Created
November 29, 2012 13:28
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cocos2d-android:using CCProgressTimer
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/** | |
* User: kwanghyun | |
* Date: 12. 11. 28 | |
* Time: 오후 6:10 | |
*/ | |
public class ProgressSprite extends CCProgressTimer | |
{ | |
private static final String TAG = "ProgressSprite"; | |
private GameLayer game_layer_ = null; | |
private float progress_rate_; | |
public ProgressSprite(GameLayer game_layer) | |
{ | |
super("timeslider_progress_bar.png"); | |
this.game_layer_ = game_layer; | |
this.setType(kCCProgressTimerTypeHorizontalBarLR); | |
} | |
public void run_Progress_Bar() | |
{ | |
this.progress_rate_ = Game.MAX_TIME; | |
CGSize winSize = CCDirector.sharedDirector().winSize(); | |
this.setPercentage(100.0f); | |
this.setPosition(winSize.width / 2f, 20); | |
this.setScale(winSize.width / this.getContentSize().width); | |
this.game_layer_.addChild(this,0); | |
schedule("update_progress", 0.1f); | |
} | |
public void update_progress(float dt) | |
{ | |
Logger.d(TAG, "progress rate" + this.progress_rate_); | |
this.setPercentage(this.progress_rate_); | |
progress_rate_ -= 0.1666f; | |
if (this.getPercentage() <= 0.0) | |
{ | |
unschedule("update_progress"); | |
} | |
} | |
} |
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