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March 19, 2018 14:50
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RGB to HSL
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extends Node | |
const S_FOREGROUND = 100 / 255.0 | |
const L_FOREGROUND = 217 / 255.0 | |
const PRELOADED_COLORS = { | |
red = Color('f44336'), | |
pink = Color('e91e63'), | |
purple = Color('9c27b0'), | |
deep_purple = Color('673ab7'), | |
indigo = Color('3f51b5'), | |
blue = Color('2196f3'), | |
light_blue = Color('03a9f4'), | |
cyan = Color('00bcd4'), | |
teal =Color('009688'), | |
green = Color('4caf50'), | |
light_green = Color('8bc34a'), | |
lime = Color('cddc39'), | |
yellow = Color('ffeb3b'), | |
amber = Color('ffc107'), | |
orange = Color('ff9800'), | |
deep_orange = Color('ff5722'), | |
brown = Color('795548'), | |
grey = Color('9e9e9e'), | |
blue_grey = Color('607d8b') | |
} | |
static func to_hsl(r, g, b): | |
var max_value = max(max(r, g), b) | |
var min_value = min(min(r, g), b) | |
var h = (max_value + min_value) / 2.0 | |
var s = (max_value + min_value) / 2.0 | |
var l = (max_value + min_value) / 2.0 | |
if max_value == min_value: | |
h = 0 | |
s = 0 | |
else: | |
var d = max_value - min_value * 1.0 | |
if l > 0.5: | |
s = d / (2.0 - max_value - min_value) | |
else: | |
s = d / (max_value + min_value) | |
if max_value == r: | |
h = (g - b) / d | |
if g < b: | |
h += 6.0 | |
elif max_value == g: | |
h = (b - r) / d + 2 | |
else: | |
h = (r - g) / d + 4 | |
h /= 6.0 | |
return [h, s, l] | |
static func hue2rgb(p, q, t): | |
if t < 0: | |
t += 1 | |
if t > 1: | |
t -= 1 | |
if t < 1 / 6.0: | |
return p + (q - p) * 6.0 * t | |
if t < 1 / 2.0: | |
return q | |
if t < 2 / 3.0: | |
return p + (q - p) * (2 / 3.0 - t) * 6.0 | |
return p | |
static func to_rgb(h, s, l): | |
var r | |
var g | |
var b | |
if s == 0: | |
r = 1 | |
g = 1 | |
b = 1 | |
else: | |
var q = l + s - l * s | |
if l < 0.5: | |
q = l * (1 + s) | |
var p = 2 * l - q | |
r = hue2rgb(p, q, h + 1 / 3.0) | |
g = hue2rgb(p, q, h) | |
b = hue2rgb(p, q, h - 1 / 3.0) | |
return Color(r, g, b) | |
static func get_color_from_name(name): | |
return PRELOADED_COLORS[name] | |
static func compute_foreground_color(colors): | |
var melted_color = Color(0.0, 0.0, 0.0) | |
for raw_color in colors: | |
var color_item = get_color_from_name(raw_color) | |
melted_color.r += color_item.r | |
melted_color.g += color_item.g | |
melted_color.b += color_item.b | |
melted_color.r = melted_color.r / colors.size() | |
melted_color.g = melted_color.g / colors.size() | |
melted_color.b = melted_color.b / colors.size() | |
var hsl = to_hsl(melted_color.r, melted_color.g, melted_color.b) | |
return to_rgb(hsl[0], S_FOREGROUND, L_FOREGROUND) |
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I used a stackoverflow question to create this script:
https://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion