Created
August 7, 2023 18:54
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#!/usr/bin/env python | |
import os | |
import sys | |
from ctypes import CDLL | |
from subprocess import run | |
os.environ["STEAM_COMPAT_CLIENT_INSTALL_PATH"] = os.getenv("HOME") + "/.local/share/Steam/" | |
os.environ["PROTONDIR"] = os.getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH") + "steamapps/common/Proton - Experimental/" | |
#os.environ["WINEDEBUG"] = "-all" | |
#os.environ["PROTON_LOG"] = "1" | |
os.environ["STEAM_COMPAT_DATA_PATH"] = "/seagate/wineprefixes/pop/" | |
os.environ["STEAM_COMPAT_SHADER_PATH"] = os.getenv("STEAM_COMPAT_DATA_PATH") + "/shadercache/" | |
os.environ["WINEPREFIX"] = os.getenv("STEAM_COMPAT_DATA_PATH") + "/pfx/" | |
os.environ["STEAM_COMPAT_INSTALL_PATH"] = os.getenv("WINEPREFIX") + "/drive_c/popww/" | |
#os.environ["PROTON_USE_WINED3D"] = "1" | |
inject_steamapi = False | |
# POP WW | |
#os.environ["SteamAppId"] = "221410" #"13500" | |
if inject_steamapi: | |
# Enable Steam Overlay | |
os.environ["LD_PRELOAD"] = os.getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH") + "/ubuntu12_64/gameoverlayrenderer.so" | |
# You can get libsteam_api.so from one of your Steam games | |
try: | |
#steam_api = CDLL(os.getenv("PROTONDIR") + "/files/lib64/libsteam_api.so") | |
steam_api = CDLL("/seagate/steamworks_sdk_151/sdk/redistributable_bin/linux64/libsteam_api.so") | |
steam_api.SteamAPI_Init() | |
except: | |
print("Failed to initialize Steam API") | |
sys.exit(1) | |
proton_cmd = [ os.getenv("PROTONDIR") + "proton", "waitforexitandrun" ] | |
wine_cmd = [ "wine" ] | |
run_commands = proton_cmd + [ os.getenv("STEAM_COMPAT_INSTALL_PATH") + "PrinceOfPersia.exe" ] | |
#run_commands = "taskset -c 1".split() + run_commands | |
#run_commands = [ "zink-wrap" ] + run_commands | |
run_commands = "gamescope -f -U -w 1280 -h 960 -r 58 --".split() + run_commands | |
#run_commands = [ os.getenv("PROTONDIR") + "proton", "waitforexitandrun", sys.argv[1::] ] | |
run( run_commands, cwd = os.getenv("STEAM_COMPAT_INSTALL_PATH") ) |
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