Created
February 21, 2015 18:47
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; | |
public class PlayerPrefsHelper { | |
public static void SetList<T>(string key, List<T> list) { | |
var b = new BinaryFormatter(); | |
var m = new MemoryStream(); | |
b.Serialize(m, list); | |
PlayerPrefs.SetString(key, Convert.ToBase64String(m.GetBuffer())); | |
} | |
public static List<T> GetList<T>(string key) { | |
List<T> list; | |
var data = PlayerPrefs.GetString(key); | |
if(!string.IsNullOrEmpty(data)) | |
{ | |
var b = new BinaryFormatter(); | |
var m = new MemoryStream(Convert.FromBase64String(data)); | |
list = (List<T>)b.Deserialize(m); | |
return list; | |
} | |
return null; | |
} | |
public static void SetBool(string key, bool b) { | |
PlayerPrefs.SetInt(key, b ? 1 : 0); | |
} | |
public static bool GetBool(string key, bool defaultBool = false) { | |
return PlayerPrefs.GetInt(key, defaultBool ? 1 : 0) == 1; | |
} | |
} |
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