Place the shell script near IDE directory and use it to launch the IDE.
See this gist for troubleshooting programmer issues.
Known Issues:
Place the shell script near IDE directory and use it to launch the IDE.
See this gist for troubleshooting programmer issues.
Known Issues:
| ACTION=="add", SUBSYSTEM=="pci", KERNEL=="0000:03:00.0", TAG+="systemd", ENV{SYSTEMD_WANTS}+="disable-amd-igpu.service" |
This benchmark measures performance of various alternatives to interface cast, which is expensive.
The reason is that interface cast involves "duct type check", and cast to type just checks a type hash value inside iface.
Cases:
BenchmarkAssertStruct - Cast any to a concrete struct type (fastest).BenchmarkAssertIface - Cast to an interface.BenchmarkAssertWrapper - Cast to a concrete type and call a field that is an interface.| show=drun | |
| width=400 | |
| height=400 | |
| always_parse_args=true | |
| show_all=false | |
| term=kitty | |
| hide_scroll=true | |
| print_command=true | |
| insensitive=true | |
| prompt= |
This article is a collection of caveats necessary to get Arch Linux up and running on old Intel MacBooks with AMD GPUs.
Steps here are based on various articles and hours of painful debugging.
Article skips full Arch setup process, focusing only on MacBook-specific steps.
Vendor suggests to use vc4-kms-dsi-5inch overlay, but this provides a text-only mode as DRI isn't working.
# Disable legacy
#dtoverlay=vc4-kms-v3d
#max_framebuffers=2
dtoverlay=vc4-kms-dsi-5inch| { | |
| "last_node_id": 62, | |
| "last_link_id": 114, | |
| "nodes": [ | |
| { | |
| "id": 39, | |
| "type": "VAELoader", | |
| "pos": [ | |
| -9.999995231628418, | |
| 313.7315368652344 |
| Begin Object Class=/Script/Engine.MaterialFunction Name="MF_TronGlowBorder" ExportPath="/Script/Engine.MaterialFunction'/Game/Materials/MaterialFunctions/MF_TronGlowBorder.MF_TronGlowBorder'" | |
| Begin Object Class=/Script/Engine.Material Name="Material_1" ExportPath="/Script/Engine.Material'/Game/Materials/MaterialFunctions/MF_TronGlowBorder.MF_TronGlowBorder:Material_1'" | |
| Begin Object Class=/Script/Engine.MaterialEditorOnlyData Name="Material_1EditorOnlyData" ExportPath="/Script/Engine.MaterialEditorOnlyData'/Game/Materials/MaterialFunctions/MF_TronGlowBorder.MF_TronGlowBorder:Material_1.Material_1EditorOnlyData'" | |
| End Object | |
| End Object | |
| Begin Object Class=/Script/Engine.MaterialExpressionFunctionInput Name="MaterialExpressionFunctionInput_1" ExportPath="/Script/Engine.MaterialExpressionFunctionInput'/Game/Materials/MaterialFunctions/MF_TronGlowBorder.MF_TronGlowBorder:MaterialExpressionFunctionInput_1'" | |
| End Object | |
| Begin Object Class=/Script/Engine.MaterialExpressionFunctionInput Name="M |
| services: | |
| nginx: | |
| image: nginx:latest | |
| volumes: | |
| - ./nginx.conf:/etc/nginx/nginx.conf:ro | |
| ports: | |
| - "16686:16686" # Both Jaeger UI and exporter are on the same port. | |
| depends_on: | |
| - jaeger |