Created
January 28, 2016 06:35
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#include <SDL.h> // include SDL header | |
int main(int argc, char* argv[]) | |
{ | |
SDL_Surface *screen; // even with SDL2, we can still bring ancient code back | |
SDL_Window *window; | |
SDL_Surface *image; | |
SDL_Init(SDL_INIT_VIDEO); // init video | |
// create the window like normal | |
window = SDL_CreateWindow("SDL2 Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); | |
// but instead of creating a renderer, we can draw directly to the screen | |
screen = SDL_GetWindowSurface(window); | |
int format = screen->format->format; | |
printf("%d %d %d %d\n", SDL_PIXELTYPE(format), SDL_PIXELORDER(format), SDL_PIXELLAYOUT(format), SDL_BITSPERPIXEL(format)); | |
printf("%d %d %d %d\n", SDL_BYTESPERPIXEL(format), SDL_ISPIXELFORMAT_INDEXED(format), SDL_ISPIXELFORMAT_ALPHA(format), SDL_ISPIXELFORMAT_FOURCC(format)); | |
printf("blend mode result: %d\n", SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_BLEND)); | |
SDL_Surface *surface; | |
Uint32 rmask, gmask, bmask, amask; | |
/* SDL interprets each pixel as a 32-bit number, so our masks must depend | |
on the endianness (byte order) of the machine */ | |
#if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
rmask = 0xff000000; | |
gmask = 0x00ff0000; | |
bmask = 0x0000ff00; | |
amask = 0x000000ff; | |
#else | |
rmask = 0x000000ff; | |
gmask = 0x0000ff00; | |
bmask = 0x00ff0000; | |
amask = 0xff000000; | |
#endif | |
surface = SDL_CreateRGBSurface(0, 100, 100, 32, | |
rmask, gmask, bmask, amask); | |
if(surface == NULL) { | |
fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError()); | |
exit(1); | |
} | |
SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, 255, 0, 0, 128)); | |
SDL_BlitSurface(surface, NULL, screen, NULL); | |
// let's just show some classic code for reference | |
// image = SDL_LoadBMP("box.bmp"); // loads image | |
// SDL_BlitSurface(image, NULL, screen, NULL); // blit it to the screen | |
// SDL_FreeSurface(image); | |
// this works just like SDL_Flip() in SDL 1.2 | |
SDL_UpdateWindowSurface(window); | |
// show image for 2 seconds | |
SDL_Delay(4000); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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