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<html> | |
<!-- | |
author: wolftype | |
license: MIT | |
Example use of GFX.js (https://rawgit.com/wolftype/200c/gh-pages/js/gfx.js) | |
An ASAP (As-Simple-As-Possible) WebGL Framework For Graphics Experiments |
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<html> | |
<script type="text/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslCanvas/master/build/GlslCanvas.js"></script> | |
<body> | |
<canvas class="glslCanvas" data-fragment=" | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
#define PI 3.14 |
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<html> | |
<script type="text/javascript"> | |
var GL; | |
var shaderId; | |
var vertexBuffer; | |
var indexBuffer; | |
var timer = 0; | |
function initWebGL(){ |
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<html> | |
<script type="text/javascript"> | |
var GL; | |
var timer = 0; | |
function initWebGL(){ | |
// Get Canvas Element | |
var canvas = document.getElementById("glcanvas"); | |
// Get A WebGL Context |
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<html> | |
<script type="text/javascript"> | |
var GL; | |
function initWebGL(){ | |
// Get Canvas Element | |
var canvas = document.getElementById("glcanvas"); | |
// Get A WebGL Context | |
GL = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); |