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September 11, 2023 19:06
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Fixed QtConcurrentThreadEngine Header (5.12.8)
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/**************************************************************************** | |
** | |
** Copyright (C) 2016 The Qt Company Ltd. | |
** Contact: https://www.qt.io/licensing/ | |
** | |
** This file is part of the QtConcurrent module of the Qt Toolkit. | |
** | |
** $QT_BEGIN_LICENSE:LGPL$ | |
** Commercial License Usage | |
** Licensees holding valid commercial Qt licenses may use this file in | |
** accordance with the commercial license agreement provided with the | |
** Software or, alternatively, in accordance with the terms contained in | |
** a written agreement between you and The Qt Company. For licensing terms | |
** and conditions see https://www.qt.io/terms-conditions. For further | |
** information use the contact form at https://www.qt.io/contact-us. | |
** | |
** GNU Lesser General Public License Usage | |
** Alternatively, this file may be used under the terms of the GNU Lesser | |
** General Public License version 3 as published by the Free Software | |
** Foundation and appearing in the file LICENSE.LGPL3 included in the | |
** packaging of this file. Please review the following information to | |
** ensure the GNU Lesser General Public License version 3 requirements | |
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | |
** | |
** GNU General Public License Usage | |
** Alternatively, this file may be used under the terms of the GNU | |
** General Public License version 2.0 or (at your option) the GNU General | |
** Public license version 3 or any later version approved by the KDE Free | |
** Qt Foundation. The licenses are as published by the Free Software | |
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | |
** included in the packaging of this file. Please review the following | |
** information to ensure the GNU General Public License requirements will | |
** be met: https://www.gnu.org/licenses/gpl-2.0.html and | |
** https://www.gnu.org/licenses/gpl-3.0.html. | |
** | |
** $QT_END_LICENSE$ | |
** | |
****************************************************************************/ | |
#ifndef QTCONCURRENT_THREADENGINE_H | |
#define QTCONCURRENT_THREADENGINE_H | |
#include <QtConcurrent/qtconcurrent_global.h> | |
#if !defined(QT_NO_CONCURRENT) ||defined(Q_CLANG_QDOC) | |
#include <QtCore/qthreadpool.h> | |
#include <QtCore/qfuture.h> | |
#include <QtCore/qdebug.h> | |
#include <QtCore/qexception.h> | |
#include <QtCore/qwaitcondition.h> | |
#include <QtCore/qatomic.h> | |
#include <QtCore/qsemaphore.h> | |
QT_BEGIN_NAMESPACE | |
namespace QtConcurrent { | |
// The ThreadEngineBarrier counts worker threads, and allows one | |
// thread to wait for all others to finish. Tested for its use in | |
// QtConcurrent, requires more testing for use as a general class. | |
class ThreadEngineBarrier | |
{ | |
private: | |
// The thread count is maintained as an integer in the count atomic | |
// variable. The count can be either positive or negative - a negative | |
// count signals that a thread is waiting on the barrier. | |
QAtomicInt count; | |
QSemaphore semaphore; | |
public: | |
ThreadEngineBarrier(); | |
void acquire(); | |
int release(); | |
void wait(); | |
int currentCount(); | |
bool releaseUnlessLast(); | |
}; | |
enum ThreadFunctionResult { ThrottleThread, ThreadFinished }; | |
// The ThreadEngine controls the threads used in the computation. | |
// Can be run in three modes: single threaded, multi-threaded blocking | |
// and multi-threaded asynchronous. | |
// The code for the single threaded mode is | |
class Q_CONCURRENT_EXPORT ThreadEngineBase: public QRunnable | |
{ | |
public: | |
// Public API: | |
ThreadEngineBase(); | |
virtual ~ThreadEngineBase(); | |
void startSingleThreaded(); | |
void startBlocking(); | |
void startThread(); | |
bool isCanceled(); | |
void waitForResume(); | |
bool isProgressReportingEnabled(); | |
void setProgressValue(int progress); | |
void setProgressRange(int minimum, int maximum); | |
void acquireBarrierSemaphore(); | |
protected: // The user overrides these: | |
virtual void start() {} | |
virtual void finish() {} | |
virtual ThreadFunctionResult threadFunction() { return ThreadFinished; } | |
virtual bool shouldStartThread() { return futureInterface ? !futureInterface->isPaused() : true; } | |
