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Render .lmp texture files from Quake 1 in StarfallEx
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--@name Quake LMP renderer | |
--@client | |
local p = file.read("quakefall/gfx/palette.lmp") | |
local d = file.read("quakefall/gfx/mainmenu.lmp") | |
d = bit.stringstream(d) | |
local threshold = quotaMax()*0.7 | |
local function yield(rt) | |
if math.max(quotaUsed(), quotaAverage()) >= threshold then | |
coroutine.yield() | |
if rt then | |
render.selectRenderTarget(rt) | |
end | |
end | |
end | |
local x, y, w, h, u1, v1, u2, v2 = 0, 0, 512, 512, 0, 0, 1, 1 | |
local thread = coroutine.create(function() | |
render.createRenderTarget("main") | |
render.selectRenderTarget("main") | |
local iw = d:readUInt32()-1 | |
local ih = d:readUInt32()-1 | |
u2 = iw/1024 | |
v2 = ih/1024 | |
if iw ~= ih then | |
local maxd = iw > ih and iw or ih | |
local mind = iw < ih and iw or ih | |
local aspect = mind/maxd | |
if maxd == iw then | |
local oh = h | |
h = oh*aspect | |
y = (oh-h)/2 | |
else | |
local ow = w | |
w = ow*aspect | |
x = (ow-w)/2 | |
end | |
end | |
for y=0, ih do | |
for x=0, iw do | |
local i = d:read(1) | |
if i ~= "\xff" then | |
local j = i:byte()*3+1 | |
local r = p:sub(j, j):byte() | |
local g = p:sub(j+1, j+1):byte() | |
local b = p:sub(j+2, j+2):byte() | |
render.setRGBA(r, g, b, 255) | |
render.drawRect(x, y, 1, 1) | |
end | |
end | |
yield("main") | |
end | |
end) | |
hook.add("render", "render", function() | |
render.setFilterMag(1) | |
render.setFilterMin(1) | |
if coroutine.status(thread) ~= "dead" and math.max(quotaUsed(), quotaAverage()) < threshold then | |
coroutine.resume(thread) | |
end | |
render.setRGBA(255, 255, 255, 255) | |
render.selectRenderTarget() | |
render.setRenderTargetTexture("main") | |
render.drawTexturedRectUV(x, y, w, h, u1, v1, u2, v2) | |
end) |
Author
x4fx77x4f
commented
Oct 2, 2020
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