Created
October 24, 2014 05:01
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#include <cassert> | |
#include <deque> | |
#include <functional> | |
#include <algorithm> | |
#include <memory> | |
template <class TArg, class TFriend = void> | |
class Event { | |
friend TFriend; | |
private: | |
std::deque<std::pair<std::function<void(TArg const &)>, void *>> _listeners; | |
protected: | |
void fire(TArg const & t) { | |
for (auto const & func : _listeners) { | |
func(t); | |
} | |
} | |
public: | |
template <class TFunc> | |
void subscript(TFunc && func, void *key = -1) { | |
_listeners.emplace_back(std::forward<TFunc>(func), key); | |
} | |
void unscbscript(void *key) { | |
_listeners.erase( | |
std::remove_if(_listeners.begin(), _listeners.end(), [=](auto const& p){ p.second == key; }), | |
_listeners.end()); | |
} | |
}; | |
template <class T> | |
class ReadonlyValue : virtual public Event<T> { | |
public: | |
virtual ~ReadonlyValue() {} | |
virtual T value() const = 0; | |
}; | |
template <class T> | |
class Value : virtual public ReadonlyValue<T> { | |
public: | |
virtual ~Value() {} | |
virtual void value(T const & t) = 0; | |
virtual void value(T && t) { value(t); } | |
}; | |
template <class T> | |
class ConcreteValue : virtual public Value<T> { | |
private: | |
std::shared_ptr<T> _val; | |
public: | |
ConcreteValue(T const & t) : _val(new T(t)) {} | |
ConcreteValue(T && t) : _val(new T(std::move(t))) {} | |
T value() const override { | |
return *_val; | |
} | |
void value(T const & t) { | |
*_val = t; | |
} | |
void value(T && t) { | |
*_val = std::move(t); | |
} | |
}; | |
template <class T> | |
ConcreteValue<std::decay<T>> make_value(T && t) { | |
return {t}; | |
} | |
template <class T, class TLambda> | |
class LambdaReadonlyValue : virtual public ReadonlyValue<T> { | |
private: | |
TLambda _lambda; | |
public: | |
T value() const override { | |
return _lambda(); | |
} | |
}; | |
int main(){ | |
auto a = make_value(1); | |
auto b = a; | |
assert(a.value() == 1); | |
assert(b.value() == 1); | |
a.value(2); | |
assert(a.value() == 2); | |
assert(b.value() == 2); | |
} |
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