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/* To avoid performance issues caused by string constructions when logging stuff | |
* to the console, simply surround the code with the the following: | |
* | |
* #if DEBUG_LOGGING | |
* Debug.Log("my" + numer.ToString("0.00") " super" + " expensive " + " string building code"); | |
* #endif | |
* | |
* When creating a non-debug build or testing the game for performance, simply disable | |
* the debug messages from the Unity menu (menu name can be simply changed below). | |
*/ |
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |