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VS Code IntelliSense slowdown
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{ | |
"env": { | |
"includePath": [ | |
"${workspaceFolder}", | |
"${workspaceFolder}/glfw/include", | |
"${workspaceFolder}/imgui" | |
], | |
"includePathWin32": [ | |
"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/include/*", | |
"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/atlmfc/include/*", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.17763.0/um", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.17763.0/ucrt", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.17763.0/shared", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.17763.0/winrt", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.17763.0/cppwinrt", | |
"C:/VulkanSDK/1.1.101.0/Include" | |
], | |
"includePathMac": [ | |
"/usr/include", | |
"/usr/local/include" | |
], | |
"includePathLinux": [ | |
"/usr/include", | |
"/usr/local/include" | |
] | |
}, | |
"configurations": [ | |
{ | |
"name": "Mac", | |
"includePath": [ | |
"${includePathMac}", | |
"${includePath}" | |
], | |
"defines": [ | |
"_EDITOR" | |
], | |
"browse": { | |
"path": [ | |
"${includePathMac}", | |
"${includePath}" | |
], | |
"limitSymbolsToIncludedHeaders": false, | |
"databaseFilename": "" | |
}, | |
"intelliSenseMode": "clang-x64", | |
"macFrameworkPath": [ | |
"/System/Library/Frameworks", | |
"/Library/Frameworks" | |
] | |
}, | |
{ | |
"name": "Linux", | |
"includePath": [ | |
"${includePathLinux}", | |
"${includePath}" | |
], | |
"defines": [ | |
"_EDITOR" | |
], | |
"browse": { | |
"path": [ | |
"${includePathLinux}", | |
"${includePath}" | |
], | |
"limitSymbolsToIncludedHeaders": false, | |
"databaseFilename": "" | |
}, | |
"intelliSenseMode": "clang-x64" | |
}, | |
{ | |
"name": "Win32", | |
"includePath": [ | |
"${includePathWin32}", | |
"${includePath}" | |
], | |
"defines": [ | |
"_DEBUG", | |
"UNICODE", | |
"_UNICODE", | |
"_EDITOR" | |
], | |
"browse": { | |
"path": [ | |
"${includePathWin32}", | |
"${includePath}" | |
], | |
"limitSymbolsToIncludedHeaders": false, | |
"databaseFilename": "" | |
}, | |
"intelliSenseMode": "msvc-x64", | |
"cStandard": "c11", | |
"cppStandard": "c++14" | |
} | |
], | |
"version": 4 | |
} |
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cmake_minimum_required(VERSION 3.12) | |
project(Demo) | |
# GLFW: | |
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) | |
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) | |
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) | |
add_subdirectory(glfw) | |
# dear imgui: | |
add_library(imgui | |
"imgui/imgui.cpp" | |
"imgui/imgui_demo.cpp" | |
"imgui/imgui_draw.cpp" | |
"imgui/imgui_widgets.cpp" | |
"imgui/examples/imgui_impl_opengl3.cpp" | |
"imgui/examples/imgui_impl_glfw.cpp" | |
) | |
target_include_directories(imgui PUBLIC "./") | |
target_include_directories(imgui PUBLIC "imgui") | |
target_compile_definitions(imgui PUBLIC "IMGUI_IMPL_OPENGL_LOADER_GLAD") | |
target_link_libraries(imgui PUBLIC glfw) | |
# Main target: | |
add_executable(Demo | |
"glad/glad.c" | |
"Main.cpp" | |
) | |
# Headers: | |
target_include_directories(Demo PUBLIC "./") | |
# Libraries: | |
target_link_libraries(Demo PUBLIC glfw) | |
target_link_libraries(Demo PUBLIC imgui) | |
# Use C++14: | |
target_compile_features(Demo PUBLIC cxx_std_14) | |
# Compiler options for MSVC: | |
if (MSVC) | |
target_compile_definitions(Demo PUBLIC _CRT_SECURE_NO_WARNINGS) | |
endif() | |
# Set the working directory for debugging: | |
set_target_properties(Demo PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}") |
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#include <assert.h> | |
#include <stdlib.h> | |
#include <stdint.h> | |
#include <stddef.h> | |
#include <stdio.h> | |
#if defined(_WIN32) && !defined(APIENTRY) | |
#define APIENTRY __stdcall | |
#endif | |
#include <glad/glad.h> | |
#include <glfw/glfw3.h> | |
#include <imgui/imgui.h> | |
#include <imgui/examples/imgui_impl_opengl3.h> | |
#include <imgui/examples/imgui_impl_glfw.h> | |
int main() { | |
glfwInit(); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | |
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true); | |
GLFWwindow* window = glfwCreateWindow(1280, 1024, "Codex", nullptr, nullptr); | |
glfwMakeContextCurrent(window); | |
gladLoadGL(); | |
glfwSwapInterval(0); | |
IMGUI_CHECKVERSION(); | |
ImGui::CreateContext(); | |
ImGuiIO& io = ImGui::GetIO(); | |
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; | |
ImGui_ImplOpenGL3_Init("#version 140"); | |
ImGui_ImplGlfw_InitForOpenGL(window, true); | |
while (!glfwWindowShouldClose(window)) { | |
int w, h; | |
glfwGetFramebufferSize(window, &w, &h); | |
glViewport(0, 0, w, h); | |
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
glClear(GL_COLOR_BUFFER_BIT); | |
ImGui_ImplOpenGL3_NewFrame(); | |
ImGui_ImplGlfw_NewFrame(); | |
ImGui::NewFrame(); | |
ImGui::ShowDemoWindow(); | |
ImGui::Begin("Test"); { | |
static float a = 0.0f; | |
ImGui::SliderAngle("Angle", &a); | |
} ImGui::End(); | |
ImGui::Render(); | |
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); | |
glfwSwapBuffers(window); | |
glfwWaitEvents(); | |
} | |
} |
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