Last active
June 28, 2023 14:07
-
-
Save xenobrain/00e27d2ef03b9cce274f7e3b9a5dee2f to your computer and use it in GitHub Desktop.
Cocoa Window with Metal layer in pure C++
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
cmake_minimum_required(VERSION 3.25) | |
project(CocoaWindow) | |
set(CMAKE_CXX_STANDARD 20) | |
# Install CPM ########################################################################################################## | |
set(CPM_VERSION 0.38.1) | |
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/libraries) | |
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake") | |
if(NOT (EXISTS ${CPM_DOWNLOAD_LOCATION})) | |
file(DOWNLOAD https://github.com/TheLartians/CPM.cmake/releases/download/v${CPM_VERSION}/CPM.cmake | |
${CPM_DOWNLOAD_LOCATION}) | |
endif() | |
include(${CPM_DOWNLOAD_LOCATION}) | |
# Build Game Executable ############################################################################################### | |
add_executable(CocoaWindow main.cpp) | |
target_link_libraries(CocoaWindow PRIVATE "-framework System -framework Cocoa") | |
CPMAddPackage("gh:KhronosGroup/[email protected]") | |
CPMAddPackage("gh:bkaradzic/metal-cpp#metal-cpp_macOS13.3_iOS16.4") | |
target_include_directories(CocoaWindow PRIVATE ${metal-cpp_SOURCE_DIR}) | |
target_include_directories(CocoaWindow PRIVATE ${Vulkan-Headers_SOURCE_DIR}/include) | |
target_compile_definitions(CocoaWindow PRIVATE VK_NO_PROTOTYPES VK_USE_PLATFORM_METAL_EXT) | |
target_compile_options(CocoaWindow PRIVATE -fno-rtti) | |
target_link_options(CocoaWindow PRIVATE -e _entry -nostartfiles -nodefaultlibs) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <objc/objc-runtime.h> | |
#include <objc/NSObjCRuntime.h> | |
#include <CoreGraphics/CoreGraphics.h> | |
auto static constexpr WINDOW_TITLE = "Prototype"; | |
auto static constexpr WINDOW_WIDTH = 1280; | |
auto static constexpr WINDOW_HEIGHT = 720; | |
template<typename R, typename... Args> auto send(id obj, const char* selector, Args... args) { | |
return reinterpret_cast<R(*)(id, SEL, Args...)>(objc_msgSend)(obj, sel_getUid(selector), args...); | |
} | |
template<typename T> auto get_class(const char* className) { return reinterpret_cast<T>(objc_getClass(className)); } | |
extern id NSApp; | |
extern id NSDefaultRunLoopMode; | |
id static window; | |
id static metalLayer; | |
objc_class* windowDelegate; | |
auto static running = true; | |
namespace xc::platform { | |
auto windowWillClose(id self, SEL _cmd, id sender) -> void { | |
send<void>(NSApp, "terminate:", nil); | |
running = false; | |
} | |
auto create_metal_layer() -> void { | |
metalLayer = send<id>(get_class<id>("CAMetalLayer"), "new"); | |
send<void>(metalLayer, "setDevice:", send<id>(get_class<id>("MTLCreateSystemDefaultDevice"), "new")); | |
send<void>(metalLayer, "setPixelFormat:", 70); // MTLPixelFormatBGRA8Unorm | |
send<void>(metalLayer, "setFrame:", CGRectMake(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)); | |
auto contentView = send<id>(window, "contentView"); | |
send<void>(contentView, "setWantsLayer:", YES); | |
send<void>(contentView, "setLayer:", metalLayer); | |
} | |
auto initialize() -> bool { | |
NSApp = send<id>(get_class<id>("NSApplication"), "sharedApplication"); | |
send<void>(NSApp, "setActivationPolicy:", 0); | |
send<void>(NSApp, "activateIgnoringOtherApps:", YES); | |
windowDelegate = objc_allocateClassPair(objc_getClass("NSResponder"), "WindowDelegate", 0); | |
class_addMethod(windowDelegate, sel_registerName("windowWillClose:"), reinterpret_cast<IMP>(windowWillClose), "v@:@"); | |
objc_registerClassPair(windowDelegate); | |
window = send<id>(get_class<id>("NSWindow"), "alloc"); | |
send<void>(window, "initWithContentRect:styleMask:backing:defer:", CGRectMake(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT), 15, 2, NO); | |
send<void>(window, "setTitle:", send<id>(get_class<id>("NSString"), "stringWithUTF8String:", WINDOW_TITLE)); | |
send<void>(window, "center"); | |
send<void>(window, "setDelegate:", send<id>(get_class<id>("WindowDelegate"), "new")); | |
send<void>(window, "makeKeyAndOrderFront:", nil); | |
create_metal_layer(); | |
return true; | |
} | |
auto uninitialize() -> void { | |
objc_disposeClassPair(windowDelegate); | |
send<void>(metalLayer, "release"); | |
send<void>(window, "release"); | |
} | |
auto tick() -> void { | |
while (running) { | |
send<void>(send<id>(window, "contentView"), "setNeedsDisplay:", YES); | |
id event = send<id>(NSApp, "nextEventMatchingMask:untilDate:inMode:dequeue:", ULONG_MAX, nil, NSDefaultRunLoopMode, YES); | |
send<void>(NSApp, "sendEvent:", event); | |
} | |
} | |
} | |
extern "C" auto entry() -> void { | |
xc::platform::initialize(); | |
while (running) { | |
xc::platform::tick(); | |
} | |
xc::platform::uninitialize(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment