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@xsahil03x
Created March 5, 2021 09:26
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import 'dart:async';
import 'dart:math' as math;
/// Creates a debounced function that delays invoking `func` until after `wait`
/// milliseconds have elapsed since the last time the debounced function was
/// invoked, or until the next browser frame is drawn. The debounced function
/// comes with a `cancel` method to cancel delayed `func` invocations and a
/// `flush` method to immediately invoke them. Provide `options` to indicate
/// whether `func` should be invoked on the leading and/or trailing edge of the
/// `wait` timeout. The `func` is invoked with the last arguments provided to the
/// debounced function. Subsequent calls to the debounced function return the
/// result of the last `func` invocation.
///
/// **Note:** If `leading` and `trailing` options are `true`, `func` is
/// invoked on the trailing edge of the timeout only if the debounced function
/// is invoked more than once during the `wait` timeout.
///
/// If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
/// until the next tick, similar to `setTimeout` with a timeout of `0`.
///
/// If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
/// invocation will be deferred until the next frame is drawn (typically about
/// 16ms).
///
/// See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
/// for details over the differences between `debounce` and `throttle`.
///
/// @since 0.1.0
/// @category Function
/// @param {Function} func The function to debounce.
/// @param {number} [wait=0]
/// The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
/// used (if available).
/// @param {Object} [options={}] The options object.
/// @param {boolean} [options.leading=false]
/// Specify invoking on the leading edge of the timeout.
/// @param {number} [options.maxWait]
/// The maximum time `func` is allowed to be delayed before it's invoked.
/// @param {boolean} [options.trailing=true]
/// Specify invoking on the trailing edge of the timeout.
/// @returns {Function} Returns the new debounced function.
/// @example
///
/// // Avoid costly calculations while the window size is in flux.
/// jQuery(window).on('resize', debounce(calculateLayout, 150))
///
/// // Invoke `sendMail` when clicked, debouncing subsequent calls.
/// jQuery(element).on('click', debounce(sendMail, 300, {
/// 'leading': true,
/// 'trailing': false
/// }))
///
/// // Ensure `batchLog` is invoked once after 1 second of debounced calls.
/// const debounced = debounce(batchLog, 250, { 'maxWait': 1000 })
/// const source = new EventSource('/stream')
/// jQuery(source).on('message', debounced)
///
/// // Cancel the trailing debounced invocation.
/// jQuery(window).on('popstate', debounced.cancel)
///
/// // Check for pending invocations.
/// const status = debounced.pending() ? "Pending..." : "Ready"
class Debounce {
final Function func;
final Duration timeout;
final bool leading;
final bool trailing;
final Duration maxWaitTimeout;
final int wait;
final bool maxing;
int maxWait;
List<dynamic> lastArgs;
Function lastThis;
Timer timer;
int lastCallTime;
dynamic result;
int lastInvokeTime = 0;
///
Debounce(
this.func,
this.timeout, {
this.leading = false,
this.trailing = true,
this.maxWaitTimeout,
}) : wait = timeout?.inMilliseconds ?? 0,
maxing = maxWaitTimeout != null {
if (maxing) {
maxWait = math.max(maxWaitTimeout.inMilliseconds, wait);
}
}
dynamic _invokeFunc(int time) {
final args = lastArgs;
final thisArg = lastThis;
lastArgs = lastThis = null;
lastInvokeTime = time;
return result = Function.apply(func, args);
}
Timer _startTimer(Function pendingFunc, int wait) =>
Timer(Duration(milliseconds: wait), pendingFunc);
bool _shouldInvoke(int time) {
final timeSinceLastCall = time - (lastCallTime ?? time);
final timeSinceLastInvoke = time - lastInvokeTime;
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return lastCallTime == null ||
(timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) ||
(maxing && timeSinceLastInvoke >= maxWait);
}
dynamic _trailingEdge(int time) {
timer = null;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs != null) {
return _invokeFunc(time);
}
lastArgs = lastThis = null;
return result;
}
int _remainingWait(int time) {
final timeSinceLastCall = time - lastCallTime;
final timeSinceLastInvoke = time - lastInvokeTime;
final timeWaiting = wait - timeSinceLastCall;
return maxing
? math.min(timeWaiting, maxWait - timeSinceLastInvoke)
: timeWaiting;
}
void _timerExpired() {
final time = DateTime.now().millisecondsSinceEpoch;
if (_shouldInvoke(time)) {
return _trailingEdge(time);
}
// Restart the timer.
timer = _startTimer(_timerExpired, _remainingWait(time));
}
dynamic _leadingEdge(int time) {
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timer = _startTimer(_timerExpired, wait);
// Invoke the leading edge.
return leading ? _invokeFunc(time) : result;
}
///
void cancel() {
timer?.cancel();
lastInvokeTime = 0;
lastArgs = lastCallTime = lastThis = timer = null;
}
///
dynamic flush() {
final now = DateTime.now().millisecondsSinceEpoch;
return timer == null ? result : _trailingEdge(now);
}
///
bool get hasPending => timer != null;
///
dynamic call(List<dynamic> args) {
final time = DateTime.now().millisecondsSinceEpoch;
final isInvoking = _shouldInvoke(time);
lastArgs = args;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timer == null) {
return _leadingEdge(lastCallTime);
}
if (maxing) {
// Handle invocations in a tight loop.
timer = _startTimer(_timerExpired, wait);
return _invokeFunc(lastCallTime);
}
}
timer ??= _startTimer(_timerExpired, wait);
return result;
}
}
/// Creates a throttled function that only invokes `func` at most once per
/// every `wait` milliseconds (or once per browser frame). The throttled function
/// comes with a `cancel` method to cancel delayed `func` invocations and a
/// `flush` method to immediately invoke them. Provide `options` to indicate
/// whether `func` should be invoked on the leading and/or trailing edge of the
/// `wait` timeout. The `func` is invoked with the last arguments provided to the
/// throttled function. Subsequent calls to the throttled function return the
/// result of the last `func` invocation.
///
/// **Note:** If `leading` and `trailing` options are `true`, `func` is
/// invoked on the trailing edge of the timeout only if the throttled function
/// is invoked more than once during the `wait` timeout.
///
/// If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
/// until the next tick, similar to `setTimeout` with a timeout of `0`.
///
/// If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
/// invocation will be deferred until the next frame is drawn (typically about
/// 16ms).
///
/// See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
/// for details over the differences between `throttle` and `debounce`.
///
/// @since 0.1.0
/// @category Function
/// @param {Function} func The function to throttle.
/// @param {number} [wait=0]
/// The number of milliseconds to throttle invocations to; if omitted,
/// `requestAnimationFrame` is used (if available).
/// @param {Object} [options={}] The options object.
/// @param {boolean} [options.leading=true]
/// Specify invoking on the leading edge of the timeout.
/// @param {boolean} [options.trailing=true]
/// Specify invoking on the trailing edge of the timeout.
/// @returns {Function} Returns the new throttled function.
/// @example
///
/// // Avoid excessively updating the position while scrolling.
/// jQuery(window).on('scroll', throttle(updatePosition, 100))
///
/// // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.
/// const throttled = throttle(renewToken, 300000, { 'trailing': false })
/// jQuery(element).on('click', throttled)
///
/// // Cancel the trailing throttled invocation.
/// jQuery(window).on('popstate', throttled.cancel)
///
class Throttle extends Debounce {
///
Throttle(
Function func,
Duration timeout, {
bool leading = true,
bool trailing = true,
}) : super(
func,
timeout,
leading: leading,
trailing: trailing,
maxWaitTimeout: timeout,
);
}
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