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January 17, 2021 08:35
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test_DXSDK_Jun10.cpp
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/* | |
test_DXSDK_Jun10.cpp | |
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\cl.exe" -source-charset:utf-8 -execution-charset:utf-8 -EHsc -Fetest_DXSDK_Jun10.exe test_DXSDK_Jun10.cpp -IC:\private\DX9\DXSDK\Include -link /LIBPATH:C:\private\DX9\DXSDK\Lib\x64 /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.17763.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.17763.0\um\x64" winmm.lib d3d9.lib d3dx9.lib | |
C:\private\D3D11 ? | |
C:\private\DX9\DXSDK | |
Redist | |
Jun2010_d3dx9_??_x??.cab | |
dsetup32.dll (x64 ?) | |
dsetup.dll (x86 ?) | |
Developer Runtime | |
x64 (dll for debug) (release dll are in C:\Windows\System32) | |
d3d9d.dll | |
d3dx9d_33.dll | |
d3dx9d_43.dll | |
x86 (dll for debug) (release dll are in C:\Windows\SysWOW64) | |
d3d9d.dll | |
d3dx9d_33.dll | |
d3dx9d_43.dll | |
Lib | |
x64 | |
x86 | |
Include | |
*/ | |
#define _USE_MATH_DEFINES | |
#include <cmath> | |
#include <string> | |
#include <cstdio> | |
#include <cstdlib> | |
#include <iomanip> | |
#include <iostream> | |
#include <sstream> | |
#include <vector> | |
#include <windows.h> | |
#include <d3d9.h> | |
// to include d3dx9.h all, funcs in d3dx9math.inl must be encapsulated into dll | |
#include <d3dx9.h> | |
using namespace std; | |
int CleanupDirect3D( | |
LPDIRECT3D9 pD3D, LPDIRECT3DDEVICE9 pDev, D3DPRESENT_PARAMETERS *pD3Dpp) | |
{ | |
pDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); | |
pDev->SetRenderState(D3DRS_LIGHTING, FALSE); | |
pDev->SetRenderState(D3DRS_ZENABLE, FALSE); | |
if(pD3Dpp){ free(pD3Dpp); pD3Dpp = NULL; } | |
if(pDev){ pDev->Release(); pDev = NULL; } | |
if(pD3D){ pD3D->Release(); pD3D = NULL; } | |
return 0; | |
} | |
int main(int ac, char **av) | |
{ | |
LPDIRECT3D9 pD3D = NULL; | |
LPDIRECT3DDEVICE9 pDev = NULL; | |
D3DPRESENT_PARAMETERS *pD3Dpp = NULL; | |
timeBeginPeriod(1); // 1ms | |
if(!(pD3D = Direct3DCreate9(D3D_SDK_VERSION))){ | |
fprintf(stderr, "Can't create Direct3D.\n"); | |
return 1; | |
} | |
D3DPRESENT_PARAMETERS d3dpp; | |
ZeroMemory(&d3dpp, sizeof(d3dpp)); | |
d3dpp.Windowed = TRUE; | |
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
// d3dpp.FullScreen_refreshRateInHz = 75; | |
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; // rs.InVBlank | |
d3dpp.BackBufferCount = 1; | |
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; // D3DFMT_X8R8G8B8 D3DFMT_UNKNOWN | |
d3dpp.BackBufferWidth = 640; | |
d3dpp.BackBufferHeight = 480; | |
d3dpp.EnableAutoDepthStencil = TRUE; | |
d3dpp.AutoDepthStencilFormat = D3DFMT_D16; | |
HWND hWnd = NULL; | |
HRESULT hr = pD3D->CreateDevice( | |
D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, | |
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &pDev); | |
if(FAILED(hr)){ | |
hr = pD3D->CreateDevice( | |
D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, | |
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDev); | |
if(FAILED(hr)){ | |
fprintf(stderr, "Can't create Device.\n"); | |
return 2; | |
} | |
} | |
pD3Dpp = (D3DPRESENT_PARAMETERS *)malloc(sizeof(D3DPRESENT_PARAMETERS)); | |
if(!pD3Dpp){ | |
fprintf(stderr, "Can't create PresentParameters.\n"); | |
CleanupDirect3D(pD3D, pDev, pD3Dpp); | |
return 3; | |
} | |
memcpy(pD3Dpp, &d3dpp, sizeof(D3DPRESENT_PARAMETERS)); | |
// D3DXCreateSprite(pDev, (LPD3DXSPRITE *)...); | |
// D3DXCreateTextureFromFileA(pDev, "E:\\virtual\\cv3_img.png", | |
// (LPDIRECT3DTEXTURE9 *)...); | |
DWORD zenable = TRUE, lighting = FALSE, cull = D3DCULL_CCW; | |
pDev->SetRenderState(D3DRS_ZENABLE, zenable); | |
pDev->SetRenderState(D3DRS_LIGHTING, lighting); | |
pDev->SetRenderState(D3DRS_CULLMODE, cull); | |
pD3D->Release(); | |
timeEndPeriod(1); | |
return 0; | |
} |
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