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Generate a deck of cards, shuffle it and then deal them out in Golang
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package main | |
import ( | |
"fmt" | |
"math/rand" | |
"os" | |
"time" | |
) | |
// Card holds the card suits and types in the deck | |
type Card struct { | |
Type string | |
Suit string | |
} | |
// Deck holds the cards in the deck to be shuffled | |
type Deck []Card | |
// New creates a deck of cards to be used | |
func New() (deck Deck) { | |
// Valid types include Two, Three, Four, Five, Six | |
// Seven, Eight, Nine, Ten, Jack, Queen, King & Ace | |
types := []string{"Two", "Three", "Four", "Five", "Six", "Seven", | |
"Eight", "Nine", "Ten", "Jack", "Queen", "King", "Ace"} | |
// Valid suits include Heart, Diamond, Club & Spade | |
suits := []string{"Heart", "Diamond", "Club", "Spade"} | |
// Loop over each type and suit appending to the deck | |
for i := 0; i < len(types); i++ { | |
for n := 0; n < len(suits); n++ { | |
card := Card{ | |
Type: types[i], | |
Suit: suits[n], | |
} | |
deck = append(deck, card) | |
} | |
} | |
return | |
} | |
// Shuffle the deck | |
func Shuffle(d Deck) Deck { | |
for i := 1; i < len(d); i++ { | |
// Create a random int up to the number of cards | |
r := rand.Intn(i + 1) | |
// If the the current card doesn't match the random | |
// int we generated then we'll switch them out | |
if i != r { | |
d[r], d[i] = d[i], d[r] | |
} | |
} | |
return d | |
} | |
// Deal a specified amount of cards | |
func Deal(d Deck, n int) { | |
for i := 0; i < n; i++ { | |
fmt.Println(d[i]) | |
} | |
} | |
// Debug helps debugging the deck of cards | |
func Debug(d Deck) { | |
if os.Getenv("DEBUG") != "" { | |
for i := 0; i < len(d); i++ { | |
fmt.Printf("Card #%d is a %s of %ss\n", i+1, d[i].Type, d[i].Suit) | |
} | |
} | |
} | |
// Seed our randomness with the current time | |
func init() { | |
rand.Seed(time.Now().UnixNano()) | |
} | |
func main() { | |
deck := New() | |
Debug(deck) | |
Shuffle(deck) | |
Debug(deck) | |
Deal(deck, 2) | |
} |
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