Static html/css version based on https://valloric.github.io/statblock5e/
A Pen by Chad Carteret on CodePen.
Static html/css version based on https://valloric.github.io/statblock5e/
A Pen by Chad Carteret on CodePen.
| <link href="https://fonts.googleapis.com/css?family=Libre+Baskerville:700" rel="stylesheet" type="text/css"> | |
| <link href="https://fonts.googleapis.com/css?family=Noto+Sans:400,700,400italic,700italic" rel="stylesheet" type="text/css"> | |
| <div class="stat-block wide"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| <div class="stat-block"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| <div class="stat-block"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| <div class="stat-block"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| <div class="stat-block"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| <div class="stat-block"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| <div class="stat-block"> | |
| <hr class="orange-border" /> | |
| <div class="section-left"> | |
| <div class="creature-heading"> | |
| <h1>Animated Armor</h1> | |
| <h2>Medium construct, unaligned</h2> | |
| </div> <!-- creature heading --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="top-stats"> | |
| <div class="property-line first"> | |
| <h4>Armor Class</h4> | |
| <p>18 (natural armor)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Hit Points</h4> | |
| <p>33 (6d8 + 6)</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Speed</h4> | |
| <p>25ft.</p> | |
| </div> <!-- property line --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="abilities"> | |
| <div class="ability-strength"> | |
| <h4>STR</h4> | |
| <p>14 (+2)</p> | |
| </div> <!-- ability strength --> | |
| <div class="ability-dexterity"> | |
| <h4>DEX</h4> | |
| <p>11 (+0)</p> | |
| </div> <!-- ability dexterity --> | |
| <div class="ability-constitution"> | |
| <h4>CON</h4> | |
| <p>13 (+1)</p> | |
| </div> <!-- ability constitution --> | |
| <div class="ability-intelligence"> | |
| <h4>INT</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability intelligence --> | |
| <div class="ability-wisdom"> | |
| <h4>WIS</h4> | |
| <p>3 (-4)</p> | |
| </div> <!-- ability wisdom --> | |
| <div class="ability-charisma"> | |
| <h4>CHA</h4> | |
| <p>1 (-5)</p> | |
| </div> <!-- ability charisma --> | |
| </div> <!-- abilities --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-line first"> | |
| <h4>Damage Immunities</h4> | |
| <p>poison, psychic</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Condition Immunities</h4> | |
| <p>blinded, charmed, deafened, exhaustion, frightened, | |
| petrified, poisoned</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Senses</h4> | |
| <p>blindsight 60ft. (blind beyond this radius), passive Perception 6</p> | |
| </div> <!-- property line --> | |
| <div class="property-line"> | |
| <h4>Languages</h4> | |
| <p>—</p> | |
| </div> <!-- property line --> | |
| <div class="property-line last"> | |
| <h4>Challenge</h4> | |
| <p>1 (200 XP)</p> | |
| </div> <!-- property line --> | |
| </div> <!-- top stats --> | |
| <svg height="5" width="100%" class="tapered-rule"> | |
| <polyline points="0,0 400,2.5 0,5"></polyline> | |
| </svg> | |
| <div class="property-block"> | |
| <h4>Antimagic Suceptibility.</h4> | |
| <p>The armor is incapacitated while in the area of an <i>antimagic | |
| field</i>. If targeted by <i>dispel magic</i>, the armor must succeed | |
| on a Constitution saving throw against the caster’s spell save DC or | |
| fall unconscious for 1 minute.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>False Appearance.</h4> | |
| <p>While the armor remains motionless, it is indistinguishable from a | |
| normal suit of armor.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- section left --> | |
| <div class="section-right"> | |
| <div class="actions"> | |
| <h3>Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| <div class="actions"> | |
| <h3>Legendary Actions</h3> | |
| <div class="property-block"> | |
| <h4>Multiattack.</h4> | |
| <p>The armor makes two melee attacks.</p> | |
| </div> <!-- property block --> | |
| <div class="property-block"> | |
| <h4>Slam.</h4> | |
| <p><i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. | |
| <i>Hit:</i> 5 (1d6 + 2) bludgeoning damage.</p> | |
| </div> <!-- property block --> | |
| </div> <!-- actions --> | |
| </div> <!-- section right --> | |
| <hr class="orange-border bottom" /> | |
| </div> <!-- stat block --> | |
| body { | |
| text-align: center; | |
| font-size: 13.5px; | |
| line-height: 1.2em; | |
| } | |
| body *{ | |
| box-sizing: border-box; | |
| max-width: 100%; | |
| font-family: 'Noto Sans', 'Myriad Pro', Calibri, Helvetica, | |
| Arial, sans-serif; | |
| } | |
| .stat-block { | |
| text-align: left; | |
| margin: 20px; | |
| display: inline-block; | |
| vertical-align: top; | |
| width: 17%; | |
| min-width:280px; | |
| background: #FDF1DC; | |
| padding: 5px 10px 20px; | |
| box-shadow: 0 0 1.5em #867453; | |
| } | |
| .stat-block.wide{ | |
| width: 46.5%; | |
| min-width: 560px; | |
| text-align: center; | |
| } | |
| .stat-block.wide .section-left, | |
| .stat-block.wide .section-right{ | |
| display: inline-block; | |
| vertical-align: top; | |
| width: 48%; | |
| text-align: left; | |
| } | |
| .stat-block.wide .section-left{ | |
| margin-right: 1.5%; | |
| } | |
| .stat-block.wide .section-right{ | |
| margin-left: 1.5%; | |
| } | |
| @media screen and (max-width: 675px){ | |
| .stat-block.wide{ | |
| min-width: 280px; | |
| } | |
| .stat-block.wide .section-left, | |
| .stat-block.wide .section-right{ | |
| display: block; | |
| width: 100%; | |
| } | |
| .stat-block.wide .section-left{ | |
| margin: 0; | |
| } | |
| .stat-block.wide .section-right{ | |
| margin: 0; | |
| } | |
| } | |
| .orange-border{ | |
| display: block; | |
| background: #E69A28; | |
| border: 1px solid #000; | |
| height: 5px; | |
| padding: 0 10px 0; | |
| margin: -10px -10px 0; | |
| box-sizing: initial; | |
| } | |
| .orange-border.bottom{ | |
| margin: 15px -10px -20px; | |
| } | |
| .tapered-rule{ | |
| display: block; | |
| width: 100%; | |
| height: 5px; | |
| border: none; | |
| color: #922610; | |
| fill: #922610; | |
| stroke: #922610; | |
| } | |
| .creature-heading h1{ | |
| font-family: 'Libre Baskerville', 'Lora', 'Calisto MT', 'Bookman Old Style', Bookman, 'Goudy Old Style', Garamond, 'Hoefler Text', 'Bitstream Charter', Georgia, serif; | |
| color: #922610; | |
| font-size: 23px; | |
| line-height: 1.2em; | |
| margin: 10px 0 0; | |
| letter-spacing: 1px; | |
| font-variant: small-caps; | |
| font-weight: bold; | |
| } | |
| .creature-heading h2{ | |
| font-weight: normal; | |
| font-style: italic; | |
| font-size: 12px; | |
| line-height: 1.2em; | |
| margin: 0 0 10px; | |
| } | |
| .property-line h4, | |
| .property-line p{ | |
| display: inline; | |
| margin: 0; | |
| color: #922610; | |
| font-size: 13.5px; | |
| line-height: 1.2em; | |
| } | |
| .property-line h4{ | |
| color: #7A200D; | |
| } | |
| .property-line{ | |
| text-indent: -1em; | |
| padding-left: 1.1em; | |
| line-height: 1.4em; | |
| } | |
| .property-line.first{ | |
| margin: 8px 0 0 | |
| } | |
| .property-line.last{ | |
| margin: 0 0 10px; | |
| } | |
| .abilities{ | |
| text-align: center; | |
| color: #922610; | |
| } | |
| .abilities > div{ | |
| display: inline-block; | |
| vertical-align: middle; | |
| width: 15.5%; | |
| min-width: 40px; | |
| font-size: 12px; | |
| line-height: 1em; | |
| } | |
| .abilities h4{ | |
| margin: 10px 0 2px; | |
| font-size: 14px; | |
| line-height: 1.2em; | |
| text-transform: uppercase; | |
| color: #7A200D; | |
| } | |
| .abilities p{ | |
| margin: 0 0 10px; | |
| line-height: 1.2em; | |
| } | |
| .property-block h4, | |
| .property-block p{ | |
| font-size: 13.5px; | |
| line-height: 1.2em; | |
| display: inline; | |
| margin: 0; | |
| } | |
| .property-block h4{ | |
| font-style: italic; | |
| } | |
| .property-block{ | |
| padding: 10px 2px 0; | |
| } | |
| .actions h3{ | |
| border-bottom: 1px solid #7A200D; | |
| color: #7A200D; | |
| font-size: 21px; | |
| font-variant: small-caps; | |
| font-weight: normal; | |
| letter-spacing: 1px; | |
| margin: 20px 0 0; | |
| padding: 0 0 10px; | |
| text-indent: 5px; | |
| } | |
| .actions{ | |
| margin: 0 0 20px; | |
| } | |
| .actions:last-child{ | |
| margin: 0; | |
| } | |
| @media print{ | |
| .orange-border{ | |
| display: none; | |
| } | |
| .stat-block, | |
| .stat-block.wide, | |
| .stat-block.wide .section-left, | |
| .stat-block.wide .section-right, | |
| .property-line, | |
| .property-block{ | |
| width: 100%; | |
| display: block; | |
| } | |
| .stat-block.wide .section-left{ | |
| margin: 0; | |
| } | |
| .stat-block.wide .section-right{ | |
| margin: 0; | |
| } | |
| .stat-block{ | |
| width: 40%; | |
| display: inline-block; | |
| vertical-align: top; | |
| } | |
| .stat-block.wide{ | |
| page-break-after: always; | |
| } | |
| } | |
| @media screen and (max-width: 575px){ | |
| .stat-block{ | |
| margin: 20px 0; | |
| } | |
| } |