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@grugq
grugq / gist:03167bed45e774551155
Last active February 1, 2026 19:31
operational pgp - draft

Operational PGP

This is a guide on how to email securely.

There are many guides on how to install and use PGP to encrypt email. This is not one of them. This is a guide on secure communication using email with PGP encryption. If you are not familiar with PGP, please read another guide first. If you are comfortable using PGP to encrypt and decrypt emails, this guide will raise your security to the next level.

@aras-p
aras-p / preprocessor_fun.h
Last active January 31, 2026 21:47
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@fowlmouth
fowlmouth / ncurses.nim
Created July 1, 2013 22:19
NCurses wrapper
#***************************************************************************
# Copyright (c) 1998-2010,2011 Free Software Foundation, Inc. *
# *
# Permission is hereby granted, free of charge, to any person obtaining a *
# copy of this software and associated documentation files (the *
# "Software"), to deal in the Software without restriction, including *
# without limitation the rights to use, copy, modify, merge, publish, *
# distribute, distribute with modifications, sublicense, and/or sell *
# copies of the Software, and to permit persons to whom the Software is *
# furnished to do so, subject to the following conditions: *
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@jboner
jboner / latency.txt
Last active February 8, 2026 04:22
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD