter OpacityTarget TriggerInstantlyOnCreate ComboLocomotorSet ComboLocoAttackDistance SplitHorde RanksThatStopAdvance FrequencyScale FrequencyRandomness AmplitudeScale AmplitudeRandomness StillAmplitude FrequencyScaleZ FrequencyRandomnessZ AmplitudeScaleZ AmplitudeRandomnessZ StillAmplitudeZ LargeUnitHeightFactor LargeUnitMinHeight LargeUnitMaxHeight LargeUnitTimeout LargeUnitTailOff ScatterSpeedFactor ScatterRandomness ShadowForceDisable TypeTwoForWeaponState TypeTwoForWeaponSet ClickReactionTimer ReactionFrames1 ReactionFrames2 ReactionFrames3 ReactionFrames4 ReactionFrames5 RampageTime EatObjectEntry Bored BoredFilter RetainSubObjects UpgradeName AffectAllies AvailableAtStart TaintObject TaintRadius TaintFX TargetAllSides TaintOCL AttributeModifierWeatherBased NumberOfFrames TreeValueMultiplier TreeValueTotalCap SpeedMulitplier BountyPercent SunbeamObject ObjectSpacing ReEnableAntiCategory AntiFX ElvenGroveObject ElvenWoodFX ElvenWoodRadius ElvenWoodOCL HealAffects HealAmount HealRadius HealFX HealOCL AllowBouncing KillWhenRestingOnGround LateralScaffoldSpeed VerticalScaffoldSpeed WaveDelay YSize LinearWaveSpacing WaveBendMagnitude WaterVelocity PreferredHeight ShorelineEffectDistance DamageRadius DamageAmount ToppleForce RandomSplashSound RandomSplashSoundFrequency BridgeParticleAngleFudge LoopingSound StartRainTime DarknessFadeTime RainEmitterHeight DarknessLevel JitterRadius DPSMin DPSMax DPSRampupTime StartTime DestructionTime Opacity Angle InPadding OutPadding UpdateWeaponSetFlagsOnHordeToo UsePorcupineBody UseSlowHordeMovement</Keywords> | |
<Keywords name="Keywords3">Yes No yes no None none</Keywords> | |
<Keywords name="Keywords4">CurDrawableHideSubObject CurDrawablePlaySound CurDrawablePrevAnimationState CurDrawableModelcondition CurDrawableShowSubObject CurDrawableAllowToContinue CurDrawableSetTransitionAnimState CurDrawablePrevAnimFraction CurDrawableIsCurrentTargetKindof GetClientRandomNumberReal CurDrawablePrevAnimation</Keywords> | |
<Keywords name="Keywords5">LevelUpUpgrade CommandSetUpgrade GettingBuiltBehavior StructureCollapseUpdate RubbleRiseUpdate W3DScriptedModelDraw CastleMemberBehavior SlowDeathBehavior ProductionUpdate QueueProductionExitUpdate AutoDepositUpdate KeepObjectDie AttributeModifierAuraUpdate W3DFloorDraw SubObjectsUpgrade ActiveBody StructureBody DestroyDie AnimationSoundClientBehavior CurDrawableModelcondition BeingConstructed CreateObjectDie FlammableUpdate TransitionDamageFX FXListDie GeometryUpgrade W3DHordeModelDraw LargeGroupAudioUpdate WeaponSetUpgrade ArmorUpgrade PhysicsBehavior SquishCollide HordeMemberCollide HitReactionBehavior AIUpdateInterface SiegeEngineContain DynamicPortalBehaviour SiegeDeploySpecialPower StopSpecialPower FireWeaponWhenDeadBehavior EmotionTrackerUpdate WeaponChangeSpecialPowerModule StealthUpdate BezierProjectileBehavior DualWeaponBehavior StealthDetectorUpdate CombineHordeSpecialPower BannerCarrierUpdate AutoHealBehavior AttributeModifierUpgrade ExperienceLevelCreate ModelConditionSpecialAbilityUpdate SpecialPowerModule UnpauseSpecialPowerUpgrade SpecialAbilityUpdate HeroModeSpecialAbilityUpdate OCLSpecialPower HeroDie AutoAbilityBehavior RespawnBody RespawnUpdate HordeGarrisonContain HordeTransportContain ImmortalBody FoundationAIUpdate RiderChangeContain SlavedUpdate EntEnragedUpdate AutoPickUpUpdate GrabPassengerSpecialPower AimWeaponBehavior TransportContain RefundDie BuildingBehavior GiantBirdAIUpdate FellBeastSwoopPower GiantBirdSlowDeathBehavior HordeContain CommandButtonHuntUpdate LifetimeUpdate PorcupineFormationBodyModule AODCrushCollide OathbreakersFadeAwayBehavior StatusBitsUpgrade OneRingPenaltyUpdate FreeLifeBody LockWeaponCreate SpecialEnemySenseUpdate ToggleHiddenSpecialAbilityUpdate DeflectSpecialPower W3DQuadrupedDraw RunOffMapBehavior DelayedDeathBody W3DTruckDraw EvaAnnounceClientCreate StancesBehavior AnnounceBirthAndDeathBehavior RadiateFearUpdate DominateEnemySpecialPower WeaponFireSpecialAbilityUpdate AISpecialPowerUpdate RemoveUpgradeUpgrade InactiveBody W3DDefaultDraw AttributeModifierPoolUpdate TemporarilyDefectUpdate ShareExperienceBehavior ModelConditionAudioLoopClientBehavior PoisonedBehavior ModelConditionUpgrade FireWeaponUpdate InvisibilityUpdate AnimalAIUpdate RandomSoundSelectorClientBehavior W3DTornadoDraw HighlanderBody PlayerHealSpecialPower FlingPassengerSpecialAbilityUpdate FloodUpdate DeletionUpdate HordeNotifyTargetsOfImminentProbableCrushingUpdate PickupStuffUpdate HordeAIUpdate WeaponModeSpecialPowerUpdate ReplenishUnitsBehavior HorseHordeContain RousingSpeechUpdate LevelGrantSpecialPower ToggleMountedSpecialAbilityUpdate ToggleMountedSpecialAbilityUpdate HordeWorkerAIUpdate SplitHordeSpecialPower AODHordeContain ClickReactionBehavior FreezingRainSpecialPower DarknessSpecialPower TaintSpecialPower ScavengerSpecialPower DevastateSpecialPower ProductionSpeedBonus CloudBreakSpecialPower ElvenWoodSpecialPower PlayerUpgradeSpecialPower BridgeBehavior WaveGuideUpdate RainOfFireUpdate DestroyEnvironmentUpdate PartTheHeavensUpdate DynamicShroudClearingRangeUpdate</Keywords> | |
<Keywords name="Keywords6">not then return or</Keywords> | |
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<Keywords name="Comments">00; 00// 01 02 03; 03// 04</Keywords> | |
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<Keywords name="Folders in code2, open">GameData PlayerTemplate CommandSet CommandButton ExperienceScalarTable ExperienceLevel SelectionDecal ModifierList Weapon ProjectileNugget DamageNugget MetaImpactNugget HordeAttackNugget SpawnAndFadeNugget AttributeModifierNugget DamageFieldNugget GrabNugget SpecialModelConditionNugget SlaveAttackNugget FireLogicNugget DOTNugget ParalyzeNugget EmotionWeaponNugget OpenGateNugget WeaponOCLNugget LuaEventNugget StealMoneyNugget AIData SideInfo SkirmishBuildList Structure AttackPriority AudioEvent StreamedSound MusicTrack DialogEvent AmbientStream ObjectCreationList CreateObject CreateDebris</Keywords> | |
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<Keywords name="Keywords1">#define #include</Keywords> | |
<Keywords name="Keywords2">Armor Side PlayableSide StartMoney PreferredColor IntrinsicSciences DisplayName ScoreScreenImage BeaconName SideIconImage IsObserver LoadScreenImage Evil MaxLevelMP MaxLevelSP IntrinsicSciencesMP SpellBook SpellBookMp PurchaseScienceCommandSet PurchaseScienceCommandSetMP SpecialPowerShortcutCommandSet SpecialPowerShortcutWinName SpecialPowerShortcutButtonCount StartingBuilding StartingUnit0 DefaultPlayerAIType ScoreScreenImage LoadScreenMusic FlagWaterMark EnabledImage LightPointsUpSound ObjectiveAddedSound ObjectiveCompletedSound InitialUpgrades BuildableHeroesMP SpellStoreCurrentPowerLabel SpellStoreMaximumPowerLabel Scalars TargetNames RequiredExperience ExperienceAward Rank Texture Texture2 Style OpacityMin OpacityMax MinRadius MaxRadius MaxSelectedUnits Upgrades AttributeModifiers LevelUpFx ShowLevelUpTint LevelUpTintColor LevelUpTintPreColorTime LevelUpTintPostColorTime LevelUpTintSustainColorTime EmotionType InformUpdateModule ExperienceAwardOwnGuysDie LevelUpOCL Command Options CursorName InvalidCursorName ButtonBorderType DescriptLabel DoubleClick ButtonImage TextLabel InPalantir UnitSpecificSound FlagsUsedForToggle UnitSpecificSound2 WeaponSlot SpecialPower AutoAbility DisableOnModelCondition EnableOnModelCondition PresetRange RadiusCursorType AutoDelay CommandTrigger AffectsAllies NeedDamagedTarget Upgrade Radial Object NeededUpgrade ShowProductionCount Science LacksPrerequisiteLabel ShellMapName MapName MoveHintName ShowProps UseFPSLimit UseHighQualityVideo FramesPerSecondLimit DisablePixelShader Windowed XResolution YResolution MaxShellScreens UseCloudMap UseLightMap BilinearTerrainTex TrilinearTerrainTex AnisotropicTerrainTex MultiPassTerrain AdjustCliffTextures StretchTerrain UseHalfHeightMap ShowObjectHealth HideGarrisonFlags Use3WayTerrainBlends DrawEntireTerrain TerrainLOD TerrainLODTargetTimeMS TextureReductionFactor RightMouseAlwaysScrolls UseWaterPlane UseCloudPlane UseShadowVolumes UseShadowDecals ShowSelectedUnitMarker UseSimpleHordeDecals UseSimpleMergeDecals OpacityOfSimpleMergeDecals UseBehindBuildingMarker DefaultOcclusionDelay OccludedColorLuminanceScale WaterPositionX WaterPositionY WaterPositionZ WaterExtentX WaterExtentY WaterType DefaultUnitHealingBuffFxList DefaultStructureRepairBuffFxList TimeAfterDamageUntilRepairAllowed DefaultStructureRubbleHeight VertexWaterAvailableMaps1 VertexWaterHeightClampLow1 VertexWaterHeightClampHi1 VertexWaterAngle1 VertexWaterXPosition1 VertexWaterYPosition1 VertexWaterZPosition1 VertexWaterXGridCells1 VertexWaterYGridCells1 VertexWaterGridSize1 VertexWaterAttenuationA1 VertexWaterAttenuationB1 VertexWaterAttenuationC1 VertexWaterAttenuationRange1 VertexWaterAvailableMaps2 VertexWaterHeightClampLow2 VertexWaterHeightClampHi2 VertexWaterAngle2 VertexWaterXPosition2 VertexWaterYPosition2 VertexWaterZPosition2 VertexWaterXGridCells2 VertexWaterYGridCells2 VertexWaterGridSize2 VertexWaterAttenuationA2 VertexWaterAttenuationB2 VertexWaterAttenuationC2 VertexWaterAttenuationRange2 VertexWaterAvailableMaps3 VertexWaterHeightClampLow3 VertexWaterHeightClampHi3 VertexWaterAngle3 VertexWaterXPosition3 VertexWaterYPosition3 VertexWaterZPosition3 VertexWaterXGridCells3 VertexWaterYGridCells3 VertexWaterGridSize3 VertexWaterAttenuationA3 VertexWaterAttenuationB3 VertexWaterAttenuationC3 VertexWaterAttenuationRange3 VertexWaterAvailableMaps4 VertexWaterHeightClampLow4 VertexWaterHeightClampHi4 VertexWaterAngle4 VertexWaterXPosition4 VertexWaterYPosition4 VertexWaterZPosition4 VertexWaterXGridCells4 VertexWaterYGridCells4 VertexWaterGridSize4 VertexWaterAttenuationA4 VertexWaterAttenuationB4 VertexWaterAttenuationC4 VertexWaterAttenuationRange4 DownwindAngle DrawSkyBox DefaultCameraMinHeight DefaultCameraMaxHeight DefaultCameraPitchAngle DefaultCameraYawAngle DefaultCameraScrollSpeedScalar CameraLockHeightDelta CameraTerrainSampleRadiusForHeight CameraEaseFactor MaxCameraHeight MinCameraHeight UseCameraInReplay CameraAdjustSpeed ScrollAmountCutoff EnforceMaxCameraHeight TerrainHeightAtEdgeOfMap UnitDamagedThreshold UnitReallyDamagedThreshold GroundStiffness StructureStiffness Gravity PartitionCellSize ParticleScale AutoFireParticleSmallPrefix AutoFireParticleSmallSystem AutoFireParticleSmallMax AutoFireParticleMediumPrefix AutoFireParticleMediumSystem AutoFireParticleMediumMax AutoFireParticleLargePrefix AutoFireParticleLargeSystem AutoFireParticleLargeMax AutoSmokeParticleSmallPrefix AutoSmokeParticleSmallSystem AutoSmokeParticleSmallMax AutoSmokeParticleMediumPrefix AutoSmokeParticleMediumSystem AutoSmokeParticleMediumMax AutoSmokeParticleLargePrefix AutoSmokeParticleLargeSystem AutoSmokeParticleLargeMax AutoAflameParticlePrefix AutoAflameParticleSystem AutoAflameParticleMax AmmoPipScaleFactor ContainerPipScaleFactor AmmoPipScreenOffset ContainerPipScreenOffset AmmoPipWorldOffset ContainerPipWorldOffset LevelGainAnimationName LevelGainAnimationTime LevelGainAnimationZRise GetHealedAnimationTime GetHealedAnimationZRise GenericDamageFieldName GenericDamageWarningName MaxTerrainTracks TimeOfDay Weather MakeTrackMarks ForceModelsToFollowTimeOfDay ForceModelsToFollowWeather TerrainLightingMorningAmbient TerrainLightingMorningDiffuse TerrainLightingMorningLightPos TerrainLightingEveningAmbient TerrainLightingEveningDiffuse TerrainLightingEveningLightPos TerrainLightingNightAmbient TerrainLightingNightDiffuse TerrainLightingNightLightPos TerrainObjectsLightingMorningAmbient TerrainObjectsLightingMorningDiffuse TerrainObjectsLightingMorningLightPos TerrainObjectsLightingEveningAmbient TerrainObjectsLightingEveningDiffuse TerrainObjectsLightingEveningLightPos TerrainObjectsLightingNightAmbient TerrainObjectsLightingNightDiffuse TerrainObjectsLightingNightLightPos TerrainLightingAfternoonAmbient TerrainLightingAfternoonDiffuse TerrainLightingAfternoonLightPos TerrainObjectsLightingAfternoonAmbient TerrainObjectsLightingAfternoonDiffuse TerrainObjectsLightingAfternoonLightPos TerrainLightingAfternoonAmbient2 TerrainLightingAfternoonDiffuse2 TerrainLightingAfternoonLightPos2 TerrainObjectsLightingAfternoonAmbient2 TerrainObjectsLightingAfternoonDiffuse2 TerrainObjectsLightingAfternoonLightPos2 TerrainLightingAfternoonAmbient3 TerrainLightingAfternoonDiffuse3 TerrainLightingAfternoonLightPos3 TerrainObjectsLightingAfternoonAmbient3 TerrainObjectsLightingAfternoonDiffuse3 TerrainObjectsLightingAfternoonLightPos3 AudioOn MusicOn SoundsOn SpeechOn VideoOn DebugAI DebugAIObstacles MaxRoadSegments MaxRoadVertex MaxRoadIndex MaxRoadTypes GoodCommandPointLimit EvilCommandPointLimit PowerLimit ResourceMultiplierLimit InitialMaxRingLevel ResourceBonusMultiplier GoodCommandPoints EvilCommandPoints GoodCommandPointsBonus EvilCommandPointsBonus GoodCommandPointsAI EvilCommandPointsAI GoodCommandPointsMP2 EvilCommandPointsMP2 GoodCommandPointsMP3 EvilCommandPointsMP3 GoodCommandPointsMP4 EvilCommandPointsMP4 GoodCommandPointsMP56 EvilCommandPointsMP56 GoodCommandPointsMP78 EvilCommandPointsMP78 MultiPlayMoneyMult MultiPlayUnitXPMult MultiPlayBuildingXPMult MultiPlayUnitSpeedMult MultiPlayBuildingSpeedMult ValuePerSupplyBox SupplyBoxesPerTree BuildSpeed MinDistFromEdgeOfMapForBuild SupplyBuildBorder AllowedHeightVariationForBuilding MinLowEnergyProductionSpeed MaxLowEnergyProductionSpeed LowEnergyPenaltyModifier MultipleFactory RefundPercent StealthFriendlyOpacity CommandCenterHealRange CommandCenterHealAmount MaxLineBuildObjects MaxTunnelCapacity HorizontalScrollSpeedFactor VerticalScrollSpeedFactor ScreenEdgeScrollSpeedFactor ScreenEdgeScrollRampTime KeyboardScrollSpeedFactor MovementPenaltyDamageState MaxParticleCount MaxFieldParticleCount WeaponBonus HealthBonus_Regular HealthBonus_Veteran HealthBonus_Elite HealthBonus_Heroic HumanSoloPlayerHealthBonus_Easy HumanSoloPlayerHealthBonus_Normal