Created
April 14, 2024 10:09
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; | |
uniform int input_tex; | |
uniform int jpg_result_tex; | |
shared vec3 shared_inputtex[8][8]; | |
shared vec3 shared_dct_horiz[8][8]; | |
shared vec3 shared_dct_vert[8][8]; | |
shared vec3 shared_dct_vert_inv[8][8]; | |
mat3 rgb_to_ycbcr = mat3(vec3(.299, -.168736, .5), vec3(.587, -.331264, -.418688), vec3(.114, .5, -.081312)); | |
vec3 rgb_to_ycbcr_offset = vec3(0., .5, .5); | |
float dct[64] = float[64]( | |
0.353553,0.353553,0.353553,0.353553,0.353553,0.353553,0.353553,0.353553, | |
0.490393,0.415735,0.277785,0.0975452,-0.0975452,-0.277785,-0.415735,-0.490393, | |
0.46194,0.191342,-0.191342,-0.46194,-0.46194,-0.191342,0.191342,0.46194, | |
0.415735,-0.0975452,-0.490393,-0.277785,0.277785,0.490393,0.0975452,-0.415735, | |
0.353553,-0.353553,-0.353553,0.353553,0.353553,-0.353553,-0.353553,0.353553, | |
0.277785,-0.490393,0.0975452,0.415735,-0.415735,-0.0975452,0.490393,-0.277785, | |
0.191342,-0.46194,0.46194,-0.191342,-0.191342,0.46194,-0.46194,0.191342, | |
0.0975452,-0.277785,0.415735,-0.490393,0.490393,-0.415735,0.277785,-0.0975452 | |
); | |
mat3 ycbcr_to_rgb = mat3(vec3(1.), vec3(0., -.344136, 1.772), vec3(1.402, -.714136, 0.)); | |
vec3 ycbcr_offset_to_rgb = vec3(0., -.5, -.5); | |
void main() { | |
ivec2 gid = ivec2(gl_GlobalInvocationID.xy); | |
ivec2 lid = ivec2(gl_LocalInvocationID.xy); | |
ivec2 id_start = gid - lid; | |
layout(rgba32f) coherent restrict image2D output_image = f_images[jpg_result_tex]; | |
{ | |
vec3 samp = texelFetch(textures[input_tex], gid.xy, 0).xyz; | |
samp = clamp(samp,0.0001,1.); | |
shared_inputtex[lid.y][lid.x] = rgb_to_ycbcr_offset + rgb_to_ycbcr * samp; | |
} | |
barrier(); | |
{ | |
vec3 dct_out = vec3(0); | |
for(int i = 0; i < 8; i++){ | |
vec3 tex_samp = shared_inputtex[lid.y][i]; | |
float dct_samp = dct[8*lid.x + i]; | |
dct_out += dct_samp * tex_samp; | |
} | |
shared_dct_horiz[lid.y][lid.x] = dct_out; | |
} | |
barrier(); | |
{ | |
vec3 dct_out = vec3(0); | |
for(int i = 0; i < 8; i++){ | |
vec3 tex_samp = shared_dct_horiz[i][lid.x]; | |
float dct_samp = dct[8*lid.y + i]; | |
dct_out += dct_samp * tex_samp; | |
} | |
// Quantize | |
{ | |
float f = 1 * 20.; | |
float quantization = f * float(lid.x + lid.y + 1) + 1.f; | |
dct_out = round(128. * dct_out / quantization) * (quantization / 128.); | |
} | |
shared_dct_vert[lid.y][lid.x] = dct_out; | |
} | |
barrier(); | |
{ | |
vec3 dct_out = vec3(0); | |
for(int i = 0; i < 8; i++){ | |
vec3 tex_samp = shared_dct_vert[i][lid.x]; | |
float dct_samp = dct[8*i + lid.y]; | |
dct_out += dct_samp * tex_samp; | |
} | |
shared_dct_vert_inv[lid.y][lid.x] = dct_out; | |
} | |
barrier(); | |
vec3 dct_out = vec3(0); | |
{ | |
for(int i = 0; i < 8; i++){ | |
vec3 tex_samp = shared_dct_vert_inv[lid.y][i]; | |
float dct_samp = dct[8*i + lid.x]; | |
dct_out += dct_samp * tex_samp; | |
} | |
} | |
barrier(); | |
vec4 s = texelFetch(textures[input_tex], gid.xy, 0); | |
vec3 C = ycbcr_to_rgb * (dct_out+ ycbcr_offset_to_rgb); | |
imageStore(output_image, gid.xy, vec4(C,1)); | |
} |
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