virtual bool shouldThrottleThread() { return futureInterface ? futureInterface->isPaused() : false; } | |
private: | |
bool startThreadInternal(); | |
void startThreads(); | |
void threadExit(); | |
bool threadThrottleExit(); | |
void run() override; | |
virtual void asynchronousFinish() = 0; | |
#ifndef QT_NO_EXCEPTIONS | |
void handleException(const QException &exception); | |
#endif | |
protected: | |
QFutureInterfaceBase *futureInterface; | |
QThreadPool *threadPool; | |
ThreadEngineBarrier barrier; | |
QtPrivate::ExceptionStore exceptionStore; | |
}; | |
template <typename T> | |
class ThreadEngine : public virtual ThreadEngineBase | |
{ | |
public: | |
typedef T ResultType; | |
virtual T *result() { return nullptr; } | |
QFutureInterface<T> *futureInterfaceTyped() | |
{ | |
return static_cast<QFutureInterface<T> *>(futureInterface); | |
} | |
// Runs the user algorithm using a single thread. | |
T *startSingleThreaded() | |
{ | |
ThreadEngineBase::startSingleThreaded(); | |
return result(); | |
} | |
// Runs the user algorithm using multiple threads. | |
// This function blocks until the algorithm is finished, | |
// and then returns the result. | |
T *startBlocking() | |
{ | |
ThreadEngineBase::startBlocking(); | |
return result(); | |
} | |
// Runs the user algorithm using multiple threads. | |
// Does not block, returns a future. | |
QFuture<T> startAsynchronously() | |
{ | |
futureInterface = new QFutureInterface<T>(); | |
// reportStart() must be called before starting threads, otherwise the | |
// user algorithm might finish while reportStart() is running, which | |
// is very bad. | |
futureInterface->reportStarted(); | |
QFuture<T> future = QFuture<T>(futureInterfaceTyped()); | |
start(); | |
acquireBarrierSemaphore(); | |
threadPool->start(this); | |
return future; | |
} | |
void asynchronousFinish() override | |
{ | |
finish(); | |
futureInterfaceTyped()->reportFinished(result()); | |
delete futureInterfaceTyped(); | |
delete this; | |
} | |
void reportResult(const T *_result, int index = -1) | |
{ | |
if (futureInterface) | |
futureInterfaceTyped()->reportResult(_result, index); | |
} | |
void reportResults(const QVector<T> &_result, int index = -1, int count = -1) | |
{ | |
if (futureInterface) | |
futureInterfaceTyped()->reportResults(_result, index, count); | |
} | |
}; | |
// The ThreadEngineStarter class ecapsulates the return type | |
// from the thread engine. | |
// Depending on how the it is used, it will run | |
// the engine in either blocking mode or asynchronous mode. | |
template <typename T> | |
class ThreadEngineStarterBase | |
{ | |
public: | |
ThreadEngineStarterBase(ThreadEngine<T> *_threadEngine) | |
: threadEngine(_threadEngine) { } | |
inline ThreadEngineStarterBase(const ThreadEngineStarterBase &other) | |
: threadEngine(other.threadEngine) { } | |
QFuture<T> startAsynchronously() | |
{ | |
return threadEngine->startAsynchronously(); | |
} | |
operator QFuture<T>() | |
{ | |
return startAsynchronously(); | |
} | |
protected: | |
ThreadEngine<T> *threadEngine; | |
}; | |
// We need to factor out the code that dereferences the T pointer, | |
// with a specialization where T is void. (code that dereferences a void * | |
// won't compile) | |
template <typename T> | |
class ThreadEngineStarter : public ThreadEngineStarterBase<T> | |
{ | |
typedef ThreadEngineStarterBase<T> Base; | |
typedef ThreadEngine<T> TypedThreadEngine; | |
public: | |
ThreadEngineStarter(TypedThreadEngine *eng) | |
: Base(eng) { } | |
T startBlocking() | |
{ | |
T t = *this->threadEngine->startBlocking(); | |
delete this->threadEngine; | |
return t; | |
} | |
}; | |
// Full template specialization where T is void. | |
template <> | |
class ThreadEngineStarter<void> : public ThreadEngineStarterBase<void> | |
{ | |
public: | |
ThreadEngineStarter(ThreadEngine<void> *_threadEngine) | |
:ThreadEngineStarterBase<void>(_threadEngine) {} | |
void startBlocking() | |
{ | |
this->threadEngine->startBlocking(); | |
delete this->threadEngine; | |
} | |
}; | |
//! [qtconcurrentthreadengine-1] | |
template <typename ThreadEngine> | |
inline ThreadEngineStarter<typename ThreadEngine::ResultType> startThreadEngine(ThreadEngine *threadEngine) | |
{ | |
return ThreadEngineStarter<typename ThreadEngine::ResultType>(threadEngine); | |
} | |
} // namespace QtConcurrent | |
QT_END_NAMESPACE | |
#endif // QT_NO_CONCURRENT | |
#endif |
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