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December 9, 2019 01:30
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LUT default image generator on Unity editor.
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// https://gist.github.com/WonkyKIM/58c75a3226e1e84e8b1af2167accfe1f | |
#if UNITY_EDITOR | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
public class LookupTextureGenerator : MonoBehaviour { | |
private enum LUTSizeList { | |
LDR16, | |
LDR32 | |
} | |
[SerializeField] private static string path = "Textures"; | |
[SerializeField] private static string filename = "LUT_default"; | |
[MenuItem("Tools/Generate LUT/LDR16")] | |
public static void Create16() { | |
CreateLookUpTexture(LUTSizeList.LDR16); | |
} | |
[MenuItem("Tools/Generate LUT/LDR32")] | |
public static void Create32() { | |
CreateLookUpTexture(LUTSizeList.LDR32); | |
} | |
private static void CreateLookUpTexture(LUTSizeList _size) { | |
int resolution = GetResolutionFromList(_size); | |
Texture2D texture = new Texture2D(resolution * resolution, resolution, TextureFormat.RGB24, false); | |
// Set pixel values | |
float step = 1.0f / (resolution - 1); | |
for(int z = 0; z<resolution; z++) { | |
for(int y = 0; y < resolution; y++) { | |
for(int x = 0; x < resolution; x++) { | |
int ix = x + z*resolution; | |
int iy = y; | |
Color color = new Color(x * step, y * step, z * step); | |
texture.SetPixel(ix, iy, color); | |
} | |
} | |
} | |
texture.Apply(); | |
// Encode texture into PNG | |
// https://docs.unity3d.com/ScriptReference/ImageConversion.EncodeToPNG.html | |
byte[] bytes = texture.EncodeToPNG(); | |
//Object.Destroy(texture); | |
string filePath = $"{Application.dataPath }/{path}"; | |
if(!Directory.Exists(filePath)) { | |
Directory.CreateDirectory(filePath); | |
} | |
string file = $"{filePath}/{filename}_{_size.ToString()}.png"; | |
File.WriteAllBytes(file, bytes); | |
Debug.Log($"LUT File has been generated into <color=green>'{file}'.</color>"); | |
} | |
private static int GetResolutionFromList(LUTSizeList _size) { | |
switch(_size) { | |
case LUTSizeList.LDR16: | |
return 16; | |
case LUTSizeList.LDR32: | |
return 32; | |
default: | |
return 16; | |
} | |
} | |
} | |
#endif |
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