Created
April 11, 2017 17:08
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import bpy | |
active_armature = bpy.data.objects['v_pist_deagle_csco_reference_skeleton'] | |
target_armature = bpy.data.objects['v_deagle_ref_deonly_skeleton'] | |
mah_bois = [ | |
"v_weapon.Bip01_R_Forearm", | |
"v_weapon.Bip01_R_ForeTwist", | |
"v_weapon.Bip01_R_Hand", | |
"v_weapon.Bip01_R_Finger4", | |
"v_weapon.Bip01_R_Finger41", | |
"v_weapon.Bip01_R_Finger42", | |
"v_weapon.Bip01_R_Finger0", | |
"v_weapon.Bip01_R_Finger01", | |
"v_weapon.Bip01_R_Finger02", | |
"v_weapon.Bip01_R_Finger1", | |
"v_weapon.Bip01_R_Finger11", | |
"v_weapon.Bip01_R_Finger12", | |
"v_weapon.Bip01_R_Finger2", | |
"v_weapon.Bip01_R_Finger21", | |
"v_weapon.Bip01_R_Finger22", | |
"v_weapon.Bip01_R_Finger3", | |
"v_weapon.Bip01_R_Finger31", | |
"v_weapon.Bip01_R_Finger32", | |
"v_weapon.Bip01_L_Forearm", | |
"v_weapon.Bip01_L_Hand", | |
"v_weapon.Bip01_L_Finger0", | |
"v_weapon.Bip01_L_Finger01", | |
"v_weapon.Bip01_L_Finger02", | |
"v_weapon.Bip01_L_Finger1", | |
"v_weapon.Bip01_L_Finger11", | |
"v_weapon.Bip01_L_Finger12", | |
"v_weapon.Bip01_L_Finger2", | |
"v_weapon.Bip01_L_Finger21", | |
"v_weapon.Bip01_L_Finger22", | |
"v_weapon.Bip01_L_Finger3", | |
"v_weapon.Bip01_L_Finger31", | |
"v_weapon.Bip01_L_Finger32", | |
"v_weapon.Bip01_L_Finger4", | |
"v_weapon.Bip01_L_Finger41", | |
"v_weapon.Bip01_L_Finger42", | |
"v_weapon.Bip01_L_ForeTwist", | |
#"v_weapon.deagle_parent", | |
#"v_weapon.deagle_slide", | |
#"v_weapon.deagle_trigger", | |
#"v_weapon.deagle_clip", | |
#"v_weapon.deagle_hammer" | |
] | |
#for bone in mah_bois: # Uncomment this line to iterate through defined bone list instead of selected | |
for bone in bpy.context.selected_pose_bones: | |
#active_bone = active_armature.pose.bones[bone] | |
bone.constraints.new(type='COPY_LOCATION') | |
bone.constraints.new(type='COPY_ROTATION') | |
for constr in bone.constraints: | |
constr.target = target_armature | |
constr.subtarget = bone.name |
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