-
-
Save xingstarx/29d6a2201b524176b8078fe26ad896a4 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class RefreshProgressBar extends View { | |
private static final float PROGRESS_BAR_HEIGHT = 5f; | |
private final Handler handler; | |
private boolean mIsRefreshing = false; | |
private SwipeProgressBar mProgressBar; | |
private final int mProgressBarHeight; | |
public RefreshProgressBar(Context context) { | |
this(context, null, 0); | |
} | |
public RefreshProgressBar(Context context, AttributeSet attrs) { | |
this(context, attrs, 0); | |
} | |
public RefreshProgressBar(Context context, AttributeSet attrs, int defStyle) { | |
super(context, attrs, defStyle); | |
handler = new Handler(); | |
if (!isInEditMode()) { | |
mProgressBar = new SwipeProgressBar(this); | |
} | |
final DisplayMetrics metrics = getResources().getDisplayMetrics(); | |
mProgressBarHeight = (int) (metrics.density * PROGRESS_BAR_HEIGHT + 0.5f); | |
} | |
/** | |
* Starts or tops the refresh animation. Animation is stopped by default. After the stop animation has completed, | |
* the progress bar will be fully transparent. | |
*/ | |
public void setRefreshing(boolean refreshing) { | |
if (mIsRefreshing != refreshing) { | |
mIsRefreshing = refreshing; | |
handler.removeCallbacks(mRefreshUpdateRunnable); | |
handler.post(mRefreshUpdateRunnable); | |
} | |
} | |
private final Runnable mRefreshUpdateRunnable = new Runnable() { | |
@Override | |
public void run() { | |
if (mIsRefreshing) { | |
mProgressBar.start(); | |
} else { | |
mProgressBar.stop(); | |
} | |
} | |
}; | |
@Override | |
protected void onDetachedFromWindow() { | |
handler.removeCallbacks(mRefreshUpdateRunnable); | |
super.onDetachedFromWindow(); | |
} | |
/** | |
* Set the four colors used in the progress animation. | |
*/ | |
public void setColorSchemeColors(int color1, int color2, int color3, int color4) { | |
mProgressBar.setColorScheme(color1, color2, color3, color4); | |
} | |
@Override | |
public void draw(@NonNull Canvas canvas) { | |
super.draw(canvas); | |
if (mProgressBar != null) { | |
mProgressBar.draw(canvas); | |
} | |
} | |
@Override | |
protected void onLayout(boolean changed, int left, int top, int right, int bottom) { | |
if (mProgressBar != null) { | |
mProgressBar.setBounds(0, 0, getWidth(), getHeight()); | |
} | |
} | |
@Override | |
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { | |
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec), mProgressBarHeight); | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Copyright (C) 2013 The Android Open Source Project | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
import android.graphics.Canvas; | |
import android.graphics.Paint; | |
import android.graphics.Rect; | |
import android.graphics.RectF; | |
import android.support.v4.view.ViewCompat; | |
import android.support.v4.view.animation.FastOutSlowInInterpolator; | |
import android.view.View; | |
import android.view.animation.AnimationUtils; | |
import android.view.animation.Interpolator; | |
/** | |
* Custom progress bar that shows a cycle of colors as widening circles that | |
* overdraw each other. When finished, the bar is cleared from the inside out as | |
* the main cycle continues. Before running, this can also indicate how close | |
* the user is to triggering something (e.g. how far they need to pull down to | |
* trigger a refresh). | |
*/ | |
final class SwipeProgressBar { | |
// Default progress animation colors are grays. | |
private final static int COLOR1 = 0xB3000000; | |
private final static int COLOR2 = 0x80000000; | |
private final static int COLOR3 = 0x4d000000; | |
private final static int COLOR4 = 0x1a000000; | |
// The duration of the animation cycle. | |
private static final int ANIMATION_DURATION_MS = 2000; | |
// The duration of the animation to clear the bar. | |
