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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 280; | |
float shutterAngle = .6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
result = new int[width*height][3]; | |
strokeWeight(2); | |
ortho(); | |
} | |
float x, y, z, tt; | |
float r = 30, th, ph; | |
void sphereVertex(float ph_, float th_) { | |
vertex(r*cos(th_)*cos(ph_), r*sin(th_), r*cos(th_)*sin(ph_)); | |
} | |
int N; | |
void gradientSphere(color c1, color c2) { | |
N = 10+int(.4*r); | |
noStroke(); | |
beginShape(QUADS); | |
for (int i=0; i<2*N; i++) { | |
for (int j=0; j<N; j++) { | |
fill(lerpColor(c1, c2, ease(map(j, 0, N, 0, 1)))); | |
sphereVertex(map(i, 0, 2*N, 0, TWO_PI), map(j, 0, N, -HALF_PI, HALF_PI)); | |
sphereVertex(map(i+1, 0, 2*N, 0, TWO_PI), map(j, 0, N, -HALF_PI, HALF_PI)); | |
fill(lerpColor(c1, c2, ease(map(j+1, 0, N, 0, 1)))); | |
sphereVertex(map(i+1, 0, 2*N, 0, TWO_PI), map(j+1, 0, N, -HALF_PI, HALF_PI)); | |
sphereVertex(map(i, 0, 2*N, 0, TWO_PI), map(j+1, 0, N, -HALF_PI, HALF_PI)); | |
} | |
} | |
endShape(); | |
} | |
color[] cols = { #288287, #D62458, #D96D00, #F49561, #E8BA47 }; | |
float l = 300; | |
float age; | |
int colIndex1, colIndex2; | |
float maxRad; | |
int n = 48; | |
int seed; | |
void draw_() { | |
background(200); | |
push(); | |
translate(width/2, height/2); | |
rotateX(-ia); | |
rotateY(QUARTER_PI - HALF_PI*t); | |
stroke(252); | |
noFill(); | |
box(l); | |
randomSeed(42689); | |
for (int i=0; i<n; i++) { | |
colIndex1 = int(random(5)); | |
colIndex2 = (colIndex1+int(random(1, 4)))%4; | |
age = (t+i*1.0/n)%1; | |
maxRad = lerp(16, 36, sq(random(1))); | |
r = map(cos(TWO_PI*age), 1, -1, 0, maxRad); | |
x = random(-l*.4, l*.4); | |
y = random(-l*.4, l*.4) + lerp(50, -50, sq(age)); | |
z = random(-l*.4, l*.4); | |
push(); | |
if (t+i*1.0/n>=1) | |
rotateY(HALF_PI); | |
translate(x, y, z); | |
gradientSphere(cols[colIndex1], cols[colIndex2]); | |
pop(); | |
} | |
pop(); | |
} |
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