Created
November 26, 2024 20:45
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Simple easing collection for Jai
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#import "Basic"; | |
#import "Math"; | |
/* | |
A collection of very handy easing functions. | |
Made the names more sensible and ported to The Language (Jai) by @xThuby | |
Original C# source: https://gist.github.com/Fonserbc/3d31a25e87fdaa541ddf | |
*/ | |
#scope_file | |
s : float = 1.70158; | |
s2 : float = 2.5949095; | |
mix :: (a: float, b: float, t: float) -> float { | |
return (1.0-t) * a + t * b; | |
} | |
#scope_export | |
smooth2_start :: (t: float) -> float { | |
return t * t; | |
} | |
smooth2_stop :: (t: float) -> float { | |
return 1.0 - (1.0 - t) * (1.0 - t); | |
} | |
smooth3_start :: (t: float) -> float { | |
return t * t * t; | |
} | |
smooth3_stop :: (t: float) -> float { | |
return 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t); | |
} | |
smooth3_step :: (t: float) -> float { | |
start := t * t * t; | |
stop := 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t); | |
return (1.0 - t) * start + t * stop; | |
} | |
smooth4_start :: (t: float) -> float { | |
return t * t * t * t; | |
} | |
smooth4_stop :: (t: float) -> float { | |
return 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t) * (1.0 - t); | |
} | |
smooth4_step :: (t: float) -> float { | |
start := t * t * t * t; | |
stop := 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t) * (1.0 - t); | |
return (1.0 - t) * start + t * stop; | |
} | |
smooth5_start :: (t: float) -> float { | |
return t * t * t * t * t; | |
} | |
smooth5_stop :: (t: float) -> float { | |
return 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t) * (1.0 - t) * (1.0 - t); | |
} | |
smooth5_step :: (t: float) -> float { | |
start := t * t * t * t * t; | |
stop := 1.0 - (1.0 - t) * (1.0 - t) * (1.0 - t) * (1.0 - t) * (1.0 - t); | |
return (1.0 - t) * start + t * stop; | |
} | |
sinus_start :: (t: float) -> float { | |
return 1.0 - cos(t * PI / 2.0); | |
} | |
sinus_stop :: (t: float) -> float { | |
return sin(t * PI / 2.0); | |
} | |
sinus_step :: (t: float) -> float { | |
return 0.5 * (1.0 - cos(PI * t)); | |
} | |
expo_start :: (t: float) -> float { | |
return ifx t == 0.0 then 0.0 else pow(1024.0, t - 1.0); | |
} | |
expo_stop :: (t: float) -> float { | |
return ifx t == 1.0 then 1.0 else 1.0 - pow(2.0, -10.0 * t); | |
} | |
expo_step :: (t: float) -> float { | |
if (t == 0.0) | |
return 0.0; | |
if (t == 1.0) | |
return 1.0; | |
t2 := t * 2.0; | |
if (t2 < 1.0) { | |
return 0.5 * pow(1024.0, t2 - 1.0); | |
} | |
return 0.5 * (-pow(2.0, -10.0 * (t2 - 1.0)) + 2.0); | |
} | |
elastic_start :: (t: float) -> float { | |
if (t == 0) | |
return 0; | |
if (t == 1) | |
return 1; | |
t2 := t - 1.0; | |
return -pow(2.0, 10.0 * t2) * sin((t2 - 0.1) * (2.0 * PI) / 0.4); | |
} | |
elastic_stop :: (t: float) -> float { | |
if (t == 0) | |
return 0; | |
if (t == 1) | |
return 1; | |
return pow(2.0, -10.0 * t) * sin((t - 0.1) * (2.0 * PI) / 0.4) + 1.0; | |
} | |
elastic_step :: (t: float) -> float { | |
t2 := t * 2; | |
if (t2 < 1.0) { | |
t2 -= 1.0; | |
return -0.5 | |
* pow(2.0, 10.0 * t2) | |
* sin((t2 - 0.1) * (2.0 * PI) / 0.4); | |
} | |
t2 -= 1.0; | |
return pow(2.0, -10.0 * t2) * sin((t2 - 0.1) * (2.0 * PI) / 0.4) * 0.5 + 1.0; | |
} | |
back_start :: (t: float) -> float { | |
return t * t * ((s + 1.0) * t - s); | |
} | |
back_stop :: (t: float) -> float { | |
return 1.0 - back_start(1.0-t); | |
} | |
back_step :: (t: float) -> float { | |
t2 := t*2; | |
if (t2 < 1.0) { | |
return 0.5 * (t2 * t2 * ((s2 + 1.0) * t2 - s2)); | |
} | |
t2 -= 2.0; | |
return 0.5 * (t2 * t2 * ((s2 + 1.0) * t2 + s2) + 2.0); | |
} | |
bounce_start :: (t: float) -> float { | |
return 1.0 - bounce_stop(1.0 - t); | |
} | |
bounce_stop :: (t: float) -> float { | |
if (t < (1 / 2.75)) { | |
return 7.5625 * t * t; | |
} else if (t < (2 / 2.75)) { | |
t2 := t - (1.5 / 2.75); | |
return 7.5625 * (t2) * t2 + 0.75; | |
} else if (t < (2.5 / 2.75)) { | |
t2 := t - (2.25 / 2.75); | |
return 7.5625 * t2 * t2 + 0.9375; | |
} else { | |
t2 := t - (2.625 / 2.75); | |
return 7.5625 * t2 * t2 + 0.984375; | |
} | |
} | |
bounce_step :: (t: float) -> float { | |
if (t < 0.5) { | |
return bounce_start(t * 2) * 0.5; | |
} | |
return bounce_stop(t * 2 - 1) * 0.5 + 0.5; | |
} | |
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