HumanSoloPlayerHealthBonus_Hard AttributeModifierArmorMaxBonus VolumeDistribution VolumeMuValue GroupSelectMinSelectSize GroupSelectVolumeBase GroupSelectVolumeIncrement MaxUnitSelectSounds DamageRadiusMinimumForSplash SelectionFlashSaturationFactor SelectionFlashHouseColor CameraAudibleRadius GroupMoveClickToGatherAreaFactor ShakeSubtleIntensity ShakeNormalIntensity ShakeStrongIntensity ShakeSevereIntensity ShakeCineExtremeIntensity ShakeCineInsaneIntensity MaxShakeIntensity MaxShakeRange SellPercentage BaseRegenHealthPercentPerSecond BaseRegenDelay SpecialPowerViewObject StandardPublicBone DefaultStartingCash UnlookPersistDuration ShroudColor ClearAlpha FogAlpha ShroudAlpha TaintOn TaintColor TaintAlpha ElvenWoodColor NetworkFPSHistoryLength NetworkLatencyHistoryLength NetworkRunAheadMetricsTime NetworkCushionHistoryLength NetworkRunAheadSlack NetworkKeepAliveDelay NetworkDisconnectTime NetworkPlayerTimeoutTime NetworkDisconnectScreenNotifyTime KeyboardCameraRotateSpeed UserDataLeafName DefaultVoiceAttackChargeTimeout DefaultMaxDistanceForEngaged DefaultEngagedStateTimeout AnimationSharingCap AnimationSharingFrameTolerance AnimationSharingSpeedTolerance AnimationSharingWorryThreshold AnimationSharingDrasticThreshold ParticleCursorAnim2DTemplateName ParticleCursorBurstCount ParticleCursorBurstFactor ParticleCursorStopBurstFactor ParticleCursorBurstFrequency ParticleCursorParticleLife ParticleCursorSystemLife ParticleCursorDriftVelX ParticleCursorDriftVelY ParticleCursorVelocityDrag ParticleCursorParticleSize ParticleCursorPerFrameSize ParticleCursorAlpha ParticleCursorOffset ProgressMovieOffset ProgressMovieSize UseHelpTextSystem EnableHouseColor TreeFadeObjectFilter TutorialMap TutorialLoadMovie TutorialObjective ObjectsThatScore ScoreKeeper_UnitsBuiltMultiplier ScoreKeeper_UnitsDestroyedMultiplier ScoreKeeper_StructuresBuiltMultiplier ScoreKeeper_StructuresDestroyedMultiplier ScoreKeeper_HeroesVettedMultiplier ScoreKeeper_UnitsVettedMultiplier ScoreKeeper_ObjectivesCompletedMultiplier ScoreKeeper_SuppliesCollectedMultiplier ScoreKeeper_PowerPointsMultiplier ScoreKeeper_RegionResourcesMultiplier ScoreKeeper_RegionCommandPointsMultiplier ScoreKeeper_RegionPowerPointsMultiplier ScoreKeeper_TimeTakenMultiplier ScoreKeeper_TimeTakenMaximumScore ScoreKeeper_TimeTakenMinimumScore ScoreKeeper_TotalVictoryRequiredScore ScoreKeeper_NormalVictoryRequiredScore ScoreKeeper_NormalVictoryRequiredObjectivesPercentage TintUnitIfPathingForMoreThan Wireframe StateMachineDebug UseCameraConstraints ShroudOn FogOfWarOn ShowCollisionExtents DebugProjectileTileWidth DebugProjectileTileDuration DebugProjectileTileColor DebugAerialTileWidth DebugAerialTileDuration DebugAerialTileColor DebugVisibilityTileCount DebugVisibilityTileWidth DebugVisibilityTileDuration DebugVisibilityTileTargettableColor DebugVisibilityTileDeshroudColor DebugVisibilityTileGapColor DebugThreatMapTileDuration MaxDebugThreatMapValue DebugCashValueMapTileDuration MaxDebugCashValueMapValue VTune IsClickable BuildableRingHeroesMP ResourceModifierObjectFilter ResourceModifierValues MultiSelectionPortrait StartingUnit1 StartingUnitOffset1 StartingUnitOffset0 StartingUnitTacticalWOTR Target Default UseLowLODTrees LowLodTreeScale LowLodTreeName LowLodTreeNameNoGrab LowLodTreeNameNoHarvest StructureSeconds TeamSeconds Wealthy Poor StructuresWealthyRate StructuresPoorRate TeamsWealthyRate TeamsPoorRate TeamResourcesToStart GuardInnerModifierAI GuardOuterModifierAI