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| using UnityEngine; | |
| using System.Collections; | |
| public class CubeSpawner : MonoBehaviour { | |
| public GameObject cube; | |
| void Start() { | |
| StartCoroutine(spawnCubes()); | |
| } |
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| int * spiral(int r, int c, int sr, int sc) { | |
| //Traverse direction increment state and direction state | |
| // %4 == 1 -> north; 2 -> east; 3 -> south; 0 -> west; | |
| int *array = new int [r*c]; | |
| int counter = 1, steps, dir, increment, arridx = 0; | |
| bool vertical = true; | |
| array[arridx++] = matrix[sr-1][sc-1]; | |
| while(arridx < r*c) { | |
| dir = counter % 4; | |
| vertical = dir == 1 || dir == 3 ? true : false; |