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April 15, 2017 22:32
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A hacky version of the JUCE AudioVisualiserComponent that renders the graph OpenGL
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/* | |
============================================================================== | |
OpenGLAudioVisualiserComponent.cpp | |
Created: 15 Apr 2017 8:00:56pm | |
Author: Will Townsend | |
============================================================================== | |
*/ | |
#include "../JuceLibraryCode/JuceHeader.h" | |
#include "OpenGLAudioVisualiserComponent.h" | |
#include <OpenGL/gl.h> | |
struct OpenGLAudioVisualiserComponent::ChannelInfo | |
{ | |
ChannelInfo (OpenGLAudioVisualiserComponent& o, int bufferSize) | |
: owner (o), nextSample (0), subSample (0) | |
{ | |
setBufferSize (bufferSize); | |
clear(); | |
} | |
void clear() noexcept | |
{ | |
for (int i = 0; i < levels.size(); ++i) | |
levels.getReference(i) = Range<float>(); | |
value = Range<float>(); | |
subSample = 0; | |
} | |
void pushSamples (const float* inputSamples, const int num) noexcept | |
{ | |
for (int i = 0; i < num; ++i) | |
pushSample (inputSamples[i]); | |
} | |
void pushSample (const float newSample) noexcept | |
{ | |
if (--subSample <= 0) | |
{ | |
nextSample %= levels.size(); | |
levels.getReference (nextSample++) = value; | |
subSample = owner.getSamplesPerBlock(); | |
value = Range<float> (newSample, newSample); | |
} | |
else | |
{ | |
value = value.getUnionWith (newSample); | |
} | |
} | |
void setBufferSize (int newSize) | |
{ | |
levels.removeRange (newSize, levels.size()); | |
levels.insertMultiple (-1, Range<float>(), newSize - levels.size()); | |
if (nextSample >= newSize) | |
nextSample = 0; | |
} | |
OpenGLAudioVisualiserComponent& owner; | |
Array<Range<float> > levels; | |
Range<float> value; | |
int nextSample, subSample; | |
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ChannelInfo) | |
}; | |
//============================================================================== | |
OpenGLAudioVisualiserComponent::OpenGLAudioVisualiserComponent (const int initialNumChannels) | |
: numSamples (1024), | |
inputSamplesPerBlock (256), | |
backgroundColour (Colours::black), | |
waveformColour (Colours::white) | |
{ | |
setOpaque (true); | |
setNumChannels (initialNumChannels); | |
setRepaintRate (60); | |
openGLContext.setComponentPaintingEnabled(true); | |
openGLContext.setRenderer(this); | |
// openGLContext.setContinuousRepainting(true); | |
openGLContext.attachTo(*this); | |
} | |
OpenGLAudioVisualiserComponent::~OpenGLAudioVisualiserComponent() | |
{ | |
openGLContext.detach(); | |
openGLContext.deactivateCurrentContext(); | |
} | |
void OpenGLAudioVisualiserComponent::setNumChannels (const int numChannels) | |
{ | |
channels.clear(); | |
for (int i = 0; i < numChannels; ++i) | |
channels.add (new ChannelInfo (*this, numSamples)); | |
} | |
void OpenGLAudioVisualiserComponent::setBufferSize (int newNumSamples) | |
{ | |
numSamples = newNumSamples; | |
for (int i = 0; i < channels.size(); ++i) | |
channels.getUnchecked(i)->setBufferSize (newNumSamples); | |
} | |
void OpenGLAudioVisualiserComponent::clear() | |
{ | |
for (int i = 0; i < channels.size(); ++i) | |
channels.getUnchecked(i)->clear(); | |
} | |
void OpenGLAudioVisualiserComponent::pushBuffer (const float** d, int numChannels, int num) | |
{ | |
numChannels = jmin (numChannels, channels.size()); | |
for (int i = 0; i < numChannels; ++i) | |
channels.getUnchecked(i)->pushSamples (d[i], num); | |
} | |
void OpenGLAudioVisualiserComponent::pushBuffer (const AudioSampleBuffer& buffer) | |
{ | |
pushBuffer (buffer.getArrayOfReadPointers(), | |
buffer.getNumChannels(), | |
