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glslang create shader
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auto static create_shader(vk::raii::Device const& device, vk::ArrayProxy<char const* const> shader_source, vk::ShaderStageFlagBits const& shader_stage) -> vk::raii::ShaderModule { | |
auto const& stage = [&shader_stage]() { | |
switch (shader_stage) { | |
default: throw std::runtime_error("Unknown shader stage"); | |
case vk::ShaderStageFlagBits::eVertex: return EShLangVertex; | |
case vk::ShaderStageFlagBits::eCompute: return EShLangCompute; | |
case vk::ShaderStageFlagBits::eFragment: return EShLangFragment; | |
} | |
}(); | |
auto constexpr messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules); | |
auto constexpr limits = TBuiltInResource{ | |
32, 6, 32, 32, 64, 4096, 64, 32, 80, 32, 4096, 32, 128, 8, 16, 16, 15, -8, 7, 8, 65535, 65535, 65535, | |
1024, 1024, 64, 1024, 16, 8, 8, 1, 60, 64, 64, 128, 128, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 16, 256, 1024, | |
1024, 64, 128, 128, 16, 1024, 4096, 128, 128, 16, 1024, 120, 32, 64, 16, 0, 0, 0, 0, 8, 8, 1, 0, 0, 0, | |
0, 1, 1, 16384, 4, 64, 8, 8, 4, 256, 512, 32, 1, 1, 32, 1, 1, 4, 1, | |
{true, true, true, true, true, true, true, true, true} | |
}; | |
auto shader = glslang::TShader{stage}; | |
shader.setStrings(shader_source.data(), static_cast<int>(shader_source.size())); | |
if (!shader.parse(&limits, 110, false, messages)) | |
throw std::runtime_error(std::string{shader.getInfoLog()} + std::string{shader.getInfoDebugLog()}); | |
auto program = glslang::TProgram{}; | |
program.addShader(&shader); | |
if (!program.link(messages)) | |
throw std::runtime_error(std::string{shader.getInfoLog()} + std::string{shader.getInfoDebugLog()}); | |
auto spv = std::vector<unsigned int>{}; | |
glslang::GlslangToSpv(*program.getIntermediate(stage), spv); | |
return {device, {{}, spv}}; | |
} |
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