GuardInnerModifierHuman GuardOuterModifierHuman GuardChaseUnitsDuration GuardEnemyScanRate GuardEnemyReturnScanRate AlertRangeModifier AggressiveRangeModifier AttackPriorityDistanceModifier MaxRecruitRadius ForceIdleMSEC ForceSkirmishAI RotateSkirmishBases AttackUsesLineOfSight EnableRepulsors RepulsedDistance WallHeight AttackIgnoreInsignificantBuildings SkirmishGroupFudgeDistance InfantryPathfindDiameter VehiclePathfindDiameter SupplyCenterSafeRadius RebuildDelayTimeSeconds AIDozerBoredRadiusModifier AICrushesInfantry MeleeApproachDist MeleeApproachTolerance MeleeAcquireLimitDist WadeWaterDepth MinDistanceForGroup FormationEnemyDistance FormationColumnWidth FormationRowDepth FormationSquadSpacing FormationColumns UseFormations WaitForOthers NarrowPassageScale HordesWaitForHordes AttackMoveUsesFormations MaxRetaliateDistance RetaliateFriendsRadius ChaseFromBehindLimit ForceHordesToLowLOD AllowForestFires CastleSiegeStandBackDistance ResourceGatherersEasy ResourceGatherersNormal ResourceGatherersHard Location Rebuilds Angle InitiallyBuilt AutomaticallyBuild Category Modifier Duration FX FX2 FX3 MultiLevelFX EndFX EndFX2 EndFX3 ModelCondition Volume Sounds MinVolume Limit MinRange Type SubmixSlider Priority PitchShift VolumeShift MaxRange Control Delay Attack Decay PlayPercent DryLevel ReverbEffectLevel Filename LowPassCutoff VolumeSliderMultiplier CreateAHeroUIAllowableUpgrades CreateAHeroUIMinimumLevel CreateAHeroUIPrerequisiteButtonName CreateAHeroUICostIfSelected AttackRange WeaponSpeed MinWeaponSpeed MaxWeaponSpeed FireFX ScaleWeaponSpeed HitPercentage ScatterRadius AcceptableAimDelta DelayBetweenShots PreAttackDelay PreAttackType FiringDuration ClipSize AutoReloadsClip AutoReloadWhenIdle ClipReloadTime ContinuousFireOne ContinuousFireCoast AntiAirborneVehicle AntiAirborneMonster ProjectileTemplateName WarheadTemplateName ProjectileCollidesWith RadiusDamageAffects HitStoredTarget Damage DamageScalar Radius DelayTime DamageType DamageFXType DeathType LeechRangeWeapon PreferredTargetBone MeleeWeapon AcceptDamageAdd HeroResist ShockWaveAmount ShockWaveRadius ShockWaveArc ShockWaveTaperOff MinimumAttackRange IdleAfterFiringDelay HoldAfterFiringDelay ProjectileSelf ScatterRadiusVsInfantry PreAttackRandomAmount HitPassengerPercentage CanBeDodged ForbiddenUpgradeNames RequiredUpgradeNames IsAimingWeapon OverrideVoiceAttackSound OverrideVoiceAttackAirSound OverrideVoiceAttackStructureSound OverrideVoiceAttackMachineSound ProjectileFilterInContainer NoVictimNeeded DamageDealtAtSelfPosition DamageArc ShockWaveZMult CanFireWhileMoving AntiStructure AntiGround RequireFollowThru CanFireWhileCharging ScatterIndependently PlayFXWhenStealthed ShockWaveSpeed InvertShockWave DamageSpeed PreAttackFX ModelConditionNames ModelConditionDuration AimDirection FinishAttackOnceStarted FXTrigger ShareTimers FlipDirection WeaponTemplateName PassengerProportionalAttack MaxAttackPassengers ChaseWeapon IgnoreLinearFirstTarget LinearTarget DamageMaxHeight ContainTargetOnEffect ImpactTargetOnEffect AntiAirborneInfantry CanSwoop SpecialObjectFilter SpawnedObjectName SpawnOffset ObjectNames Offset Count Disposition DispositionIntensity VelocityScale UseJustBuiltFlag MinForceMagnitude MaxForceMagnitude MinForcePitch MaxForcePitch SpreadFormation MinDistanceAFormation MinDistanceBFormation MaxDistanceFormation ExtraBounciness InheritAttributesFromSource ModelNames FadeIn FadeTime IgnoreCommandPointLimit VeterancyLevel IgnoreAllObjects InvulnerableTime DispositionAngle</Keywords> | |
<Keywords name="Keywords3">Yes No yes no None none</Keywords> | |
<Keywords name="Keywords4"></Keywords> | |
<Keywords name="Keywords5">AttackPriority_Infantry AttackPriority_Archer AttackPriority_Spearman AttackPriority_Cavalry AttackPriorityCavalry AttackPriorityMordorFighter AttackPriority_FellBeast AttackPriority_Eagle DefaultAttackPriority</Keywords> | |
<Keywords name="Keywords6"></Keywords> | |
<Keywords name="Keywords7"></Keywords> | |
<Keywords name="Keywords8"></Keywords> | |
<Keywords name="Delimiters">00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords> | |
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<WordsStyle name="FOLDER IN CODE1" fgColor="000080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" /> | |
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<UserLang name="SAGE INI file (Misc)" ext="ini" udlVersion="2.1"> | |
<Settings> | |
<Global caseIgnored="no" allowFoldOfComments="no" foldCompact="no" forcePureLC="0" decimalSeparator="0" /> | |
<Prefix Keywords1="yes" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" /> | |
</Settings> | |
<KeywordLists> | |
<Keywords name="Comments">00; 00// 01 02 03; 03// 04</Keywords> | |
<Keywords name="Numbers, prefix1"></Keywords> | |
<Keywords name="Numbers, prefix2"></Keywords> | |
<Keywords name="Numbers, extras1"></Keywords> | |
<Keywords name="Numbers, extras2"></Keywords> | |
<Keywords name="Numbers, suffix1">%</Keywords> | |
<Keywords name="Numbers, suffix2"></Keywords> | |
<Keywords name="Numbers, range"></Keywords> | |
<Keywords name="Operators1">=</Keywords> | |
<Keywords name="Operators2"></Keywords> | |
<Keywords name="Folders in code1, open"></Keywords> | |
<Keywords name="Folders in code1, middle"></Keywords> | |
<Keywords name="Folders in code1, close"></Keywords> | |
<Keywords name="Folders in code2, open">Upgrade Science</Keywords> | |
<Keywords name="Folders in code2, middle"></Keywords> | |
<Keywords name="Folders in code2, close">End END end</Keywords> | |
<Keywords name="Folders in comment, open"></Keywords> | |
<Keywords name="Folders in comment, middle"></Keywords> | |
<Keywords name="Folders in comment, close"></Keywords> | |
<Keywords name="Keywords1">#define #include</Keywords> | |
<Keywords name="Keywords2">Type BuildCost BuildTime DisplayName ButtonImage Tooltip Cursor UnitSpecificSound ResearchSound NoUpgradeDiscount UpgradeFX PrerequisiteSciences SciencePurchasePointCost SciencePurchasePointCostMP IsGrantable Description</Keywords> | |
<Keywords name="Keywords3">Yes No yes no None none</Keywords> | |
<Keywords name="Keywords4"></Keywords> | |
<Keywords name="Keywords5"></Keywords> | |
<Keywords name="Keywords6"></Keywords> | |
<Keywords name="Keywords7"></Keywords> | |
<Keywords name="Keywords8"></Keywords> | |
<Keywords name="Delimiters">00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords> | |
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<WordsStyle name="LINE COMMENTS" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" /> | |
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<WordsStyle name="FOLDER IN CODE1" fgColor="000080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" /> | |
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<WordsStyle name="FOLDER IN COMMENT" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS1" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" /> | |
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