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Cocoa Window with Metal layer in pure C++
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#include <objc/objc-runtime.h> | |
#include <CoreGraphics/CoreGraphics.h> | |
auto static constexpr WINDOW_TITLE = "Prototype"; | |
auto static constexpr WINDOW_WIDTH = 1280; | |
auto static constexpr WINDOW_HEIGHT = 720; | |
template <typename... Args> auto send(id obj, char const* selector, Args... args) { | |
return reinterpret_cast<id (*)(id, SEL, Args...)>(objc_msgSend)(obj, sel_registerName(selector), args...); | |
} | |
template <typename... Args> auto send(char const* cls, char const* selector, Args... args) { | |
return send(reinterpret_cast<id>(objc_getClass(cls)), selector, args...); | |
} | |
extern id NSDefaultRunLoopMode; | |
auto static running = true; | |
class Window { | |
public: | |
~Window() { | |
send(_metalLayer, "release"); | |
send(_window, "release"); | |
} | |
auto run() -> int { | |
send(send("NSApplication","sharedApplication"), "setActivationPolicy:", 0); | |
auto windowDelegate = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0); | |
class_addMethod(windowDelegate, sel_registerName("windowWillClose:"), reinterpret_cast<IMP>(windowWillClose), "v@:@"); | |
objc_registerClassPair(windowDelegate); | |
_window = send("NSWindow", "alloc"); | |
send(_window, "initWithContentRect:styleMask:backing:defer:", CGRectMake(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT), 15, 2, NO); | |
send(_window, "setTitle:", send("NSString", "stringWithUTF8String:", WINDOW_TITLE)); | |
send(_window, "center"); | |
send(_window, "setDelegate:", send("WindowDelegate", "new")); | |
send(_window, "makeKeyAndOrderFront:", nil); | |
send(send("NSApplication","sharedApplication"), "activateIgnoringOtherApps:", YES); | |
createMetalLayer(); | |
while (running) { | |
send(send(_window, "contentView"), "setNeedsDisplay:", YES); | |
id event = send(send("NSApplication","sharedApplication"), "nextEventMatchingMask:untilDate:inMode:dequeue:", ULONG_MAX, nil, NSDefaultRunLoopMode, YES); | |
send(send("NSApplication","sharedApplication"), "sendEvent:", event); | |
} | |
objc_disposeClassPair(windowDelegate); | |
return 0; | |
} | |
private: | |
id _window; | |
id _metalLayer; | |
auto static windowWillClose(id self, SEL _cmd, id sender) -> void { | |
send(send("NSApplication", "sharedApplication"),"terminate:", nil); | |
running = false; | |
} | |
auto createMetalLayer() -> void { | |
_metalLayer = send("CAMetalLayer", "new"); | |
send(_metalLayer, "setDevice:", send("MTLCreateSystemDefaultDevice", "new")); | |
send(_metalLayer, "setPixelFormat:", 70); // MTLPixelFormatBGRA8Unorm | |
send(_metalLayer, "setFrame:", CGRectMake(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)); | |
auto contentView = send(_window, "contentView"); | |
send(contentView, "setWantsLayer:", YES); | |
send(contentView, "setLayer:", _metalLayer); | |
} | |
}; | |
auto main(int, char**) -> int { | |
return Window{}.run(); | |
} |
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