To run this, you can try:
curl -ksO https://gist.githubusercontent.com/nicerobot/2697848/raw/uninstall-node.sh
chmod +x ./uninstall-node.sh
./uninstall-node.sh
rm uninstall-node.sh
TADA, it’s `hexdump -v -e '64/1 "%02x" "\n"' < /dev/hidraw3` | |
No idea what the first byte is… but I’m going to assume its for device ID for the many users that are connected, but it probably has to be set by the connected machine? | |
01ff777f7f0800aa0000435dfdf1ff14000200c5ff0721150300000000001b000001fc9133a32990880428008000000080000000008000000080000000008000 | |
↑↑↑↑ | |
left stick, value, first field is horz (00 left), second field is vertical (00 top) | |
017f80ff61080064000059f2fdfffffbff0e00d107081e9bf600000000001b0000018e94b1b00690880428008000000080000000008000000080000000008000 | |
↑↑↑↑ |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
// | |
// Copyright (c) 2012-2015 Cédric Luthi / @0xced. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> | |
#if TARGET_OS_SIMULATOR | |
static const char *fakeCarrier; | |
static const char *fakeTime; |
To run this, you can try:
curl -ksO https://gist.githubusercontent.com/nicerobot/2697848/raw/uninstall-node.sh
chmod +x ./uninstall-node.sh
./uninstall-node.sh
rm uninstall-node.sh
/* Copied, Pasted and summarized from ps' source code. | |
You can use sysctl to get other process' argv. | |
*/ | |
#include <sys/sysctl.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#define pid_of(pproc) pproc->kp_proc.p_pid |
#!/bin/sh | |
# | |
# Copyright (c) 2010 Warren Merrifield | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: |