private static final int FINISH_ANIMATION_DURATION_MS = 1000; | |
// Interpolator for varying the speed of the animation. | |
private static final Interpolator INTERPOLATOR = new FastOutSlowInInterpolator(); | |
private final Paint mPaint = new Paint(); | |
private final RectF mClipRect = new RectF(); | |
private float mTriggerPercentage; | |
private long mStartTime; | |
private long mFinishTime; | |
private boolean mRunning; | |
// Colors used when rendering the animation, | |
private int mColor1; | |
private int mColor2; | |
private int mColor3; | |
private int mColor4; | |
private View mParent; | |
private Rect mBounds = new Rect(); | |
public SwipeProgressBar(View parent) { | |
mParent = parent; | |
mColor1 = COLOR1; | |
mColor2 = COLOR2; | |
mColor3 = COLOR3; | |
mColor4 = COLOR4; | |
} | |
/** | |
* Set the four colors used in the progress animation. The first color will | |
* also be the color of the bar that grows in response to a user swipe | |
* gesture. | |
* | |
* @param color1 Integer representation of a color. | |
* @param color2 Integer representation of a color. | |
* @param color3 Integer representation of a color. | |
* @param color4 Integer representation of a color. | |
*/ | |
void setColorScheme(int color1, int color2, int color3, int color4) { | |
mColor1 = color1; | |
mColor2 = color2; | |
mColor3 = color3; | |
mColor4 = color4; | |
} | |
/** | |
* Update the progress the user has made toward triggering the swipe | |
* gesture. and use this value to update the percentage of the trigger that | |
* is shown. | |
*/ | |
void setTriggerPercentage(float triggerPercentage) { | |
mTriggerPercentage = triggerPercentage; | |
mStartTime = 0; | |
ViewCompat.postInvalidateOnAnimation( | |
mParent, mBounds.left, mBounds.top, mBounds.right, mBounds.bottom); | |
} | |
/** | |
* Start showing the progress animation. | |
*/ | |
void start() { | |
if (!mRunning) { | |
mTriggerPercentage = 0; | |
mStartTime = AnimationUtils.currentAnimationTimeMillis(); | |
mRunning = true; | |
mParent.postInvalidate(); | |
} | |
} | |
/** | |
* Stop showing the progress animation. | |
*/ | |
void stop() { | |
if (mRunning) { | |
mTriggerPercentage = 0; | |
mFinishTime = AnimationUtils.currentAnimationTimeMillis(); | |
mRunning = false; | |
mParent.postInvalidate(); | |
} | |
} | |
/** | |
* @return Return whether the progress animation is currently running. | |
*/ | |
boolean isRunning() { | |
return mRunning || mFinishTime > 0; | |
} | |
void draw(Canvas canvas) { | |
final int width = mBounds.width(); | |
final int height = mBounds.height(); | |
final int cx = width / 2; | |
final int cy = height / 2; | |
boolean drawTriggerWhileFinishing = false; | |
int restoreCount = canvas.save(); | |
canvas.clipRect(mBounds); | |
if (mRunning || (mFinishTime > 0)) { | |
long now = AnimationUtils.currentAnimationTimeMillis(); | |
long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS; | |
long iterations = (now - mStartTime) / ANIMATION_DURATION_MS; | |
float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f)); | |
// If we're not running anymore, that means we're running through | |
// the finish animation. | |
if (!mRunning) { | |
// If the finish animation is done, don't draw anything, and | |
// don't repost. | |
if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) { | |
mFinishTime = 0; | |
return; | |
} | |
// Otherwise, use a 0 opacity alpha layer to clear the animation | |
// from the inside out. This layer will prevent the circles from | |
// drawing within its bounds. | |
long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS; | |
float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f)); | |
float pct = (finishProgress / 100f); | |
// Radius of the circle is half of the screen. | |
float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct); | |
mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height); | |
canvas.saveLayerAlpha(mClipRect, 0, 0); | |
// Only draw the trigger if there is a space in the center of | |
// this refreshing view that needs to be filled in by the | |
// trigger. If the progress view is just still animating, let it | |
// continue animating. | |
drawTriggerWhileFinishing = true; | |
} | |
// First fill in with the last color that would have finished drawing. | |
if (iterations == 0) { | |
canvas.drawColor(mColor1); | |
} else { | |
if (rawProgress >= 0 && rawProgress < 25) { | |
canvas.drawColor(mColor4); | |
} else if (rawProgress >= 25 && rawProgress < 50) { | |
canvas.drawColor(mColor1); | |
} else if (rawProgress >= 50 && rawProgress < 75) { | |
canvas.drawColor(mColor2); | |
} else { | |
canvas.drawColor(mColor3); | |
} | |
} | |
// Then draw up to 4 overlapping concentric circles of varying radii, based on how far | |
// along we are in the cycle. | |
// progress 0-50 draw mColor2 | |
// progress 25-75 draw mColor3 | |
// progress 50-100 draw mColor4 | |
// progress 75 (wrap to 25) draw mColor1 | |
if ((rawProgress >= 0 && rawProgress <= 25)) { | |
float pct = (((rawProgress + 25) * 2) / 100f); | |
drawCircle(canvas, cx, cy, mColor1, pct); | |
} | |
if (rawProgress >= 0 && rawProgress <= 50) { | |
float pct = ((rawProgress * 2) / 100f); | |
drawCircle(canvas, cx, cy, mColor2, pct); | |
} | |
if (rawProgress >= 25 && rawProgress <= 75) { | |
float pct = (((rawProgress - 25) * 2) / 100f); | |
drawCircle(canvas, cx, cy, mColor3, pct); | |
} | |
if (rawProgress >= 50 && rawProgress <= 100) { | |
float pct = (((rawProgress - 50) * 2) / 100f); | |
drawCircle(canvas, cx, cy, mColor4, pct); | |
} | |
if ((rawProgress >= 75 && rawProgress <= 100)) { | |
float pct = (((rawProgress - 75) * 2) / 100f); | |
drawCircle(canvas, cx, cy, mColor1, pct); | |
} | |
if (mTriggerPercentage > 0 && drawTriggerWhileFinishing) { | |
// There is some portion of trigger to draw. Restore the canvas, | |
// then draw the trigger. Otherwise, the trigger does not appear | |
// until after the bar has finished animating and appears to | |
// just jump in at a larger width than expected. | |
canvas.restoreToCount(restoreCount); | |
restoreCount = canvas.save(); | |
canvas.clipRect(mBounds); | |
drawTrigger(canvas, cx, cy); | |
} | |
// Keep running until we finish out the last cycle. | |
ViewCompat.postInvalidateOnAnimation( | |
mParent, mBounds.left, mBounds.top, mBounds.right, mBounds.bottom); | |
} else { | |
// Otherwise if we're in the middle of a trigger, draw that. | |
if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) { | |
drawTrigger(canvas, cx, cy); | |
} | |
} | |
canvas.restoreToCount(restoreCount); | |
} | |
private void drawTrigger(Canvas canvas, int cx, int cy) { | |
mPaint.setColor(mColor1); | |
canvas.drawCircle(cx, cy, cx * mTriggerPercentage, mPaint); | |
} | |
/** | |
* Draws a circle centered in the view. | |
* | |
* @param canvas the canvas to draw on | |
* @param cx the center x coordinate | |
* @param cy the center y coordinate | |
* @param color the color to draw | |
* @param pct the percentage of the view that the circle should cover | |
*/ | |
private void drawCircle(Canvas canvas, float cx, float cy, int color, float pct) { | |
mPaint.setColor(color); | |
canvas.save(); | |
canvas.translate(cx, cy); | |
float radiusScale = INTERPOLATOR.getInterpolation(pct); | |
canvas.scale(radiusScale, radiusScale); | |
canvas.drawCircle(0, 0, cx, mPaint); | |
canvas.restore(); | |
} | |
/** | |
* Set the drawing bounds of this SwipeProgressBar. | |
*/ | |
void setBounds(int left, int top, int right, int bottom) { | |
mBounds.left = left; | |
mBounds.top = top; | |
mBounds.right = right; | |
mBounds.bottom = bottom; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment