Last active
January 11, 2022 15:54
-
-
Save wrightwriter/1a056e63d91febda24125d82a36eb1e0 to your computer and use it in GitHub Desktop.
houdini halp
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// -------------- VEX -------------- | |
chramp() | |
f@Frame f@Time | |
i@name = value | |
i[]@name = array() | |
v@P v@Cd i@ptnum i@vtxnum i@primnum | |
i@numpt i@numvtx i@numprim i@numelem | |
@N @scale | |
// volume | |
v@P f@density v@center v@dPdx, v@dPdy, v@dPdz i@ix, i@iy, i@iz i@resx, i@resy, i@resz | |
volumeindex(int nodeInput, int primnum, vector voxel) | |
volumegradient(int nodeInput, string volumename, vector pos) | |
volume[,cubic]sample(int nodeInput, string volumename, vector pos) | |
volumeres() | |
// inputs | |
point('opinput:0', 'P', i@ptnum) | |
// references attribs | |
point('op:/obj/geo1/OUT', 'P', i@ptnum) | |
point('op:../../OUT', 'P', i@ptnum) | |
https://mrkunz.com/blog/08_22_2018_VEX_Wrangle_Cheat_Sheet.html | |
// -------------- | |
// https://www.sidefx.com/docs/houdini/vex/functions/index.html | |
// general | |
array().append().len().removevalue().resize(), find() | |
clamp(), lerp(), nrandom(from,to), rand(seed), concat() | |
distance() | |
anoise(), curlnoise(), flownoise(), noise(), noised() | |
// attribs | |
add[,point,prim,vertex]attrib() | |
attrib() | |
getattrib() | |
findattribval() | |
// prims | |
prim = addprim(0, ["polyline", "poly"]); setprimgroup(0,"trails", prim, 1, "set"); | |
pt = addpoint(0, @ptnum) | |
[add,remove]vertex(0,prim,pt) // remove | |
setpointattrib(0,"P",pt,position) | |
setpointgroup(0, "trails", pt, [0,1], "set"); | |
// intersect | |
intersect[,_all]() | |
surfacedist()/xyzdist() | |
nearpoint[,s]() | |
npoints() | |
// -------------- | |
detail("../scatter", "P") | |
uvsample(0,"P","uv",uv) | |
// -------------- NODES -------------- | |
// General | |
> Scatter, Copy To Points, Spray Paint | |
> Blast | |
// Geom | |
> PolyReduce, PolyExtrude, ConnectAdjacentPoints, FindShortestPath | |
> Smooth, Point Relax, Point Split/Fuse | |
> Remesh, Triangulate, Fracture, Divide(dual), Facet(Merge by D), ShrinkWrap | |
> Measure, | |
// Path | |
> PolyWire/Sweep, Resample, PolyPath(polytopath), | |
// VDB | |
> VDBToSpheres | |
// Tex | |
> AttribFromMap(Image/UV) | |
// Bruh | |
? Bend, Point Jitter, Ray | |
? Winding Number |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment