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Path rotation
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/******************************************************************************* | |
* Copyright 2011 See AUTHORS file. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
******************************************************************************/ | |
package com.badlogic.gdx.tests.g3d; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Input.Keys; | |
import com.badlogic.gdx.InputMultiplexer; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.PerspectiveCamera; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.VertexAttributes.Usage; | |
import com.badlogic.gdx.graphics.g3d.Environment; | |
import com.badlogic.gdx.graphics.g3d.Material; | |
import com.badlogic.gdx.graphics.g3d.Model; | |
import com.badlogic.gdx.graphics.g3d.ModelBatch; | |
import com.badlogic.gdx.graphics.g3d.ModelInstance; | |
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; | |
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; | |
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; | |
import com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight; | |
import com.badlogic.gdx.graphics.g3d.utils.CameraInputController; | |
import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider; | |
import com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider; | |
import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder; | |
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder; | |
import com.badlogic.gdx.math.CatmullRomSpline; | |
import com.badlogic.gdx.math.MathUtils; | |
import com.badlogic.gdx.math.Path; | |
import com.badlogic.gdx.math.Quaternion; | |
import com.badlogic.gdx.math.Vector3; | |
import com.badlogic.gdx.utils.Array; | |
public class PathRotationTest extends ApplicationAdapter { | |
PerspectiveCamera cam; | |
CameraInputController inputController; | |
ModelBatch modelBatch; | |
Model model; | |
Array<ModelInstance> instances; | |
Environment environment; | |
ModelInstance arrow; | |
Path path; | |
final float GRID_MIN = -10f; | |
final float GRID_MAX = 10f; | |
final float GRID_STEP = 1f; | |
@Override | |
public void create () { | |
modelBatch = new ModelBatch(); | |
environment = new Environment(); | |
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f)); | |
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); | |
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); | |
cam.position.set(10f, 10f, 10f); | |
cam.lookAt(0, 1, 0); | |
cam.near = 0.1f; | |
cam.far = 300f; | |
cam.update(); | |
ModelBuilder modelBuilder = new ModelBuilder(); | |
modelBuilder.begin(); | |
Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg")); | |
modelBuilder.manage(texture); | |
modelBuilder.node().id = "arrow"; | |
modelBuilder.part("arrow", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates, | |
new Material("diffuse-map", TextureAttribute.createDiffuse(texture))) | |
.arrow(0, 0, 0, 2, 0, 0, 0.5f, 0.5f, 10); | |
modelBuilder.node().id = "gridAndAxes"; | |
MeshPartBuilder builder = modelBuilder.part("grid", GL20.GL_LINES, Usage.Position | Usage.Color, new Material()); | |
builder.setColor(Color.LIGHT_GRAY); | |
for (float t = GRID_MIN; t <= GRID_MAX; t += GRID_STEP) { | |
builder.line(t, 0, GRID_MIN, t, 0, GRID_MAX); | |
builder.line(GRID_MIN, 0, t, GRID_MAX, 0, t); | |
} | |
builder = modelBuilder.part("axes", GL20.GL_LINES, Usage.Position | Usage.Color, new Material()); | |
builder.setColor(Color.RED); | |
builder.line(0, 0, 0, 100, 0, 0); | |
builder.setColor(Color.GREEN); | |
builder.line(0, 0, 0, 0, 100, 0); | |
builder.setColor(Color.BLUE); | |
builder.line(0, 0, 0, 0, 0, 100); | |
model = modelBuilder.end(); | |
instances = new Array<ModelInstance>(); | |
instances.add(new ModelInstance(model, "gridAndAxes")); | |
instances.add(arrow = new ModelInstance(model, "arrow")); | |
Gdx.input.setInputProcessor(inputController = new CameraInputController(cam)); | |
path = new CatmullRomSpline(new Vector3[] { | |
new Vector3(0, 0, 0), | |
new Vector3(5, 1, 0), | |
new Vector3(5, 3, -5), | |
new Vector3(-5, 3, -5), | |
new Vector3(-5, 5, 5), | |
new Vector3(0, 2, 5) | |
}, true); | |
} | |
float t = 0; | |
Vector3 position = new Vector3(); | |
Vector3 direction = new Vector3(); | |
Vector3 right = new Vector3(); | |
Vector3 up = new Vector3(); | |
boolean directionOnly = false; | |
@Override | |
public void render () { | |
final float delta = Math.min(1f/10f, Gdx.graphics.getDeltaTime()); | |
t = (t + delta * 0.25f) % 1f; | |
path.derivativeAt(direction, t); | |
path.valueAt(position, t); | |
direction.nor(); | |
if (directionOnly) { | |
arrow.transform.setToRotation(Vector3.X, direction); | |
arrow.transform.setTranslation(position); | |
} else { | |
right.set(Vector3.Y).crs(direction).nor(); | |
up.set(right).crs(direction).nor(); | |
arrow.transform.set(direction, up, right, position).rotate(Vector3.X, 180); | |
} | |
inputController.update(); | |
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); | |
modelBatch.begin(cam); | |
modelBatch.render(instances, environment); | |
modelBatch.end(); | |
} | |
@Override | |
public void dispose () { | |
modelBatch.dispose(); | |
model.dispose(); | |
} | |
public void resume () { | |
} | |
public void resize (int width, int height) { | |
cam.viewportWidth = width; | |
cam.viewportHeight = height; | |
cam.update(); | |
} | |
public void pause () { | |
} | |
} |
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