Created
August 23, 2011 19:28
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Daniel's C++ Army Game
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#include <iostream> | |
//#include <cctype> | |
#include <string> | |
using std::cout; | |
using std::cin; | |
using std::string; | |
using std::endl; | |
class Soldier; | |
class Soldier | |
{ | |
public: | |
Soldier(int amount); | |
void MakeCall(string location); | |
void Shoot(string gun, string object); | |
bool Retreat(); | |
bool Attack(); | |
int CheckMorale(); | |
int CheckPhoneBattery(); | |
int CheckAmmo(); | |
//~Soldier(); // not defined, so we don't need to have it in the header | |
private: | |
int phone_battery; | |
int ammo; | |
bool individual_shoot; | |
int morale; | |
int soldier_amount; | |
}; | |
Soldier::Soldier(int amount) | |
{ | |
if (amount == 1) | |
cout << "You have dispatched a soldier on the battlefield"; | |
else if (amount > 1 && amount < 11) | |
cout << "You have dispatched a squadron of " << amount << " soldiers onto the battlefield"; | |
else if (amount > 11) | |
cout << "You have dispatched an army of " << amount << "soldiers on the battlefield"; | |
phone_battery = 100; | |
ammo = 1000; | |
morale = 100; | |
soldier_amount = amount; | |
individual_shoot = false; | |
} | |
void Soldier::MakeCall(string location) | |
{ | |
cout << "The commander called " << location; | |
phone_battery -= 20; | |
} | |
void Soldier::Shoot(string gun, string object) | |
{ | |
//gun = tolower(gun); // will cause compiler error | |
cout << "You used the Gun: " << gun << " to shoot " << object; | |
if (soldier_amount < ammo) | |
{ | |
cout << "Not enough ammo for everyone..."; | |
individual_shoot = true; | |
} | |
if (gun == "pistol") | |
{ | |
if (!individual_shoot) | |
{ | |
ammo -= soldier_amount; | |
} | |
else | |
{ | |
ammo = 0; | |
} | |
} | |
else if (gun == "rifle") | |
{ | |
if (!individual_shoot) | |
{ | |
ammo -= (soldier_amount*2); | |
} | |
else | |
{ | |
ammo = 0; | |
} | |
} | |
else if (gun == "machine_gun") | |
{ | |
if (!individual_shoot) | |
{ | |
ammo -= (soldier_amount*5); | |
} | |
else | |
{ | |
ammo = 0; | |
} | |
} | |
} | |
bool Soldier::Retreat() | |
{ | |
morale -= 30; | |
return true; | |
} | |
bool Soldier::Attack() | |
{ | |
morale += 10; | |
return true; | |
} | |
int Soldier::CheckMorale() | |
{ | |
return morale; | |
} | |
int Soldier::CheckPhoneBattery() | |
{ | |
return phone_battery; | |
} | |
int Soldier::CheckAmmo() | |
{ | |
return ammo; | |
} | |
int main() | |
{ | |
Soldier sol(3); | |
cin.get(); | |
return 0; | |
} |
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