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September 2, 2018 08:56
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A Simple Snake Game made in Python 3
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# Simple Snake Game in Python 3 for Beginners | |
# By @TokyoEdTech | |
import turtle | |
import time | |
import random | |
delay = 0.1 | |
# Score | |
score = 0 | |
high_score = 0 | |
# Set up the screen | |
wn = turtle.Screen() | |
wn.title("Snake Game by @TokyoEdTech") | |
wn.bgcolor("green") | |
wn.setup(width=600, height=600) | |
wn.tracer(0) # Turns off the screen updates | |
# Snake head | |
head = turtle.Turtle() | |
head.speed(0) | |
head.shape("square") | |
head.color("black") | |
head.penup() | |
head.goto(0,0) | |
head.direction = "stop" | |
# Snake food | |
food = turtle.Turtle() | |
food.speed(0) | |
food.shape("circle") | |
food.color("red") | |
food.penup() | |
food.goto(0,100) | |
segments = [] | |
# Pen | |
pen = turtle.Turtle() | |
pen.speed(0) | |
pen.shape("square") | |
pen.color("white") | |
pen.penup() | |
pen.hideturtle() | |
pen.goto(0, 260) | |
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal")) | |
# Functions | |
def go_up(): | |
if head.direction != "down": | |
head.direction = "up" | |
def go_down(): | |
if head.direction != "up": | |
head.direction = "down" | |
def go_left(): | |
if head.direction != "right": | |
head.direction = "left" | |
def go_right(): | |
if head.direction != "left": | |
head.direction = "right" | |
def move(): | |
if head.direction == "up": | |
y = head.ycor() | |
head.sety(y + 20) | |
if head.direction == "down": | |
y = head.ycor() | |
head.sety(y - 20) | |
if head.direction == "left": | |
x = head.xcor() | |
head.setx(x - 20) | |
if head.direction == "right": | |
x = head.xcor() | |
head.setx(x + 20) | |
# Keyboard bindings | |
wn.listen() | |
wn.onkeypress(go_up, "w") | |
wn.onkeypress(go_down, "s") | |
wn.onkeypress(go_left, "a") | |
wn.onkeypress(go_right, "d") | |
# Main game loop | |
while True: | |
wn.update() | |
# Check for a collision with the border | |
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290: | |
time.sleep(1) | |
head.goto(0,0) | |
head.direction = "stop" | |
# Hide the segments | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# Clear the segments list | |
segments.clear() | |
# Reset the score | |
score = 0 | |
# Reset the delay | |
delay = 0.1 | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
# Check for a collision with the food | |
if head.distance(food) < 20: | |
# Move the food to a random spot | |
x = random.randint(-290, 290) | |
y = random.randint(-290, 290) | |
food.goto(x,y) | |
# Add a segment | |
new_segment = turtle.Turtle() | |
new_segment.speed(0) | |
new_segment.shape("square") | |
new_segment.color("grey") | |
new_segment.penup() | |
segments.append(new_segment) | |
# Shorten the delay | |
delay -= 0.001 | |
# Increase the score | |
score += 10 | |
if score > high_score: | |
high_score = score | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
# Move the end segments first in reverse order | |
for index in range(len(segments)-1, 0, -1): | |
x = segments[index-1].xcor() | |
y = segments[index-1].ycor() | |
segments[index].goto(x, y) | |
# Move segment 0 to where the head is | |
if len(segments) > 0: | |
x = head.xcor() | |
y = head.ycor() | |
segments[0].goto(x,y) | |
move() | |
# Check for head collision with the body segments | |
for segment in segments: | |
if segment.distance(head) < 20: | |
time.sleep(1) | |
head.goto(0,0) | |
head.direction = "stop" | |
# Hide the segments | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# Clear the segments list | |
segments.clear() | |
# Reset the score | |
score = 0 | |
# Reset the delay | |
delay = 0.1 | |
# Update the score display | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
time.sleep(delay) | |
wn.mainloop() |
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Change each of the letters for up, down, etc in the "onkeypress" statements to correspond to the literal words "Up" "Down" "Left" and "Right" in place of the 'wsad' options, and you'll get keyboard arrow functionality.