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// Heron's method | |
function sqrt(n){ | |
var close_enuf = 0.001 | |
function iterate(guess){ | |
console.log(guess); | |
var next = (guess + n/guess)/2; | |
return (Math.abs(guess-next) < close_enuf) ? next : iterate(next); | |
} | |
iterate(Math.random()*n); | |
} |
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//version that only works for arrays of nums in JS | |
var array = [0,1,2,3,4,5,6,7,8,9] | |
var r, i = array.length | |
console.log(array) | |
while (i --> 1) { | |
r = Math.floor(Math.random()*i); | |
if(array[r] !== array[i]){ | |
array[r] = array[r] ^ array[i]; | |
array[i] = array[r] ^ array[i]; | |
array[r] = array[r] ^ array[i]; |
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//see if sequence of nums is in increasing order, but seq is allowed to decrease once. | |
//some shared stuff first: | |
var arr = [0,1,2,3,5,4,5,7]; | |
//currently these two functions are only used in v1 (v2-3 prints value of entire function) | |
const s = () => console.log("success"); | |
const f = () => console.log("failure"); | |
//v1 imperative style | |
function exeImperative(){ | |
let dec = 0; |
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export CLICOLOR=1 | |
#export PS1='\e[32;42m[\@]\$\em[' | |
export PS1='\[\e[30;93m[\@]\e[m\e[30;33m\w\e[m\e[30;93m \$\e[m\]' | |
export LSCOLORS="GxFxCxDxBxegedabagaced" |