Created
July 28, 2011 04:18
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Blender time example
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Blender Game Engine Started | |
1th iteration with time period 0.03333333333333333 | |
2th iteration with time period 0.06666666666666667 | |
3th iteration with time period 0.1 | |
4th iteration with time period 0.13333333333333333 | |
5th iteration with time period 0.16666666666666666 | |
6th iteration with time period 0.2 | |
7th iteration with time period 0.23333333333333334 | |
8th iteration with time period 0.26666666666666666 | |
9th iteration with time period 0.3 | |
10th iteration with time period 0.3333333333333333 | |
Run time: 0.9037580490112305 | |
11th iteration with time period 0.36666666666666664 | |
12th iteration with time period 0.4 | |
13th iteration with time period 0.43333333333333335 | |
14th iteration with time period 0.4666666666666667 | |
15th iteration with time period 0.5 | |
16th iteration with time period 0.5333333333333333 | |
17th iteration with time period 0.5666666666666667 | |
18th iteration with time period 0.6 | |
19th iteration with time period 0.6333333333333333 | |
Blender Game Engine Finished |
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# Python System (wall) Time | |
import time | |
# Blender Game Engine | |
import bge | |
logic_rate = 30.0 | |
# Set the blender logic tic rate in Hz | |
# This drives the frame rate and is different | |
# from the physics tic rate. | |
bge.logic.setLogicTicRate(logic_rate) | |
physics_rate = 60.0 | |
# Set the blender physics tic rate in Hz | |
bge.logic.setPhysicsTicRate(physics_rate) | |
count = 0 | |
target_count = 10 | |
work_period = 1.0/10.0 | |
start_time = time.time() | |
def do_work(): | |
global count, target_count, work_period, start_time | |
count += 1 | |
print(str(count)+'th iteration with time period', count*(1.0/logic_rate)) | |
# Check if we have iterated 100 times | |
if count == target_count: | |
print('Run time:',time.time()-start_time) | |
bge.logic.endGame() | |
# Get the time | |
then = time.time() | |
# Do work | |
while time.time() - then < work_period: | |
a = 1 # Hard work | |
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