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@wsd1
Created December 29, 2016 09:54
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在DOM中绘图的尝试
function drawline(ax, ay, bx, by) {
console.log('ax: ' + ax);
console.log('ay: ' + ay);
console.log('bx: ' + bx);
console.log('by: ' + by);
if (ax > bx) {
bx = ax + bx;
ax = bx - ax;
bx = bx - ax;
by = ay + by;
ay = by - ay;
by = by - ay;
}
console.log('ax: ' + ax);
console.log('ay: ' + ay);
console.log('bx: ' + bx);
console.log('by: ' + by);
var angle = Math.atan((ay - by) / (bx - ax));
console.log('angle: ' + angle);
angle = (angle * 180 / Math.PI);
console.log('angle: ' + angle);
angle = -angle;
console.log('angle: ' + angle);
var length = Math.sqrt((ax - bx) * (ax - bx) + (ay - by) * (ay - by));
console.log('length: ' + length);
var style = ""
style += "left:" + (ax) + "px;"
style += "top:" + (ay) + "px;"
style += "width:" + length + "px;"
style += "height:1px;"
style += "background-color:black;"
style += "position:absolute;"
style += "transform:rotate(" + angle + "deg);"
style += "-ms-transform:rotate(" + angle + "deg);"
style += "transform-origin:0% 0%;"
style += "-moz-transform:rotate(" + angle + "deg);"
style += "-moz-transform-origin:0% 0%;"
style += "-webkit-transform:rotate(" + angle + "deg);"
style += "-webkit-transform-origin:0% 0%;"
style += "-o-transform:rotate(" + angle + "deg);"
style += "-o-transform-origin:0% 0%;"
style += "-webkit-box-shadow: 0px 0px 2px 2px rgba(0, 0, 0, .1);"
style += "box-shadow: 0px 0px 2px 2px rgba(0, 0, 0, .1);"
style += "z-index:99;"
$('#ucast-player').appendChild(document.createElement("<div style='" + style + "'></div>"));
}
function createLineElement(x, y, length, angle) {
var line = document.createElement("div");
var styles = 'border: 1px solid green; '
+ 'width: ' + length + 'px; '
+ 'height: 0px; '
+ '-moz-transform: rotate(' + angle + 'rad); '
+ '-webkit-transform: rotate(' + angle + 'rad); '
+ '-o-transform: rotate(' + angle + 'rad); '
+ '-ms-transform: rotate(' + angle + 'rad); '
+ 'position: relative; '
+ 'top: ' + y + 'px; '
+ 'left: ' + x + 'px; ';
line.setAttribute('style', styles);
return line;
}
function createLine(x1, y1, x2, y2) {
var a = x1 - x2,
b = y1 - y2,
c = Math.sqrt(a * a + b * b);
var sx = (x1 + x2) / 2,
sy = (y1 + y2) / 2;
var x = sx - c / 2,
y = sy;
var alpha = Math.PI - Math.atan2(-b, a);
return createLineElement(x, y, c, alpha);
}
$('#ucast-player').appendChild(createLine(0, 0, 100, 200))
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