buffer.getNumSamples()); | |
} | |
void OpenGLAudioVisualiserComponent::pushBuffer (const AudioSourceChannelInfo& buffer) | |
{ | |
const int numChannels = jmin (buffer.buffer->getNumChannels(), channels.size()); | |
for (int i = 0; i < numChannels; ++i) | |
channels.getUnchecked(i)->pushSamples (buffer.buffer->getReadPointer (i, buffer.startSample), | |
buffer.numSamples); | |
} | |
void OpenGLAudioVisualiserComponent::pushSample (const float* d, int numChannels) | |
{ | |
numChannels = jmin (numChannels, channels.size()); | |
for (int i = 0; i < numChannels; ++i) | |
channels.getUnchecked(i)->pushSample (d[i]); | |
} | |
void OpenGLAudioVisualiserComponent::setSamplesPerBlock (int newSamplesPerPixel) noexcept | |
{ | |
inputSamplesPerBlock = newSamplesPerPixel; | |
} | |
void OpenGLAudioVisualiserComponent::setRepaintRate (int frequencyInHz) | |
{ | |
startTimerHz (frequencyInHz); | |
} | |
void OpenGLAudioVisualiserComponent::timerCallback() | |
{ | |
repaint(); | |
} | |
void OpenGLAudioVisualiserComponent::setColours (Colour bk, Colour fg) noexcept | |
{ | |
backgroundColour = bk; | |
waveformColour = fg; | |
renderOpenGL(); | |
} | |
void OpenGLAudioVisualiserComponent::paint (Graphics& g) | |
{ | |
// All Happens in OpenGL | |
} | |
void OpenGLAudioVisualiserComponent::newOpenGLContextCreated() { } | |
void OpenGLAudioVisualiserComponent::openGLContextClosing() { | |
openGLContext.deactivateCurrentContext(); | |
openGLContext.detach(); | |
} | |
void OpenGLAudioVisualiserComponent::renderOpenGL() | |
{ | |
const float desktopScale = (float) openGLContext.getRenderingScale(); | |
OpenGLHelpers::clear (backgroundColour); | |
glEnable (GL_BLEND); | |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
glViewport (0, 0, roundToInt (desktopScale * getWidth()), roundToInt (desktopScale * getHeight())); | |
glLoadIdentity(); | |
glTranslated(0.0, 0.0, 0.0); | |
glBegin(GL_LINE_STRIP); // render the waveform display | |
glColor3f(waveformColour.getFloatRed(), waveformColour.getFloatGreen(), waveformColour.getFloatBlue()); | |
for (int i = 0; i < channels.size(); ++i) | |
{ | |
const ChannelInfo& c = *channels.getUnchecked(i); | |
int numLevels = c.levels.size(); | |
int nextSample = c.nextSample; | |
Range<float>* levels = c.levels.begin(); | |
for (int i = 0; i < numLevels; ++i) | |
{ | |
const float level = -(levels[(nextSample + i) % numLevels].getEnd()); | |
float x = ((2.0 / numLevels) * i) - 1; | |
if (i == 0) | |
glVertex3f(x, 0, 0); | |
else | |
glVertex3f((float) x, level, 0); | |
} | |
for (int i = numLevels; --i >= 0;) { | |
float x = ((2.0 / numLevels) * i) - 1; | |
glVertex3f((float) x, -(levels[(nextSample + i) % numLevels].getStart()), 0); | |
} | |
} | |
glEnd(); | |
} |
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/* | |
============================================================================== | |
OpenGLAudioVisualiserComponent.h | |
Created: 15 Apr 2017 8:00:56pm | |
Author: Will Townsend | |
============================================================================== | |
*/ | |
#ifndef OPENGLAUDIOVISUALISERCOMPONENT_H_INCLUDED | |
#define OPENGLAUDIOVISUALISERCOMPONENT_H_INCLUDED | |
#include "../JuceLibraryCode/JuceHeader.h" | |
// | |
////============================================================================== | |
///* | |
//*/ | |
//class OpenGLAudioVisualiserComponent : public Component | |
//{ | |
//public: | |
// OpenGLAudioVisualiserComponent(); | |
// ~OpenGLAudioVisualiserComponent(); | |
// | |
// void paint (Graphics&) override; | |
// void resized() override; | |
// | |
//private: | |
// JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLAudioVisualiserComponent) | |
//}; | |
#endif // OPENGLAUDIOVISUALISERCOMPONENT_H_INCLUDED | |
