Created
February 3, 2014 05:14
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XML Database ID.cs
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Xml; | |
using System.Xml.Schema; | |
using System.Xml.Serialization; | |
public class ID | |
{ | |
static Dictionary<string, ID> idTable = new Dictionary<string, ID>(); | |
private static ID noIDInternal; | |
public static ID NoID | |
{ | |
get | |
{ | |
if (noIDInternal == null) | |
{ | |
noIDInternal = CreateID(""); | |
} | |
return noIDInternal; | |
} | |
} | |
private string str = string.Empty; | |
public ID () | |
{ | |
str = string.Empty; | |
} | |
private ID (string idString) | |
{ | |
str = idString; | |
} | |
public static ID CreateID (string idString) | |
{ | |
ID id; | |
if (!idTable.TryGetValue(idString, out id)) | |
{ | |
id = new ID(idString); | |
idTable[idString] = id; | |
} | |
return id; | |
} | |
public static ID GetID (string idString) | |
{ | |
ID id; | |
if (idTable.TryGetValue(idString, out id)) | |
{ | |
return id; | |
} | |
return NoID; | |
} | |
public static void ClearIDs () | |
{ | |
idTable.Clear(); | |
} | |
public override string ToString () | |
{ | |
return str; | |
} | |
public override bool Equals (System.Object obj) | |
{ | |
if (obj == null) | |
{ | |
return false; | |
} | |
return System.Object.ReferenceEquals(this, obj); | |
} | |
public bool Equals (ID id) | |
{ | |
if (id == null) | |
{ | |
return false; | |
} | |
return System.Object.ReferenceEquals(this, id); | |
} | |
public override int GetHashCode () | |
{ | |
return str.GetHashCode(); | |
} | |
public static bool IsNullOrNoID (ID id) | |
{ | |
return id == null || id == NoID; | |
} | |
} |
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