Created
June 17, 2023 20:15
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Simplest OpenGL Xcode Project
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/* | |
* As a first example of using OpenGL in C, | |
* https://math.hws.edu/graphicsbook/source/glut/first-triangle.c | |
*/ | |
#include <GLUT/glut.h> // freeglut.h might be a better alternative, if available..... | |
#include <stdio.h> | |
#include <stdlib.h> | |
void display(void) { // Display function will draw the image. | |
glClearColor( 0, 0, 0, 1 ); // (In fact, this is the default.) | |
glClear( GL_COLOR_BUFFER_BIT ); | |
glBegin(GL_TRIANGLES); | |
glColor3f( 1, 0, 0 ); // red | |
glVertex2f( -1, -1 ); | |
glColor3f( 0, 1, 0 ); // green | |
glVertex2f( 1, -1 ); | |
glColor3f( 0, 0, 1 ); // blue | |
glVertex2f( 0, 1 ); | |
glEnd(); | |
glutSwapBuffers(); // Required to copy color buffer onto the screen. | |
} | |
int main( int argc, char** argv ) { // Initialize GLUT and | |
///GL 3D drawing | |
glutInit(&argc, argv); | |
// glutInitDisplayMode(GLUT_SINGLE); // Use single color buffer and no depth buffer. | |
// glutInitWindowSize(500,500); // Size of display area, in pixels. | |
// glutInitWindowPosition(300,100); // Location of window in screen coordinates. | |
glutCreateWindow("Hello OpenGL"); // Parameter is window title. | |
glutDisplayFunc(display); // Called when the window needs to be redrawn. | |
glutMainLoop(); // Run the event loop! This function does not return. | |
// Program ends when user closes the window. | |
return EXIT_SUCCESS; | |
} | |
// #include "main.h" | |
// | |
// int r = add(23, 9); | |
// printf("result of sum is: %d\n", r); | |
// | |
// draw_cube(10, 5); | |
// draw_cube(20, 10); | |
// |
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