class OpenGLAudioVisualiserComponent : public Component, | |
public OpenGLRenderer, public Timer | |
{ | |
public: | |
/** Creates a visualiser with the given number of channels. */ | |
OpenGLAudioVisualiserComponent (int initialNumChannels); | |
/** Destructor. */ | |
~OpenGLAudioVisualiserComponent(); | |
/** Changes the number of channels that the visualiser stores. */ | |
void setNumChannels (int numChannels); | |
/** Changes the number of samples that the visualiser keeps in its history. | |
Note that this value refers to the number of averaged sample blocks, and each | |
block is calculated as the peak of a number of incoming audio samples. To set | |
the number of incoming samples per block, use setSamplesPerBlock(). | |
*/ | |
void setBufferSize (int bufferSize); | |
/** */ | |
void setSamplesPerBlock (int newNumInputSamplesPerBlock) noexcept; | |
/** */ | |
int getSamplesPerBlock() const noexcept { return inputSamplesPerBlock; } | |
/** Clears the contents of the buffers. */ | |
void clear(); | |
/** Pushes a buffer of channels data. | |
The number of channels provided here is expected to match the number of channels | |
that this AudioVisualiserComponent has been told to use. | |
*/ | |
void pushBuffer (const AudioSampleBuffer& bufferToPush); | |
/** Pushes a buffer of channels data. | |
The number of channels provided here is expected to match the number of channels | |
that this AudioVisualiserComponent has been told to use. | |
*/ | |
void pushBuffer (const AudioSourceChannelInfo& bufferToPush); | |
/** Pushes a buffer of channels data. | |
The number of channels provided here is expected to match the number of channels | |
that this AudioVisualiserComponent has been told to use. | |
*/ | |
void pushBuffer (const float** channelData, int numChannels, int numSamples); | |
/** Pushes a single sample (per channel). | |
The number of channels provided here is expected to match the number of channels | |
that this AudioVisualiserComponent has been told to use. | |
*/ | |
void pushSample (const float* samplesForEachChannel, int numChannels); | |
/** Sets the colours used to paint the */ | |
void setColours (Colour backgroundColour, Colour waveformColour) noexcept; | |
/** Sets the frequency at which the component repaints itself. */ | |
void setRepaintRate (int frequencyInHz); | |
/** Draws a channel of audio data in the given bounds. | |
The default implementation just calls getChannelAsPath() and fits this into the given | |
area. You may want to override this to draw things differently. | |
*/ | |
// virtual void paintChannel (Graphics&, Rectangle<float> bounds, | |
// const Range<float>* levels, int numLevels, int nextSample); | |
/** Creates a path which contains the waveform shape of a given set of range data. | |
The path is normalised so that -1 and +1 are its upper and lower bounds, and it | |
goes from 0 to numLevels on the X axis. | |
*/ | |
// void getChannelAsPath (Path& result, const Range<float>* levels, int numLevels, int nextSample); | |
//============================================================================== | |
/** @internal */ | |
void paint (Graphics&) override; | |
void newOpenGLContextCreated() override; | |
void openGLContextClosing() override; | |
void renderOpenGL() override; | |
private: | |
OpenGLContext openGLContext; | |
struct ChannelInfo; | |
friend struct ChannelInfo; | |
friend struct ContainerDeletePolicy<ChannelInfo>; | |
OwnedArray<ChannelInfo> channels; | |
int numSamples, inputSamplesPerBlock; | |
Colour backgroundColour, waveformColour; | |
void timerCallback() override; | |
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLAudioVisualiserComponent) | |
}; |
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