Created
February 23, 2016 10:07
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Shader "UI/X5LCFD/Glint" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_Color("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap("Pixel snap", Float) = 0 | |
_ShineLocation("ShineLocation", Range(0,1)) = 0 | |
_ShineWidth("ShineWidth", Range(0,1)) = 0 | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue" = "Transparent" | |
"IgnoreProjector" = "True" | |
"RenderType" = "Transparent" | |
"PreviewType" = "Plane" | |
"CanUseSpriteAtlas" = "True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Blend One OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma multi_compile _ PIXELSNAP_ON | |
#include "UnityCG.cginc" | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
fixed4 _Color; | |
v2f vert(appdata_t IN) | |
{ | |
v2f OUT; | |
OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex); | |
OUT.texcoord = IN.texcoord; | |
OUT.color = IN.color * _Color; | |
#ifdef PIXELSNAP_ON | |
OUT.vertex = UnityPixelSnap(OUT.vertex); | |
#endif | |
return OUT; | |
} | |
sampler2D _MainTex; | |
sampler2D _AlphaTex; | |
float _AlphaSplitEnabled; | |
float _ShineLocation; | |
float _ShineWidth; | |
fixed4 SampleSpriteTexture(float2 uv) | |
{ | |
fixed4 color = tex2D(_MainTex, uv); | |
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED | |
if (_AlphaSplitEnabled) | |
color.a = tex2D(_AlphaTex, uv).r; | |
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED | |
float lowLevel = _ShineLocation - _ShineWidth; | |
float highLevel = _ShineLocation + _ShineWidth; | |
float currentDistanceProjection = (uv.x - uv.y + 1) / 2; | |
if (currentDistanceProjection > lowLevel && currentDistanceProjection < highLevel) | |
{ | |
float whitePower = 1- (abs(currentDistanceProjection - _ShineLocation ) / _ShineWidth); | |
color.rgb += color.a * whitePower; | |
} | |
return color; | |
} | |
fixed4 frag(v2f IN) : SV_Target | |
{ | |
fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; | |
c.rgb *= c.a + 0.1; | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
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