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#!/bin/bash | |
# This script is intended to run on Linux. | |
set -eo pipefail | |
export BUILD_REVISION=official | |
# if this flag is set, build is tagged as release in the version | |
# Build templates |
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#!/bin/bash | |
# This script is intended to run on Linux. | |
set -eo pipefail | |
export BUILD_REVISION=official | |
# if this flag is set, build is tagged as release in the version | |
# Build templates |
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extends Node | |
const S_FOREGROUND = 100 / 255.0 | |
const L_FOREGROUND = 217 / 255.0 | |
const PRELOADED_COLORS = { | |
red = Color('f44336'), | |
pink = Color('e91e63'), | |
purple = Color('9c27b0'), | |
deep_purple = Color('673ab7'), |
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static func compute_uv(atlas_texture): | |
var uv_array_region = atlas_texture.get_region() | |
var uv_array_size = atlas_texture.get_atlas().get_size() | |
# 0.5 is used to get a margin (remove blank pixel due to round) | |
var uv_array_00 = (uv_array_region.pos + Vector2(0.5, 0.5)) / uv_array_size | |
var uv_array_01 = (uv_array_region.pos + Vector2(0.5, uv_array_region.size.y - 0.5)) / uv_array_size | |
var uv_array_11 = (uv_array_region.pos + uv_array_region.size + Vector2(-0.5, -0.5)) / uv_array_size | |
var uv_array_10 = (uv_array_region.pos + Vector2(uv_array_region.size.x -0.5, 0.5)) / uv_array_size |
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